Explore the Sands of Askil: New Kingdom Free Update! đď¸
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Harbingers,
Are you ready to explore mysterious new lands, encounter never-before-seen creatures, and uncover the secrets they hold? [b]A new free update is now available, introducing a whole new kingdom:[i] The Sands Of Askil[/i]![/b] đ´
A [b]new realm[/b] to explore, unique [b]questlines[/b], [b]weapons[/b], and [b]resources[/b], along with bug fixes and optimizations, is waiting for you.
Happy exploring, adventurers đŤ
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[h2]ADDITIONS [/h2]
[h3]ASKIL[/h3]
[list]
[*] A new Kingdom, Askil, is now accessible and playable through the overworld.
[*] Added 11 new explorable areas:
- AlâMayya
- AlâThumralah
- Fal Fadir Oasis
- Kalava
- Karraq
- Muscan
- The Flowing Sands
- The Pillars of Misrafal
- The Scorched Coast
- The Sunbrand Colosseum
- Turacca
[*] [b]Added 20 new questlines: [/b]
- The Sands of Askil
- Strange Magic
- Matters Most Pressing
- The Mirage
- Wellward Bound
- Wraith of the Well
- The Flames in the Sand
- The Departed
- The First Signs
- The Scorched Spire
- Provenance Pursuit
- The New Ralah
- Stonehaven Goblins
- Binding the Elements
- Legionnaire Training
- Correspondence of Clergy
- Familiar Bones
- Awakening
- The CocoNUT
- Askil Rascals [/list]
[h3]EXPLORATION [/h3]
[list]
[*] Added Askillian Sun â A mechanic present in the new desert locations!
[*] Added lockpicking
[*] Added puzzles:
- Music doors! Play the lute to open these doors
- Weight Triggers! Place physics objects on the weight plate until it is fully pressed
- Rotating Statues! Make the statues face a certain direction to complete the puzzle
- Blocked/Locked doors. Blocked doors can only be opened from one side, creating more interesting locations that can only be accessed in certain ways. Doors also work as lockpicking doors.
- Rune Wheels - Rotate the wheels so they are all pointing to the correct runes!
- Windwheels â spin the wheel with constant damage to open doors! (The new Aeromancy spell âBillowâ is a good choice with these puzzles!)
- Lumistrike Crystals â Hit these crystals to activate them! Some are timed, requiring you to hit all of them before they deactivate.
- Keywing Scarabs â Chase these scarabs to get them to unlock the doors associated with them!
- Sun Mirrors â Stand near them and press the interact button to adjust the beam that the mirror creates! [/list]
[h3]RESOURCES [/h3]
[list][*] Added new resource types
- Coconuts
- Palm Trees
- Sandstone Ore
- Sandstone Ingots
- Aloe [/list]
[h3]ENEMIES [/h3]
[list][*] Added 13 new enemy types:
- Raider Sandclaw (Raider Faction)
- Raider Geomancer (Raider Faction)
- Raider Duneslicer (Raider Faction)
- Sandscourge (Creature faction)
- Scorched Geodite (Creature Faction)
- Dustbone (Undead Faction)
- Goblin Sandscamp (Goblin Faction)
- Goblin Savage (Goblin Faction)
- Sand Serpent (Creature Faction)
- Lesser Sand Serpent (Creature Faction)
- Sungrub (Creature Faction)
- Finfolk Spearman (Creature Faction)
- Dustmaw (Creature Faction) [/list]
[h3]GEAR/WEAPONS [/h3]
[list][*] Added a new weapon sub-type: Rapiers!
[*] Added 10 new weapons:
- Sandstone Daggers
- Sandstone Ultrasword
- Sandstone Shortsword
- Sandstone Longsword
- Sandstone Mace
- Sandstone Shield
- Desert Raider Throwing Hatchet
- Acolyte Geomancer Staff
[*] Added 20+ new basic weapons to the general loot pool
[*] Added 21 new armour parts:
- Red Skirt
- Purple Skirt
- Green Skirtr
- Askillian Greaves
- Faulded Greaves (Purple)
- Faulded Greaves (Blue)
- Light Armor Pants (Blue)
- Martial Artist Garb (Green)
- Martial Artist Garb (Purple)
- Martial Artist Garb (Blue)
- Askillian Soldier Cuirass
- Forearm Straps
- Bone Gauntlets
- Cowskull Helmet
- Horns (Head, Top)
- Masked Hood
- Surcoat (Purple)
- Surcoat (Green)
- Surcoat (Blue)
- Surcoat (Red)
- Askillian Headwrap [/list]
[h3]SKILL/SKILL TREE [/h3]
[list][*] Added 3 new Aeromancy skills:
- Updraft
- Billowing Winds
- Tornado
[*] Added 1 new mysterious skill - Warpbolt
[*] Added 3 new passives to the Shield Skill Tree
- Fortified Advance
- Sunward Shield
- Shielded Respite
[*] Added 3 new passives to the Daggers Skill Tree
- Light Footed
- Pointed Ascent
- Assassinâs Kiss
[*] Added 7 new passives to the Shield Skill Tree
- Calloused
- Fighterâs Rush
- Fighter's Focus
- Pressure Points
- Soaring Kick
- Reverse Vault
- Toss and Tumble
[*]Added 1 new passives to the Shield Skill Tree
- Earthshaker Strike [/list]
[h3]CRAFTING [/h3]
[list][*] Added the Enchanting Table! Allows players to craft their very own enchanted weaponry
[*] Added Enchantment Tomes - books hidden throughout the world that unlock new enchantment types!
[*] Added 8 new enchantment types:
- Illumination
- Blaze
- Frost
- Electricity
- Earthen
- Arcane
- Blood
- Poison (Randomly generated weapons cannot roll with this enchantment yet)
[*] Added 15 new craftable weapons
[*] The Wizard Tower now grants a 100 mana buff
[*] The Wizard Tower now spawns a weapon enchanting table [/list]
[h3]GUILDS [/h3]
[list][*] Added 1 new guild â Sunbrand Legion [/list]
[h3]TRADING [/h3]
[list][*] Added multiple sales/purchases with RMB on one item during trading
[*] Now the positive seller relation also affects the items' selling price
[*] Now the negative seller relation affects both the buying and selling price
[/list]
[h2]BUG FIXES [/h2]
[list]
[*] Fixed some minor problems in Arema
[*] Fixed civilian roaming in Arema
[*] Fixed issue where enemies wouldnât stagger if you went above their stagger threshold on the first hit you land on them
[*] Fixed issue with overworld teleport cheat that would cause the player to fall through the ground
[*] Fixed issue with âAutocraftâ being available for non-weaponsmithing crafting
[*] Fixed issue where you could upgrade jobs even if you donât have enough gold to do so
[*] Fixed dead-end dialogue with the Ghost of Millshade
[*] Fixed issue with potioncrafting table not properly clearing the âlevel requiredâ tags even when youâre at or above the required levelâ
[*] Fixed issue with harvesting resources with fists raised
[*] Spawning another mount while mounted doesnât make the player get stuck [/list]
[h2]BALANCEMENT/ADJUSTMENTS [/h2]
[list][*] Optimized fishing spot
[*] Optimized trading UI
[*] Optimized Mortal Fear skill and fear logic in general
[*] Partial Particle System Conversion from Cascade to Niagara
[*] General Optimization of VFX
[*] General optimization of levels:
- The Entrance of Monlodir
- Harbinger Stronghold
- Arema
[*] General Light Optimization
[*] Completely revamped Ultrasword animations
[*] Removed FOV change for Shield Plow skill
[*] Players can no longer dodge when under 15 stamina
[*] Removed troop command window for the time being
[*] You can now still jump when your stamina is depleted, but not as high
[*] Starting a conversation now fades your HUD
[*] Quake Toss no longer targets dead enemies [/list]
- - -
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