Sector “Bridge” [update 0.8.79]
This has been the hardest sector to develop so far, with several difficult locations to design, a lot of text and voice acting, and a slightly new approach to some mechanics... it's been exhausting... I'm looking forward to developing the “Midspace” sector, and I hope you enjoy the “Bridge” sector. The game for the first time sends the player to the Island to continue the main storyline. Although I think players will have enough resources by the time they finish Elysium to get through this point without any problems, I also didn't set the price of Server Units too high so as not to overload players with a long grind.

- The new sector is represented in three new locations.
- A new piece of equipment from the Olympic set in the new mission.
- Gamepad/keyboard cursor is now more delicate, it now also works as a button highlight under the cursor.
- Construction UI - added a description of most elements when selecting them.
- Construction UI has been changed, better organized, and better adapted for the co-op, some elements have been moved to a new category.
- Defense elements construction are no longer available in the new headquarters (there will be no threat there)
- Fixed an issue with the production of the med. capsules and energy capsules were reset to 0 after loading the save.
- Mission “ Old Path” now has a better indication of the main task, some graphical fixes.
- Fixed some issues with the main menu UI.
- The maximum chance to pierce the plasma shield with a pistol has been reduced from 30% to 20%.
- The maximum chance to penetrate the plasma shield with machine guns has been reduced from 30% to 25%.