Patch - 1.2.7.17.9.2
If your experiencing crashes/instability please try a Steam Verify/Display Drivers update before contacting us.
[h3]Week Goals:[/h3]
This week our goal is to wrap up 1.2 on experimental expect a few days of bleed over possibly if any fatal bugs/issues are encountered.
The next 2 days will be Rioting/Non-Lethal Weapons in the form of the Bean bag Shotgun. Then Dynamic Civilian Groups will form that hate you if you ignore their rioting when a zone enters yellow status for too long or you declare martial law for to long. (Up to Wednesday-Thursday)
The following 2-3 days will conclude 1.2 with Civilian Automation & Evacuation.
If a zone is set for intake based on ROE the zone will follow a preset template you can customize.
You will be required to station a scientist at the zones Civilian Admin structure with the detection weapon or build detection towers at these points to determine infection status if research allows.
Base templates:
Unknown
-Cage
-Wait (Wait 8-16 minutes to determine if infected)
Infected
-Euthanization
-Shoot on sight
-Turn away
Not infected
-Holding area (Till Helicopter arrives)
-Helipad
[expand]
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]
[h3]Week Goals:[/h3]
This week our goal is to wrap up 1.2 on experimental expect a few days of bleed over possibly if any fatal bugs/issues are encountered.
The next 2 days will be Rioting/Non-Lethal Weapons in the form of the Bean bag Shotgun. Then Dynamic Civilian Groups will form that hate you if you ignore their rioting when a zone enters yellow status for too long or you declare martial law for to long. (Up to Wednesday-Thursday)
The following 2-3 days will conclude 1.2 with Civilian Automation & Evacuation.
If a zone is set for intake based on ROE the zone will follow a preset template you can customize.
You will be required to station a scientist at the zones Civilian Admin structure with the detection weapon or build detection towers at these points to determine infection status if research allows.
Base templates:
Unknown
-Cage
-Wait (Wait 8-16 minutes to determine if infected)
Infected
-Euthanization
-Shoot on sight
-Turn away
Not infected
-Holding area (Till Helicopter arrives)
-Helipad
Patch Notes
(Click Show details for a full breakdown of the changes)[expand]
- Made LERP adjustments for all Calypso world buildings. Also made modifications to the landscape LOD and collision settings to match those of other levels. (eg treasure island)
- Updated Animation Systems to be more performant with a C++ base
- More Adjustments to Angel Island world building LERPS + Asset conversions to landscape objects
- Fixed an issue that broke civilian evacuations and sometimes move orders
- Set proper default values in the MasterCharacter_AnimBlueprint so regular civilians aren't always rioting, and so mob meshes don't look like they're 'armed with invisible guns'
- Civilian now have stamina stat that non-lethal weapons target
- Set up an Ambient Civilian Spline response to stamina hitting zero (from nonlethal weapons), to make rioters disperse
- Set up Civilians to no longer flee from hearing nonlethal weapons being fired by making nonlethal weapons say 'RiotGearFired' instead of 'WeaponFired' in their SoundTag
- Added ability to target any civilian with a right click
- Fixed up several Civilian classes that weren't properly set as 'preset gender' (since now each class is predefined to be male or female, with Preset being false, they were sometimes getting first names of the opposite gender: this should now be fixed)
- Special infected changes:
- Spitter acid damage decreased from 40 to 20
- Spitter acid attack range decreased from 1500 to 850
- Unit targeting priority changes:
- Spitter threat level increased by 15%
- Blow up guy threat level increased by 25%
- Sparrow damage intake buffed by 20% overall from bullets
- Spitter threat level increased by 15%
- Guard towers:
- Towers damage resistance from bullets increased by 35%
- Towers damage resistance from bullets increased by 35%
- Fixed a user reported crash that occurred when loading their save file
- Additionally, in the Raven subsystem, fixed an issue that caused massive 'multiplication' of Raven nests
- Fixed a Raven saving issue
Result: Loading of saves with 'runaway raven nests' should no longer crash or cause major amounts of 'nest buildup' in a single area (which could also poorly affect perception performance) - Fix for being able to recruit faction civilians before they are allied with you
Please note the following going forward (Restart your game/steam to get the update if needed
[/expand]
General Development Updates
[expand]
https://youtu.be/7hdBPmUtFb8
https://youtu.be/GV3YOssGEfs
[h3]Letter from the Producer[/h3]
https://steamcommunity.com/games/979640/announcements/detail/3718325557390407190
[h3]New Roadmap system [/h3]
We now have a new system for our community to follow along on development. This website will break down all the major systems that are coming each patch. It will not include hotfixes/bug fixes. Sections inside TBD can be included randomly if we are ahead of schedule
https://www.notion.so/cepheusprotocol/Cepheus-Protocol-31f1b25ce00148d6844825f4a0c0bc08
[/expand]
Ways to Support Development
[expand]
Everything goes towards expanding the team and building a better game!
[h3] Consider Supporting us on Patreon[/h3]
[h3] Merch Store [/h3]

[h3]Cepheus Protocol Anthology[/h3]
Experience the outbreak of the Pangu Virus from multiple perspectives across as the brave heroes of the Center for Epidemic Research and Control battle tirelessly to stop the spread of a cataclysmic alien virus that has mutated innocent people into monstrous creatures of unimaginable power
https://store.steampowered.com/app/1707120/Cepheus_Protocol_Anthology_Season_1/
[h3]First 40 Minutes of Cepheus Protocol Anthology Season 1 [/h3]
https://www.youtube.com/watch?v=6eWbDibGMrU
[/expand]