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Territory: Farming and Fighting News

【Test branch】Optimization and bug fixes

Bug fix: In the military camp interface, the button for selecting a single type of soldier does not work. Bug fix: The race restriction of public baths is now set to no race restriction by default. But after selecting the restriction once, you can't select unlimited races again
Optimization: Military camps and thrones can be moved into medicinal tea
Optimization: In the help document, add numerical descriptions for knights, lords, and royal knights
Optimization: Construction interface, do not display the "Transportation Rules" setting item
Optimization: When the base is indoors, the snow scene is not displayed in winter
BUG repair: Correct the problem that the barbarian trade agreement cannot be reached in the reputation victory
Numerical adjustment: Increase the priority of the task of cutting down fruit trees
BUG repair: The problem that noble children are not assigned to noble beds
BUG repair: The problem that the number of items that can be sold on the trading interface is 0 when the caravan sends a trade request letter
Optimization: The time for nobles and royal family members to sleep with their spouses is doubled to promote fertility as much as possible
Optimization: Add attribute brushes to the compost bucket window
BUG repair: The problem that cavalry occasionally looks for mounts and runs to the lower left corner of the map
Numerical adjustment: Reduce the damage frequency and damage range of the noble spirit, increase the single damage value, and reduce the jamming when the skill is triggered
Optimization : When moving a facility, you can build it at the location where it is being moved (i.e. move it slightly)

Experience optimization

Bug fix: The health bar of the warship is not displayed
Optimization: When building a mine, it is set not to clear the trees on the mountain
Data adjustment: Toilets, animal traps, cannons, feeders, hero monuments, and statue bases can all be built on the mountain

Experience optimization

Value adjustment: Modify fertilizer formula: Fertilizer x1 Value adjustment: In peace mode, there will be no refugee robber incidents
BUG repair: When the free carriage is parked next to a facility, it may occasionally get stuck in the facility
Optimization: Turnover boxes, large boxes, material piles, and quarries can be built on mountains
Optimization: When the upper limit of workers in a working facility is increased, workers with the same profession who have no work will automatically join this facility

Optimization and value adjustment

Optimization: When copying a turnover box, also copy its attributes
Value adjustment: In other races immigration events, improve the characteristics and probability of immigrants, and the positive and negative probabilities are half and half
Value adjustment: After being swallowed by a piranha plant or turned into a skeleton, the equipment and items on the residents or soldiers fall to the ground
Value adjustment: Further improve the benefit of veterinary drugs on animal meat growth
Optimization: When moving or copying unfinished facilities, keep the construction of the facilities in a suspended state
Value adjustment: The cost of introducing a new breed of deer has been changed from 10,000 warm clothes to 5,000 high-quality tools
Value adjustment: In the research conditions of welfare undertakings, the population requirement has been changed from 80 to 35
Value adjustment: The cost of summoning monsters by the bug statue has been changed to 50 gems per time
Value adjustment: The purchase premium of merchants in the east has been increased: 115% for cookies and 125% for cakes

Bug Fixes

Value adjustment: limited resource collection points, only collected items can be stored
BUG repair: after the building is moved, the transportation rules are reset
BUG repair: after the merchant ship returns to the port for trade, it occasionally displays the problem of returning to the port
BUG repair: after the pulpit is moved, the faith range becomes 0
BUG repair: the number of construction workers assigned to a single facility is too small, resulting in many construction workers resting