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  3. Sector “Bridge” [update 0.8.79]

Sector “Bridge” [update 0.8.79]

This has been the hardest sector to develop so far, with several difficult locations to design, a lot of text and voice acting, and a slightly new approach to some mechanics... it's been exhausting... I'm looking forward to developing the “Midspace” sector, and I hope you enjoy the “Bridge” sector. The game for the first time sends the player to the Island to continue the main storyline. Although I think players will have enough resources by the time they finish Elysium to get through this point without any problems, I also didn't set the price of Server Units too high so as not to overload players with a long grind.
  • The new sector is represented in three new locations.
  • A new piece of equipment from the Olympic set in the new mission.
  • Gamepad/keyboard cursor is now more delicate, it now also works as a button highlight under the cursor.
  • Construction UI - added a description of most elements when selecting them.
  • Construction UI has been changed, better organized, and better adapted for the co-op, some elements have been moved to a new category.
  • Defense elements construction are no longer available in the new headquarters (there will be no threat there)
  • Fixed an issue with the production of the med. capsules and energy capsules were reset to 0 after loading the save.
  • Mission “ Old Path” now has a better indication of the main task, some graphical fixes.
  • Fixed some issues with the main menu UI.
  • The maximum chance to pierce the plasma shield with a pistol has been reduced from 30% to 20%.
  • The maximum chance to penetrate the plasma shield with machine guns has been reduced from 30% to 25%.