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Territory: Farming and Fighting News

New gameplay: Prestige victory and other improvements

This version mainly adds the "reputation victory" gameplay.
You can become a pacifist and obtain the throne of king.

Other optimizations are as follows:
BUG repair: The problem that the monster health bar is inconsistent with the actual health
Optimization: Iron bullets and giant bombs do not change the terrain when hitting unbuilt buildings
Value adjustment: Increase the probability of immigrants appearing with characteristics and the probability of positive and positive characteristics
Optimization: Turnover boxes, in the collection and batch shipment mode, porters are prohibited from moving before the quantity is reached
Value adjustment: Limit the random age range of immigrants to avoid being too old and dying of old age soon after appearing
New function: Statistics on the cumulative value of killing monsters, killing enemies, mining, gathering, and converting skeleton soldiers
New function: Add reputation victory gameplay, new building: Eternal Temple
BUG repair: The problem that loyal civilians will also flee
Value adjustment: Enhance the basic health and defense of wolf warriors
Value adjustment: Banquet, Dionysus Carnival increase honey wine
BUG repair: Altar, Elf Friends increase the upper limit of elves that can be recruited for free, the description is to add 1, but the actual increase is 10
New function: Add hidden achievements: Reputation Victory
Optimization: After moving the dining table and pulpit, synchronize the original settings
Optimization: Paused facilities will remain paused after moving
Optimization: After adjusting the range of the banquet table, refresh the range frame display in real time
BUG repair: When farmers pick fruits from fruit trees, they sometimes drop the fruits into the adjacent water or wall when they cannot take them

New Building: The Eternal Temple

Update: The test branch is synchronized to the main branch

Optimization: When copying the properties of the brewing barrel, copy the setting of "prohibit daily use" at the same time
BUG repair: In the statistics interface, the median value of the secondary summary items is all 0
BUG repair: The problem that the mountain road is still passable after being demolished
BUG repair: When there are many soldiers in the group, the soldiers occasionally switch groups automatically by mistake
BUG repair: After the soldier fainted and was rescued and turned into a handyman, the blood bar does not disappear
Optimization: Our elf wizard does not block our cannon firing
Guidance prompt: If the enemy camp is related to the main task, when clicking the enemy camp, if the enemy is eliminated, it will prompt that the main task must be submitted first
New function: New technology: veterinary medicine, which can promote animal growth and reproduction
BUG repair: The achievement of Lord of the Sea, the number of enemy warships sunk is incorrect
BUG repair: When determining the unlocking of animals for the achievement of Fanatic Collector, wild animals must be excluded
Optimization: Villages with a maximum level of three only show the background color of 3 small houses
Optimization: Pasture interface, animal list can be hidden
Value adjustment : The term of office of the Governor and Earl is doubled according to the upper limit of the life span of the race

Update: The test branch is synchronized to the main branch

Value adjustment: The price of honey is adjusted from 4 to 3
Value adjustment: "Add new items: honey wine X3 = honey X4 + water X6,
Eastern merchants purchase items, changed from honey to honey wine
Food merchants purchase honey without additional price"
Value adjustment: New recipe: Simple food X100 = Fruit X40 + Vegetable X40 + Honey X5
Optimization: Add setting to brewing barrels: prohibit residents from consuming and using
Optimization: In the enemy camp, if there are werewolves, add meat to the food automatically replenished
Value adjustment: The time that residents wait for decisions in place is not counted as "rest time"
New function: Prisoners are punished to mine, and if they are sick or hungry, they may escape
BUG repair: When using Titan skills, the resurrected soldiers have no camp affiliation and cannot be supplied, leading to starvation
Guidance prompt: When the player Titan dies, a pop-up window reminder
BUG repair: The deer herd is sometimes stuck in one place and does not migrate
New function: When the boat is moving, if you encounter items in the water, pick them up and put them on the boat
Optimization: After the boat is destroyed, in addition to turning into a sunken ship, it also drops 1/4 of the wood of the construction materials nearby
Optimization: After the durability of the beehive is reached, it does not change to a damaged state, but is maintained by the beekeeper to restore the durability
Guidance Tips: Adjust the order of the tutorial guidance to build facilities
Value Adjustment: The purchase limit of different items in border trade is set separately to avoid all problems being solved by purchasing due to all being 99999
Value Adjustment: Reduce the number of gems dropped by Titan monsters
Value Adjustment: Add the requirements for carriages and tools to the conditions for upgrading the village
Optimization: When upgrading the village, you can spend more money to replace the migrated population
Value Adjustment: When the age of the members of the ratman gathering team is random, try to be as young as possible to avoid old age and death during the employment period

Synchronize the test branch to the main branch

Optimization: When a soldier takes the initiative to attack, after destroying an enemy, he will actively look for the next nearest enemy and fight continuously.
BUG repair: After the only quarry was demolished, the stonemason profession was not displayed in the lower left corner, but there were actually many stonemason workers.
New features: New building: BUG statue. Monsters can be summoned
Optimization: Add a "copy" button to the building facility window
BUG repair: The automatic carriage transport task sometimes interrupts the line transport coachman task
BUG repair: The immigrants received in the immigrant letter did not enter from the road sign, but from the lower left corner of the map
Optimization: The number of messages that need to be folded on the right side of the screen is displayed at one time
BUG repair: When the caravan support discount was in the early stage, the caravan increased the price to purchase silver coins
Optimization: Even if the planned inventory is insufficient, workers are allowed to take items from the "shelf" and "ice cellar" and transport them to cells, dining tables, banquet tables, barracks, and altars
Value adjustment: Reduce the output of life fruit and forget worry fruit
BUG repair: Occasionally, after building a road, the grass is still displayed
Optimization: When the battleship copies the attributes, the shell type is copied together
Optimization: The battleship's item list only displays shells
Optimization: From the warship interface, click to fire shells, enter the naval battle mode, left click to fire shells, right click to move the ship
Optimization: Statistics output message list, add last year's purchase and last year's sale data

Synchronize the test branch to the main branch

Optimization: The box displays the number of items reserved
Optimization: In the lower left corner, in the occupation list, hide occupations with 0 jobs
BUG repair: Soldiers are stuck in the lower left corner of the screen
Optimization: When the monster is stuck on the water, it will automatically get out of trouble and go ashore
Value adjustment: Carriage station, pasture, immune to enemy attacks
Optimization: When counterattacking or taking the initiative, if the target has been eliminated, cancel the movement and return to the barracks
Optimization: When counterattacking or taking the initiative, if you encounter an enemy during the movement, change the attack target
Value adjustment: Soldiers with the "loyalty" feature are immune to being controlled by the enemy's three-eyed wizard
BUG repair: Clicking on the soldier or Titan card, the problem of not canceling the soldier or Titan selection in time
Value adjustment: The crafting table and shelf can directly take materials from the throne and barracks
Optimization: The ordering operation from the traveling merchant can be executed without the arrival of the traveling merchant, lowering the ordering threshold
Optimization: After the items ordered from the traveling merchant arrive, a pop-up window reminder
Optimization: When cavalrymen are looking for mounts, they can now check whether the door of the target ranch is blocked.
Value adjustment: In the upper left corner, the "throne" is excluded by default in the item statistics.
Bug repair: When the shelf is expanded, it can overlap with the wall.
Guide: Add instructions when opening the trading interface for the first time: items need to be moved to the trading table to perform barter.
Guide: Add instructions for lords to play.
Optimization: New letter: Immigration agent. Can introduce residents of other races other than dwarves. And there is a chance of having talents.