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Territory: Farming and Warfare News

Experience optimization

  • Value Adjustment: Mushroom Essence can now be supplied to the prison cell.
  • Optimization: Elves are now prohibited from accessing the Ice Cellar to use Gems for Preferred Consumption.
  • Guidance: An indicator arrow will now appear in the construction menu when a Wonder is unlocked.
  • Bug Fix: An issue where the lightning effect could cause the screen to remain highlighted if an autosave occurred during the lighting effect.
  • Optimization: Adjustable lightning effect brightness in the settings interface.
  • Optimization: Named corpses can now be transported to the shelves.
  • Optimization: Corpses are now displayed in the barracks.
  • Bug Fix: During snowy weather, the cave type icon displayed did not switch synchronously after switching the race type restriction.
  • Optimization: Bats spawned by a Forest Titan will automatically abandon their target and return to follow the Titan if they move away.
  • Value Adjustment: The product of the village "Pear Garden" has been changed from "Herbs" to "Pears."
  • Optimization: Each dragon can now set whether to automatically cast skills.

Experience optimization

Improvement: When performing surface collection tasks, prioritize nearby items regardless of type.
Bug Fix: The facility list item in the menu would open the housing statistics screen.
Improvement: The default priority for building walls and doors is +1.
Improvement: Coachmen can now search for clothing or tools between transport tasks.

Synchronize the test branch to the main branch

Optimization: Building a fireplace instead of a brazier will activate the sprite's functionality.
Bug Fix: Empire time didn't flow when creating a new multiplayer game.
Value Adjustment: Ice Cellar's sapphire cost reduced from 2 per month to 1.
Bug Fix: Unlocking the second-to-last level of a pyramid would result in the "Pyramid Completed" achievement being considered achieved.
Bug Fix: Adjusting the UI scale in the settings screen at the start of the game would cause the tutorial window to automatically close.
Bug Fix: Educated residents would become uneducated after being resurrected.
Optimization: Dragons will now search for and attack enemies while hovering (e.g., over anthills, at the edge of a mountain, etc.).
New Feature: Added: Housing Statistics window.
New Feature: New items: Smoked fish and smoked meat, with shelf life increased to 10 years.
Value Adjustment: Smoked meat, pastries, and snacks added to the tech tree.

Experience optimization

  • Bug Fix: When manually recruiting a temporary 50-person army in an Empire Village, only half of the total (e.g., 50) would be received, resulting in only half, or 25.
  • Bug Fix: Illegitimate children were not being sent to the hospital.
  • Optimization: When placing a fainted person or infant on a hospital bed using the Void Hand, the resident immediately enters medical status.
  • Optimization: Babies who fall to the ground are now prioritized for placement on their parents' bed, rather than a medical bed.

Experience optimization

  • Optimization: Increased the speed of cremating corpses.
  • Optimization: Optimized the speed of loading late-game saves.
  • Bug Fix: Time flow was extremely slow after several thousand years in the Age of Empires.
  • Bug Fix: Doctors only cleaned indoor sources of infection, not outdoor ones.
  • Optimization: Titan Altars now support copying attributes.
  • Optimization: Automatically add items to your collection after summoning a dragon.
  • Optimization: Feeding ants is now considered production, exempting them from the shelf's "prohibited resident consumption" restriction.
  • Optimization: Age filtering in the resident list now supports up to 300 years old.
  • Optimization: When farmers collect water, they now search for the nearest well based on the center of their field, rather than their current location.
  • Optimization: Restores training progress after resurrecting soldiers.
  • Optimization: Imperial villages are now moved instantly, eliminating the need for ground clearing and construction.
  • Optimization: Public baths now include water areas within a heating zone after a fire is lit.
  • Optimization: Public baths now have a customizable service area.
  • Optimization: When recruiting sailors, ships now prioritize handymen near the ship.
  • Bug Fix: The ship at the dock only replenishes 80% of its supplies when resupplying