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Spirit Island News

What's New in Version 2.5.2

This update has a few bug fixes, including:
  • Fixed an issue where some decisions were being made automatically when you should have a choice.
  • Volcano Looming High can no longer add Presence to non-Mountains if it uses Blazing Renewal on itself.
  • The game no longer gets stuck when using Gift of Furious Might with Tempest of Leaves and Branches.

What's New in Version 2.5.1

This update has a number of improvements and bug fixes, including:
  • Fixed 2D map issues that occurred when moving Presence with Shroud of Silent Mist's bottom track ability.
  • Unleash a Torrent of the Self's Own Essence now has its range boosted properly from all sources.
  • Fixed issue in which the effect of Sky Stretches to Shore could be incorrectly used up by using a Fast Power.
  • Visions of a Shifting Future no longer puts an Event Card in the Invader deck, fixing incorrect game over situations.
  • Fixed issue where Plaguebearers could cause the game to get stuck in multiplayer when used on a land with more than one Disease.
  • Forsake Society to Chase After Dreams no longer gets stuck in multiplayer when replacing a damaged Town/City that has Strife.
  • Fixed an issue with Russia 2+ Explorers not being properly saved from destruction in some situations.
  • Pour Time Sideways now causes the Habsburg Escalation effect to occur twice properly.
  • The additional Explore in The Great River scenario no longer incorrectly ignores Isolate.
  • Fixed issue in which Exaltation of Molten Stone causes incorrect range boosts in certain situations.
  • Weave Together The Fabric of Place now expires after Stubborn Solidity so you can move the Dahan to either land when they are divided.
  • Fixed issue in which Memory Fades to Dust incorrectly destroys 2 of Many Minds Move As One's Presence instead of 1.
  • If Blur the Arc of Years causes the Blight card to flip, using undo will no longer result in the Invaders incorrectly ravaging again.
  • Fixed issue in which Prey on the Unwary was counting lands under the effect of Absolute Stasis when determining whether a board has Beasts.
  • Cast Down into the Briny Deep now bypasses the effect of Absolute Stasis, destroying everything in that land if it destroys a board.
  • Fixed issue where Undoing prior growth after performing the Ritual of Destroying Flame could have incorrect results.
  • Flowing and Silent Forms Dart By can no longer cause the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.
  • You are now prompted for the order of Ravaging lands when Flowing And Silent Forms Dart By is in effect and ravaging lands are adjacent.
  • Flowing and Silent Forms Dart By no longer causes the game to get stuck in multiplayer if used to move a Keeper of the Forbidden Wilds sacred site into a land with Dahan.

Version 2.5 Now Available: Lost in the Swirling Haze

A few Invaders have found treasures on the Island, and they are determined to bring home their loot for riches and glory. However, as they make their way to the shore, they become Lost in the Swirling Haze, never to be seen again… The sixth phase of Jagged Earth content is now available with a new Spirit and Scenario.



Shroud of Silent Mist: A Spirit of dissolution and the cold silence of death, creeping quietly down from the hills and across the open waters. Its trail is adorned with dew-covered leaves and the bones of small animals. Some legends say it came from the final breath of a Dahan Spirit-speaker who spoke too freely of secrets entrusted to him…

Despicable Theft: Small groups of Invaders have been searching the island, and a few have found wonders. If they make it home, their people will stop at nothing to seek out more such fantastic treasures. Even those without wonders have tales and trophies that may bolster the Invaders’ resolve to stay.

No additional purchase is required; you will gain access to the new content with your existing purchase of Jagged Earth.

https://store.steampowered.com/app/2419041/Spirit_Island__Jagged_Earth

[h2]Multiplayer Plumbing Improvements[/h2]
We have been working to improve the multiplayer workings of the game to eliminate synchronization issues. Spirit Island has many complex rule interactions, and allowing players to do things simultaneously yet still remain in sync with each other is a challenging and ever-evolving task!

To support this we have updated the networking libraries and reworked the Full Sync feature to be more reliable. Ideally you would never need to use Full Sync, but if you run into a problem, we want to make sure your game can continue.

Remember, if you run into a problem in a multiplayer game, please report it in-game using the Help & Feedback button at the time it occurs (and before trying Undo or Full Sync). It also helps a lot if everyone in the game sends a report, so we can see the situation from all angles. That gives us the best chance to solve the problem sooner!

We are planning to add support for saving multiplayer games to continue later, but that feature is not yet available. Stay tuned!

[h2]Other improvements and bug fixes[/h2]
  • Informational messages are now shown in the game log so you can review them at your leisure.
  • The text of Elemental Invocation is updated to read that land corners are "at an intersection of 3+ lands/Oceans, or of 2+ lands/Oceans and the board edge." This means that in new games from now on, there are no longer land corners on solitary lands at the intersection of 2+ board sides.
  • Sacred Sites Under Threat now highlights lands with Sacred Sites and Invaders, and indicates how many lands have them and how much Energy you would need to spend to damage them all.
  • If Explosive Eruption has a damage boost (e.g. from Flame's Fury), the boost can now apply in any land where the Power is dealing damage.
  • Infestation of Venomous Spiders now deals damage properly in lands joined together by Weave Together the Fabric of Place.
  • Elemental Boon now lets you decide what elements it has when discarded as a randomizer for some Events.
  • Fixed an issue where the game could get stuck using Firestorm against Russia 2+ if you push an Explorer to another of your lands where you can deal damage.
  • Volcano Looming High's special rule range increase now properly combines with Exaltation of Molten Stone.
  • Fixed an issue with Carapaced Land's range increase interacting incorrectly with Volcano Looming High's special rule range increase.
  • Fixed an issue where cards could disappear from view in Time Passes when choosing them for Gift of Constancy.
  • Fixed an issue where if a Russian Explorer was Drowned by a Power and pushed into the Ocean via A Sense for Impending Disaster, escaping drowning using A Sense for Impending Disaster again did not generate Fear.
  • Gift of Twinned Days now works properly with Powers that play additional Power Cards.
  • When Devouring Teeth uses Call to Bloodshed to gather Dahan in Dahan Insurrection, additional damage will no longer be incorrectly dealt in other lands.
  • Never Heard From Again no longer causes a multiplayer desync against Russia 5+.
  • Fixed Carapaced Land not allowing you to target the proper lands in some situations.
  • Fixed Pyroclastic Bombardment interacting incorrectly with Badlands in some situations.
  • Undoing after gaining two Power Cards with Exaltation of Tangled Growth no longer causes you to lose the second Power Card.
  • Blight on France's Slow-Healing Ecosystem now returns to the Blight Card for the next game in Second Wave.
  • Fixed an issue where repeating Forsake Society to Chase After Dreams could cause the game to get stuck in multiplayer.
  • Trees Radiate Celestial Brilliance now deals enough damage with its threshold when used with Unlock the Gates of Deepest Power.

What's New in Version 2.4.3

This update has a few improvements and bug fixes, including:
  • Tutorial popups are now shown in the game log so you can review them while going through the tutorial.
  • The Card Library now has progress indicators for achievements related to winning with Spirits, defeating Adversaries, and triumphing in Scenarios.
  • Sharp Fangs Behind the Leaves and Thunderspeaker no longer cause multiplayer desyncs when their Presence moves with Beasts/Dahan.
  • Fire and Flood will no longer cause a multiplayer desync when it is used with both elemental thresholds.
  • Fixed an issue where the game gets stuck when placing a Flame Marker in Rituals of Destroying Flame.
  • With the Promising Farmlands event, you can no longer avoid adding a Town by choosing a land with Wilds first.
  • Carapaced Land now works properly with Shadows of the Dahan.

What's New in Version 2.4.2

This update has several improvements and bug fixes, including:
  • You can now check exactly what Element Markers are affecting a land in Elemental Invocation by using Spirit Foresight.
  • If you reach more than one threshold of an innate power, and one of them has an Energy cost, you can now choose to not pay the Energy cost without having to manually disable the threshold.
  • Fixed the behavior of disabling elemental thresholds with Powered by the Furnace of the Earth.
  • The game no longer gets stuck when using Explosive Eruption in a land under the effect of Weave Together the Fabric of Place.
  • Fixed an issue where Explosive Eruption causes a Blight card with an immediate effect to flip, and using undo during the Blight card resolution may incorrectly destroy Presence again.
  • Entwined Power now interacts correctly with Volcanic Peaks Tower Over the Landscape.
  • Fixed an issue with Volcano Looming High's Peaks Tower Over the Landscape incorrectly interacting with other range increase effects, enabling powers to be used where they should not be able to be used.
  • When Memory Fades to Dust destroys Volcano Looming High's Presence, the special rule now properly triggers.
  • Fixed an issue with Explosive Eruption not interacting correctly with Isolate and Russia 2+.
  • Fixed exploit where undoing Gain Energy Growth options after placing an Element in Elemental Invocation could result in keeping the element without having paid for it.
  • Fixed a visual glitch affecting the text legibility in multiplayer chat.
  • Utter a Curse of Dread and Bone no longer causes the game to get out of sync in multiplayer.
  • Fixed Lure of the Deep Wilderness's gain Element growth option causing a desync in multiplayer.
  • Call to Guard no longer causes a multiplayer desync when used by Eyes Watch From the Trees.
  • Second Wave no longer gets stuck in multiplayer when setting up the next game.
  • Dissolution Threatens no longer makes unused Fast Powers become Slow on the same turn it comes into effect.
  • Fixed Dream of the Untouched Land not allowing you to skip a board for Habsburg's Escalation effect.
  • Untended Land Crumbles will no longer allow a Spirit to pay 1 or 2 Energy instead of 3.
  • Fixed an issue in which the Russia 2 effect could interfere with Badlands increasing damage when Dahan are moved in Dahan Insurrection.
  • Flame's Fury now interacts properly with Violent Windstorms in all situations.
  • Prey on the Unwary now adds Beasts when Many Mind Move As One's sacred site is chosen to not be treated as Beasts in a land with no other beasts.
  • Defending for the exact amount of base Invader Damage in a land with Badlands will no longer incorrectly result in Damage being dealt to the Dahan.
  • Storm-Swath now gains extra damage from Badlands correctly.


[h2]Mac Hotfix (Build 469)[/h2]
This fixes a problem on certain macOS systems where the game would not start up properly.