PET TRADING!

[h2]Trades are always between YOUR FOLLOWER PET, and THEIR FOLLOWER PET[/h2]
How to choose a follower: Go to Dog in World 1. Now, click Manage in the top-left. Now, click Select Pet Follower in top-right. Select follower!

ːSmile_IdleOnː When you trade a pet with someone, you KEEP YOUR PET (in untradeable form), while receiving their pet in untradeable form also
ːHeart_IdleOnː You can trade your pet to someone for nothing in return. They will get the pet (untradeable), and you KEEP YOUR PET (untradeable), meaning you can essentially Gift your pets to friends!
[h2]For example:[/h2]
If I trade my Rift Slug for your Ram, I will end up with an Untradeable Slug and Untradeable Ram.
You will end up with an Untradeable Ram and Untradeable Slug.
🐘 The elephant in the room asks: "Why not just do a normal trading system.... You get their pet, and they get yours?"
1. This "pet duplication" actually LETS you use trading! What normally happens (for me) in trading is that I get a super powerful item, keep it forever, never end up trading it, and then eventually quit -- in other words, it's as if trading didn't even exist! This way, you can actually engage in trading your most powerful pets, since you end up keeping a copy!
2. Because that would open the door for scams, fraud, phishing, social engineering, hacked accounts, and every black-market force that plagues other MMOs. Players would be under constant duress both in-game and in discord, getting fake links from hackers trying to hijack your account so they can sell your pets. Having pets become untradeable removes the incentive and value for bad actors, while giving that EXTRA value to the real players who actually play idleon!
3. More pets for all -- I know some people were hoping to become a "merchant" (constantly trading pets around in the hopes of 'trading up' to the top tier pets, like that guy who trade a paperclip into a house over years), but most people just want more pets, period. This system doubles the amount of pets in game. For every 1 doot pull, thats TWO doots that enter the playerbase!
4. Allows for generosity -- In a normal trading system, you would NEVER give your best items to your friends. Ever. Only if you got duplicates. But because this system lets you trade a pet for no pet in return, you can essentially GIFT your best pets to your best friends, since you keep yours!
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[h3]Now, as for future pets, to me its very simple:[/h3]
Pet accumulation is fun.
Getting bonuses is fun.
Choosing which rotations and having new pets to use your freebie on each week is fun.
Buuuut... there are a few things that are not fun: huge requirements to hit the pity, and bonuses that feel too integral to progression.
I stand by the fact that no current pets are required for progression in the same way that buying a DLC is literally required for progression in a game with DLC, but I would have liked doot, ram, and sheepie to be less integral.
[h3]As such, future pets will all be number-bonuses. [/h3]
+% Library checkout speed, +X% build rate, +X% class EXP, +X% Ninja Stealth, you get the idea.
No "[insert feature] now operates in a different/better way", like with bubbles / storage / divinities
ːIdleOnː IdleOn was, is, and always will be at its best when the juicy Game-Changing bonuses are tied to content, like you find in Alchemy, Construction, Lab, Sailing, Gaming, Jade Emporium, Summoning, and future world 7 skills. I think these changes will be perfect in making pets the system it was always meant to be.
Oh, and 6 people won 4000 gems by commenting on the last patch notes!
I will give another 4000 gems to 5 people who comment their 1st idleon username down below!

See you all next time!
~LavaFlame2