1. Legends of Idleon MMO
  2. News

Legends of Idleon MMO News

Giftmas is HERE! (ends Jan. 3rd)


[h2]Get a FREE SPIN every day by collecting all 50 Presents dropped by monsters![/h2]


[h3]Presents can give EXCLUSIVE Event Items, like a new Nametag and Giftmas Event Cards![/h3]


• Enjoy 28 days of GIFTMAS! Partake in the following festivities every single day for MAX REWARDS!
• Defeat monsters to get PRESENTS!! Open them for Gems, Time Candy , Event Cards, and Giftmas Equipment like a new NAMETAG and SANTA HAT!
• Collect all 50/50 Presents in a day, and get +1 FREE SPIN at the WHEEL! This is your main source of Event Points!
• Spend Event Points at the Giftmas Blobulyte for permanent bonuses!
• Also, new Star Talent - CASH MONEY! Go get it from world 1 monsters.


• Moved BORED TO DEATH star talent to page 4, putting in it's place a new CASH MONEY star talent which you can get by killing some early world 1 monsters.
• Nerfed Petless achievement requirement -- you need to Trash 1000 Pets now, instead of 2500 Pets.
• Decreased the Consumption Chance of all potions by a LOT lot lot.
• Buffed the bonuses given by most potions.
• Buffed the star talent "Just EXP" to give 3x more +% Class EXP than before.
• Buffed the Sound Effects of the Basketball minigame, by giving them +100% existence (I added SFX lmao)


• Elite Class quest no longer gets stuck on 5/10 Greenie kills.
• The "Bring Them Back" wish at the Lamp Cavern will now properly allow you to wish for 12hrs of Justice Monument time
• Certain Steam Achievements no longer need 'triggering' to be rewarded if you completed them first on Mobile.
• Fixed an inconsistency regarding talents that affect all players This has not been fixed yet, but I wanted to keep this here X'd out since I mentioned it during Stream. This will be revisited next update.
• Depositing one of the last 3 statues manually (Stealth/Essence/Dragon statue) no longer crashes on mobile

Does anyone read the end of these updates? If so leave your 1st idleon character name in the comments, I'll give 5000 gems to 10 random people who do (and I'll post winners next update)

Merry Giftmas Idleoneers ːSmile_IdleOnː
~ Lava

[New Content] Justice Monument!


[h3]The new Justice Monument is located in Cavern 10, within The Hole in World 5![/h3]


[h3]Play AS the chief justice of the Royal Court, approving and rejecting court cases as your budget and popularity pull you closer to an early retirement![/h3]


• Justice Monument is now playable -- find them at Cavern 10 in the Hole!
• Unlock and level up the 10 new bonuses that come from Justice by earning Retirement Chests while Approving and Rejecting law cases as you replay the story of the Royal Court Justice!
• New Engineer Schematic added: Compound Interest (requires high level villager to unlock)


• When depositing a statue manually, the display "jumps" to that statue so you don't need to scroll and find it.


• Pugilist Demise ring gives +16% more Boss Damage. This change applies to all existing Pugilist rings too, not just new ones!


• Fixed an issue regarding the "All Meal Bonuses" multi introduced in Endless Summoning, and how it was inconsistent until you changed maps once
• Fixed Roo Shiny Fishing on mobile -- my previous fix only fixed the display, not the mechanism itself. Thank you for those who reported this!
• Smithing EXP earned from 'manually' claiming Anvil Production no longer overflows on mobile.
• Construction EXP displays on mobile should properly match PC
• Fixed an issue in gaming where sometimes you'd click a sprout and it wouldnt harvest it.

Gamers, go forth and hit 'em with that JUSTICE! ːSmile_IdleOnː

Happy Thxgiving,
LavaFlame2

QoL & Bug Fixes!


• IdleOn is now playable on the STEAM DECK!


• You can now "hold down" on the following upgrades to upgrade faster: Kitchen LVs, Sailing Boat LVs, Summoning Essence Upgrades, Land Rank Database Upgrades
• Mousewheel scrolling now works in Vials and Lab!
• Added "High Performance" mode for Summoning, unlocked once you get 15 career wins. Toggle it in a battle to disable the following visual effects: Slime death-splats, collision pops, damage numbers, enemy hopping, slime squish/stretch, sparkie explosion circle. None of this affects gameplay or provides advantages or disadvantages, only affects visuals.
• You can now scroll up and down on Amplifiers at the Dawg Den to increase and decrease their charge!
• You can hover over any bucket at The Well and scroll up and down to change what they collect! No need to select each bucket individually!
• "High Performance" for Breeding Battles in W4 is even better, disabling more effects leading to no lag for all!
• Talent Library now skips over classes you arent. For example, "Shaman" section will no longer show up for Elemental Sorcerers. Saves you a few clicks!
• "Remove All" in Farming now removes ALL crops -- but, it auto collects fully grown crops before removing them!
• Removed the final Sneaking door, replaced with Sneaking Mastery Eye to help aspiring Ninjas understand how to keep progressing.
• Added [Spacebar] and [R] as hotkeys to reroll during a Summoning Match
• Added Event Points to the "Account" section of Storage Info within Player Info -- it's that 3rd tab at the top!
• You can now lock empty farming plots. This one's for the endgamers who grow crops so fast that, without this, they cant lock the first crop type fast enough before it grows and evolves!


• Changed a few items to NOT be a part of the Slab (mainly the Inventory/Storage items from Gemshop that you can't re-buy), and added some items to YES be a part of the Slab (mainly certain Cosmetic Hats).
• Extended the World 1 theme music. Yes, this whole time it was simply the short version!
• Buffed the size of numbers above portals by +100% (only if the number is below 999)
• Nerfed enemy damage in Worlds 1~4, and lowered material costs of the 5 stamps you start the game with.
• The W2 Task "Maximum Efficiency" now counts your Cooking and Lab Efficiencies, making it fully completable!


• Sampling on Mobile is now fixed, and won't break after 2 billion. Mobile now has no noteworthy "mobile-only" bugs!
• The Slab is now 100% accurate.... It no longer counts items that are not shown on the slab.
• Fixed 10 different displays that were "not-neat" (i.e. showing 321789123 instead of 321M): Anvil Production Capacity, Anvil Production current EXP, Anvil Production Total Items being made, "Next Pet" chance in Pet Breeding, Divinity PTS owned, Divinity PTS earned/hr, Divinity Offering Costs, Poppy's Shiny Fishing %, AFK gains of resources, Shrine experience (hours).
• Harp Notes will no longer break when getting billions of them. Congrats to the gigabrain players who were able to get billions of notes this early after release!
• Fixed an issue where normal mobs would respawn after a few hours while playing Worship Tower Defence
• Fixed an issue with Ninja Looter alchemy bubble not giving its full bonus
• Fixed an issue with Value GMO night-market upgrade not giving its full bonus
• You can now complete the last Eliteus Quest on Vman class, allowing you to get the W4 Completion Trophy on Vman!
• BoneJoePickle no longer boosts HP of King Doot within World 2 dungeon
• Fixed a minor inconsistency with Looty Mc Shooty archer talent, where it would track "items found" differently than the Slab does. They are now the same.
• Fixed an issue where Towers could be placed on top of portals during Worship Tower Defence runs
• Fixed a Colosseum issue where clicking "Next Round" button would cause you to run there if a platform is behind it.
• Fixed an issue where you could accidentally Forfeit during worship tower defence if the upgrade buttons for towers overlapped with the forfeit buttons
• Fixed a Card Bonus display issue where small bonuses would show up as "0". For example, the W4 mob Stilted Seeker would say 0% All Stat when the true value is 0.5% All Stat. This is purely a display fix, bonuses themselves are fine.
• Fixed an issue with Auspicious Aura where it would spawn the attack mid-air if cast while climbing a rope.
• Fixed a display issue with Divinity PTS/hr where it would show 0/hr for other characters even when they were in Lab w/ Goharut.
• Attempted to fix the "Nothing" AFK issue regarding Gloomie Mushrooms AFK in Cavern 9 -- tough to confirm due to it being a rare bug. If you encounter this issue after this update, please leave a bug report about it.

Thanks for playing IdleOn my guys! A bit boring for some, but I hope to excite you all with new content next week :)

Sincerely,
Lava ːbobjoepickleː

[NEW CONTENT] Endless Summoning!


[h3]Unlock Endless Summoning from this new upgrade![/h3]


• Endless Summoning added to World 6 -- Unlocked via a new Cyan Upgrade within summoning
• 12 new Winner Bonuses to be earned from completing the endless summoning battles, including cool bonuses like +Daily Stamp LVs
• New Summoning Unit type - GUARDIO!
• The final 3 Cyan Upgrades in Summoning (the Endless-related ones) now have a function and are ready to give bonuses!
• The Endless Summoning metric within Tome has been changed to Career Summoning Wins, and is now operational, grind away!


• Hold down to spawn Summoning units added -- no need to spam click!
• Double-click on a World Button to teleport instantly! These are the rectangle buttons on the left side of the map.
• Meals now display their full bonus in the Menu! Before, the displayed bonuses for meals neglected any "All Meal Bonus" multipliers, such as the one from Black Diamond Rhinestone lab jewel. That jewel has a new description to match this!
• +7 daily teleports, for all players, completely free, starting now!
• Added M-notation to summoning fights, so instead of being swarmed with 3,453,013 it will simply be 3M. Neater, simpler, less lag!


• Increased the number of Summoning Shroom Familiars you can buy from the Gemshop to 6
• Removed the 'in a party of just yourself' requirement from all Equinox Dreams. You can now complete dungeons with others and get full credit for completing the Dreams!
• Adjusted Mana Costs of some Talent Attacks, making many of them lower.


• Giga Decimation achievement CRASHING fixed -- this is the Kill All Gigafrogs (final mob in World 1) achievement.
• Opal chance from Bravery was incorrect, resulting in some "unearned" opals and some unable to earn opals at all -- the excess opals have been removed, which may result in 'negative' amounts of opals owned for some (things will return to normal next time you reset opals at lamp). This is not a taking-away of legitimate opals nor a punishment, but all should be well now. Apologies for the confusion, I hope this explains the situation fully for those affected.
• The "best damage" measurement villager bonus now correctly identifies your best damage for what it is, big and huge
• The final breeding upgrade now shows the correct requirement of Lv. 80 Breeding, not Lv. 90
• Tonka and Sparkie were not getting the full bonus from their summoning upgrade -- specifically their +%HP and +%DMG bonuses, not their 8x HP and 3x DMG respectively
• [Announcement for Steam version] Players can now create an idleon accounts with STEAM itself, instead of Gmail/iOS! **You cannot swap Gmail -> Steam, this is just something for new players. I'm only telling you this so you don't get confused, and so you can tell a friend who was waiting for Steam Login to start playing!**


Idleoneers, if you've enjoyed these updates, do consider leaving a STEAM REVIEW ːbobjoepickleː
I love numbers going up too, so help me out!
ːHeart_IdleOnː See you next Thursday!

The Caverns Below [New Content]




• The Caverns are found in World 5, take a right at the Mister Brightside monster map
• 10 caverns to discover, interact with, min max, and collect opals from
• 4 villagers to level up with opals, who give various bonuses and upgrades
• Over 100 bonuses to create upgrade and uncover, boosting both cavern stuff and the rest of the game
• 1 new statue, found from a monster who lurks deep in the caverns
• New gemshop section added: Oddities
• Final Pet Breeding Upgrade has been added: Grand Martial of Shinytown


• Double-click a location on Map to instantly teleport (no need to click location --> click teleport button anymore)
• Refinery Rank display will now include Blue Stars, each representing 100 Ranks. so Rank 200 would be two blue stars instead of 40 yellows
• You can now 'max upgrade' Owl & Roo upgrades by holding down on them -- you'll see what I mean when you try it!


• Mana Cost of many attacks increased
• Made "High Performance" mode in Pet Battles even more high performance. Hoping this helps eliminate all lag, will see how this goes and potentially do this more in the QoL update
• White pearls give more class exp than before up until Lv 400, then give less exp than before. My apologies for having to make such a change, however, I want you to know that my long term plan (especially with world 7 and beyond) will involve large shifts in the effective maximum possible class lv, so while there are some 'artifically' high levels from previous white pearls, soon enough we will not consider these levels to be that high. I am not looking for feedback on this change, the decision is final.
• Made it so Elemental Sorcerer 'wormhole mobs' are no longer grey-looking. Less lag for some!


• You can no longer accidentally summon W5 miniboss during a "Mister Brightside" Killroy run
• You can no longer trash Equipped items in Sneaking, even if you accidentally attempt to.
• Golden Stopwatches do not give daily Lamp Wishes (new feature, youll see what this means later)
• Fixed an issue in Catching Minigame where your bug would be a fly instead of ladybug/firefly in world 6.
• Fixed a Tome issue where "Total Lab Chips Owned" would be measured incorrectly -- for those curious, it was counting not owning a type of chip as -1 chips, instead of 0 chips
• [Mobile Only] Random, nonsensical killcount numbers will no longer appear over portals once they're unlocked. This was happening for late-game players with billions of kills, the numbers over the portal would re-appear sometimes, but not anymore.
• Clicking [X] on Happy Hour & Random Event popups will no longer interact with the ground below it, nor will it interact with the atom collider's threshold toggling.
• Min~Max damage range is now formatted better for numbers in the Trillions
• The Godshard Catching Net tool "Wrangler of the Qoxzul" now correctly displays when equipped and catching bugs
• Selecting vials in the middle of the screen no longer sometimes results in the display going offscreen
• Fixed something that unironically bugged me for weeks, the pixels at the bottom of the M and B letters in Summoning Essence display (the quanitites you own) wouldnt shift to the intended hue based on the essence... it now does. This isnt a joke I finally fixed it.
• Hopefully fixed the issue where your companion would randomly get the zoomies (hard to confirm, since it happens so infrequently)
• Fixed a mobile-only issue involving collecting Cogs when you have billions of 'cog build quantity', and how it would basically reset your cog build quantity