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  3. [Test branch] Experience optimization and bug fixes

[Test branch] Experience optimization and bug fixes

Optimization: The noble inheritance system can set up to 4 children to inherit the title
BUG repair: The problem that the unfinished well in the farmland cannot be clicked
Optimization: When opening a window (such as research, resident list, etc.), the list is prohibited from automatically scrolling
BUG repair: When the resident list is opened for the first time, only 1 data is displayed, and the complete list is displayed after dragging the list
BUG repair: The button for upgrading the throne command value is biased to the outside of the right side of the window
BUG repair: When the giant tree withers on a snowy day, the snow scene picture is not synchronously displayed as a snow scene
Optimization: When replenishing horses at the carriage station, replenish them in sequence to avoid the problem that only one horse in multiple four-wheeled carriages cannot work
Optimization: The altar can directly take items from the turnover box
BUG repair: The numerical configuration of the mining expert achievement condition is wrong (it should be 1000000, but it is 1000)
Numerical adjustment: When calculating the number of descendants in the noble successor system, the number of people who have been sent abroad and those who have died is included
Optimization: Item sources include monster drops and monster facility drops
Optimization: When the giant tree drops the wisdom gem for the first time, the stone man's guidance instructions pop up
Optimization: The mine can be set to automatically bury the mine again after detonation
Optimization: After the builder builds the mine, leave as soon as possible
Optimization: The cooling is reset after the altar is moved
BUG repair: After the UI is enlarged 1.25 times, the email address cannot be filled in the feedback interface
Optimization: When the crystal ball, well, and beehive are moved, the scope of action is displayed
BUG repair: After the ant nest migrates to the road or the floor, the road cannot be built in the place later
Optimization: After the skeleton destroys the enemy camp, the dropped items are classified as "trophies"
Value adjustment: Only items dropped by enemy units can be doubled by the lord's skills
Value adjustment: The target items purchased by merchants in the purchase letter exclude "silver coins" and "gold"
BUG repair: In the alchemy cauldron building material, the configuration of "iron" is incorrect
Value adjustment: Increase the cell's item capacity to 100,000
Value adjustment: Berry pots also need watering, and berry production increases by 150%
Optimization: When switching maps, cancel all tasks with destinations in the wild (upper half of the map). Avoid problems with characters crossing mountains and water
Optimization: The number of villages occupied by various forces is displayed on the world map
BUG repair: When moving a building, press ESC to cancel the move, and the building is still displayed in a semi-transparent state
Optimization: When developing and upgrading affiliated territories, when judging the materials in the treasury, reserved items are not excluded. Avoid problems where it looks like there are materials but they cannot be used