Cavity Busters Update 37 - A little bit of everything update
Hello everyone! "This is just a small update to address a few bugs and polish a few things" is what I was originally going to say. But really it's: This is just a small update to address a few bugs and polish a few things AND add a bunch of upgrades AND add a new game mode AND add a new mini boss. So not so small. Wew. Sometimes, things just get out of hand. Anyways, onwards!
I'm gonna keep working on this game until get sick of it I guess :P Hey. As always. Thank you for playing. Thank you for putting up with my shenanigans and poor video game making skills. Have fun, and let me know what breaks.
Peace!
Space
First, whats new:
- add 18 new upgrades bringing the total to 300!
- added a new mini boss
- added a new game mode: Alt hard mode
- item rooms now have a chance to spawn two items and you'll only be able to pick one
- added badges for each gummy to indicate what type of wins they've achieved
- added 15 new tooth caps
- added ui for glass heart disease
- added ui for monster juice
- updated the pause screen to be much cleaner I think
- added small fx to collectible and bestiary screens
- updated the title logo to a higher resolution
Fixes and balances
- mgs bosses phases were buffed a tad
- the environment you see when you jump was thinned out a little
- fixed a bug where harvesting a tuumor that had pokey hat tied to it would not clear the items effect
- in the options menu, shot gum option 3 is now called main
- filling gummy shoot sound fx volume was lowered
- fixed a number of bugs tied to pausing the game and opening the map
- the disease curer has different dialogue if you are playing as shumppy gummy
- fixed a bug where restarting dig mode would not give player shovels
- put a max limit on bouncy bullets
- fixed a bug where the wall on top is buggy when digging
- fixed a bug where arrow head enemy would not bounce off walls properly
- fixed an audio bug with the player walking sound
- fix bug with filling gummy shooting jump shots when not jumping
- polished map icons
- polished a few ui icons
- fixed being able teleport out of crystal shard fight
- fixed a couple typos (i know right)
- brain jar enemy is harder when by itself
- hatchling boss now only drops one upgrade
- fixed a bug where erach the arachnid could get out of the room
- shmupy gummy was balanced a tad
- fixed a bug where restarting a run in a loop would still retain loop traits
- fixed a bug where restarting a run would reward a crown tooth
- fixed a bug where tooth gummy would take damage when performing a charged shot
- fixed a bug where you could be killed by poison when trasitioning to the end screen
I'm gonna keep working on this game until get sick of it I guess :P Hey. As always. Thank you for playing. Thank you for putting up with my shenanigans and poor video game making skills. Have fun, and let me know what breaks.
Peace!
Space