Patch
[h3]F:\Fixes[/h3]
[h3]QoL:\features[/h3]
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
- gml_Object_obj_FUI_render_Draw_0 (line 344) (winning with mods should be possible now)
- gml_Object_obj_pilot_sheet_Draw_73 (line 24)
- gml_Object_obj_content_hangar_Step_0 (line 2356)
- gml_Object_obj_first_menu_Draw_0 (line 63)
- gml_Object_obj_giant_worm_Step_0 (line 267)
- gml_Object_obj_piston_item_Step_0 (line 38) can't fix. Don't use the multi-click mouse button on the construction table
- gml_Object_obj_cabin_item_Step_0 (line 37) can't fix. Don't use the multi-click mouse button on the construction table
- You no longer lose your mechs and pilots from 5-8 battle slots when moving from the hangar menu.
- Removed the possibility of endless order disobeying caused by chance. Now pilots can disobey only one time per given order.
- The priority targets menu from the battle prepare screen should now work as intended.
- Fixed Steam screenshots feature.
- Fixed some Operarius stop walking for a short period after unpause.
[h3]QoL:\features[/h3]
- Added sounds of putting pilots into mechs or back into the list
- Increased highlight for pilot's perks that you can choose
- Added sound for repairing district
- Enemies bullets and rockets will be more visible in darkness
- Hover over city stats to see which districts influence them
- The regular battle view will be automatically turned on after entering an enemy base to help you navigate inside it
If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.