Synchronize the test branch to the main branch
Value adjustment: Pig people planting mushrooms and cat people catching crabs have racial specialties and efficiency bonuses
Optimization: Optimize the problem that the genuine verification is misjudged or the achievement cannot be submitted normally due to steam network fluctuations
Optimization: The noble inheritance system can set up to 4 children to inherit the title
BUG repair: The problem that the unfinished well in the farmland cannot be clicked
Optimization: When opening a window (such as research, resident list, etc.), the list is prohibited from automatically scrolling
BUG repair: When the resident list is opened for the first time, only 1 data is displayed, and the complete list is displayed after dragging the list
BUG repair: The button for upgrading the throne's command value is biased to the outside of the right side of the window
BUG repair: When the giant tree withers on a snowy day, the snow scene picture is not synchronized with the snow scene
Optimization: When replenishing horses at the carriage station, replenish them in sequence to avoid the problem that multiple four-wheeled carriages have only one horse that cannot work
Optimization: The altar can directly take items from the turnover box
BUG repair: The problem of incorrect numerical configuration of the conditions for the mining expert achievement (it should be 1000000, but it was configured as 1000)
Numerical adjustment: When the noble successor system calculates the number of descendants, the number of people who have been sent abroad and those who have died is included
Optimization: The source of items has been increased to monster drops and monster facility drops
Optimization: When the giant tree drops the wisdom gem for the first time, the stone man's guidance instructions will pop up
Optimization: Mines can be set to automatically bury mines again after detonation
Optimization: After the construction workers have built the mines, they should leave as soon as possible
Optimization: The problem of the cooling being reset after the altar is moved
BUG repair: After the UI is enlarged 1.25 times, the problem of being unable to fill in the email address on the feedback interface
Optimization: When the crystal ball, well, and beehive are moved, the scope of action is displayed
BUG repair: After the ant nest migrates to the road or the floor, the problem that the road cannot be built in the place later
Optimization: After the skeleton destroys the enemy camp, the dropped items are classified as "trophies"
Numerical adjustment: Only items dropped by enemy units can be doubled by the lord's skills
Value adjustment: The target items purchased by merchants in the purchase letter exclude "silver coins" and "gold"
BUG repair: The configuration of "iron" in the building materials of the alchemy cauldron is incorrect
Value adjustment: Increase the upper limit of the cell's item capacity to 100,000
Value adjustment: Berry flower pots also need to be watered, and the berry yield increases by 150%
Optimization: When switching maps, cancel all tasks with destinations in the wild (upper half of the map). Avoid the problem of characters crossing mountains and water
Optimization: The number of villages occupied by various forces is displayed on the world map
BUG repair: When moving a building, press ESC to cancel the move, and the building is still displayed in a semi-transparent state
Optimization: When developing and upgrading affiliated territories, when judging the materials in the treasury, reserved items are not excluded. Avoid the problem that there seem to be supplies but they cannot be used
Optimization: Supports building roads under existing buildings (there must be grids adjacent to the construction location for walking)
Optimization: When the merchant leader stands in an unwalkable area, it automatically adjusts to a walkable position and then finds the way to avoid the caravan being stuck
Optimization: If there are no soldiers in the barracks associated with the enemy's cannon, the cannon will not automatically replenish shells and will not attack
BUG repair: During drought, the player's boat can move on the riverbed
BUG repair: When the seed merchant arrives, if the trading desk window is open, the new seeds will not be prompted
BUG repair: After clicking on the letter, pressing the space bar can repeatedly open the letter window
Optimization: The eating behavior of the food that is not actually eaten is not recorded in the resident's diet record
Optimization: When building walls and roads, the length and width are dynamically displayed in the construction prompt information
BUG repair: The resident list, after the filter conditions are modified, the list does not refresh
Value adjustment: The floor can also increase the movement speed (between the dirt road and the stone road)
Optimization: If the new lord's heir was originally a soldier, he will automatically become a non-soldier.
BUG repair: Monsters get stuck on the mountain after being defeated.
Optimization: When ants appear for the first time, a pop-up window prompts.
Optimization: When the temperature is low, animals will take the initiative to go indoors to avoid the cold, and automatically leave the room when the temperature rises.