Update 65 (Ross 154)
Hello!
Thank you for playing the game and leaving your feedback.
Here is this month's changelog:
[h3]M:\Modding[/h3]
- Create custom world maps with the restored in-game map editor. Press f6 then f10 on the global map screen 1-9 to change the draw type, ENTER to save to a file in your save folder.
- Choose what sound will your custom weapon play with the new parameter "base_gun[i,17]"
- Bullets will mimic some of the mechanics of another weapon type with the new parameter "base_gun[i,18]"
- Control walls default durability with the new parameter in the balance file
[h3]I:\Interface[/h3]
- Hovering over weapon icons on mechs in engineering, hangar, and battles will show full information about the gun, including fire rate, accuracy, damage, and armor penetration.
- Improved the visibility of the switch(scroll wheel) for huge weapons in the production menu
- Various small fixes in RU and ENG localisations
[h3]B:\Balance[/h3]
- ///Buffs
- Increased speed of Colubra's energy sphere by 10%
- Increased power of Colubra's energy sphere by 10%
- Improved loot in the cities, making it more viable mid-game
- All walls became 15% more durable
- Worry a little less about sending ordinary humans into infected maps with a lower chance of infection from 100% to 60% per hit
- Increased health of the Frog Boss from the Satellite crash site map by 30%
- ///Nerfs
- Ballistic projectiles will be 20% more slowed when passing through enemies
- Increased 5 times the cost of production of all internal components for reactors of the second and third tiers
- Lowered speed of drone's repair by 15%
- Rockets will have a delayed activation that will prevent them from exploding when contacting a wall too soon. The delay is constant so huge explosions can still reach your mechs.
[h3]H:\Hangar[/h3]
- Remember each fallen hero with the new memorial wall in the pilots' menu. Click at the bottom to open it.
[h3]C:\Combat[/h3]
- Rediscover the Flamethrower and Toxin Sprayer with proper damage-dealing registration
- The leader of the squad will be a little more responsive to your commands
- To better show that the enemy's projectiles aren't penetrating the mech's armor they will ricochet
- Fixed the wrong priority number of enemy turrets. They were marked as Ovums
- Annoying tornadoes won't spawn too close to your squad anymore
- You will have time to disable weapons with the removed delay before autopause at the start of the mission
- Satellite crash site map will have more open spaces
[h3]O:\Other_changes[/h3]
- Fixed achievement "I SAY KILL THEM ALL". It now should properly count the last kills.
- Fixed the crash related to mod upload gml_Object_obj_controller_Other_69 (line 58)
- Ovums' tentacles got a new animation that changes their thickness depending on the length
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.