1. Cepheus Protocol
  2. News

Cepheus Protocol News

Cepheus Protocol HQ - March 15, 2025

[h2]Recap from Previous Podcasts[/h2]
https://youtu.be/qYwsP0cvMaU
This week, the team digs into the nitty-gritty of getting co-op and horde mode running smoothly. They tackle multiplayer bugs, AI quirks, and synchronization issues while stress-testing early playtest maps. The Alcatraz environment gets a major facelift with new structures, textures, and foliage, bringing it closer to completion. Turret redesigns move forward, focusing on making them deployable engineer tools rather than overpowered base defenses. Plus, a deep dive into upcoming civilian weapons, RTS improvements, and how lighting systems might evolve. With internal playtests ramping up, the goal is clearโ€”fine-tune the foundation before handing it off for player testing.

https://youtu.be/ZF2FsYLU7TY
This episode dives into major development updates, covering UI improvements, base building mechanics, and co-op multiplayer progress. The team showcases a revamped build system with snapping structures, buildable gates, and AI-assisted construction, allowing for creative and strategic base setups. UI refinements bring streamlined controls and customizable options for players. Multiplayer replication, automated unit pathfinding, and future plans for faction abilities and balance tweaks are also discussed. Plus, insights into Alcatraz map development and the roadmap toward co-op playtesting

[h2]๐ŸŽ™๏ธ Livestream Details[/h2]

We'll be covering progress since the last podcast!

  • Coop Progress
  • Total Revamp Progress based on community feedback
  • Level Design Progress


๐Ÿ•” When: March 15, 2025 5 PM EST
๐Ÿ“บ Where to Watch:


๐Ÿ“บ If you Miss it :


[h2]๐Ÿ“ฃ What to Expect[/h2]
During the livestream, weโ€™ll:

  • Recap this week of progress
  • Answer your questions during a live Q&A session with the development team.


Your participation and feedback are key to shaping the future of Cepheus Protocol, and weโ€™re eager to share our progress with you.

[h2]๐Ÿ” Next Steps[/h2]

With these initial refinements underway, weโ€™re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.

Stay Frosty,
The Cepheus Protocol Team

Cepheus Protocol HQ - February 22, 2025

[h2]๐ŸŽ™๏ธ Livestream Details[/h2]

We'll be covering progress since the last podcast!

  • Coop Progress
  • Total Revamp Progress based on community feedback
  • Level Design Progress


๐Ÿ•” When: February 22, 2025 5 PM EST
๐Ÿ“บ Where to Watch:


๐Ÿ“บ If you Miss it :


[h2]๐Ÿ“ฃ What to Expect[/h2]
During the livestream, weโ€™ll:

  • Recap this week of progress
  • Answer your questions during a live Q&A session with the development team.


Your participation and feedback are key to shaping the future of Cepheus Protocol, and weโ€™re eager to share our progress with you.

[h2]๐Ÿ” Next Steps[/h2]

With these initial refinements underway, weโ€™re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.

Stay Frosty,
The Cepheus Protocol Team

Cepheus Protocol HQ - February 15, 2025

[h2]๐ŸŽ™๏ธ Livestream Details[/h2]

We'll be covering progress since the last podcast!

  • Coop Progress
  • Total Revamp Progress based on community feedback
  • Level Design Progress


๐Ÿ•” When: February 15, 2025 5 PM EST
๐Ÿ“บ Where to Watch:


๐Ÿ“บ If you Miss it :


[h2]๐Ÿ“ฃ What to Expect[/h2]
During the livestream, weโ€™ll:

  • Recap this week of progress
  • Answer your questions during a live Q&A session with the development team.


Your participation and feedback are key to shaping the future of Cepheus Protocol, and weโ€™re eager to share our progress with you.

[h2]๐Ÿ” Next Steps[/h2]

With these initial refinements underway, weโ€™re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.

Stay Frosty,
The Cepheus Protocol Team

Development Update โ€“ January Progress & Playtesting Plans!

Hey everyone,

Following our recent podcast, we wanted to share a quick development update! While weโ€™re slightly behind schedule, progress is still moving forward. The next major milestone is internal playtesting on the RTS Coop Test map.

Also consider checking out the last Podcast to catch up on the context of this post on Youtube or Spotify
https://youtu.be/5fM7Y9U809k


[h2]๐Ÿš€ Formation System Near Completion! [/h2]
Weโ€™re 3-5 workdays from finalizing the Formation System! Once completed, only minor tweaks will be needed when helicopters and ground vehicles return.

[h2]๐ŸŽฏ Playtest Timeline โ€“ 1-2 Weeks Away! [/h2]
Our current estimate places the playtest within the next 1-2 weeks. This initial phase will focus on infantry mechanics and co-op gameplay, while vehicles, helicopters, DNA, and Doctrines will be excluded for now.

The biggest hurdle remaining is replicating our custom ability system and performing stress testing to ensure a stable multiplayer experience. Once this is completed, weโ€™ll be ready to move forward.

๐ŸŸข Stage 1 โ€“ Core Systems & Playtest Preparation


[h2]๐Ÿ› ๏ธ Core Systems & Mechanics [/h2]

  • Formation System (Infantry & Combined Assaults)
  • RTS Ragdoll Optimization
  • Silencer Toggle Replication
  • Basic Combat System for CERC & Infected
  • Implementing Our New Ability System with Replication Support

    • The current grenade system in this older prototype is being converted into an ability
    • Fire in the Air, Cone of Fire, Headshot Mechanics . These are the first ability to be reimplemented to "test" the system before we scale up in stage 2 of the Doctrines implementation.



[h2]๐Ÿ“ก Tactical & UI Improvements [/h2]

  • Minimap & Tactical Map Ping System
  • Fire Mode Replication
  • Weather System
  • Patrol & Attack Move
  • Rules of Engagement (ROE) & Visual Options


[h2]๐Ÿ—๏ธ Structures & Engineer Finalization (Tuesday-Wednesday) [/h2]

  • Operators gain a blueprint-based building system
  • Engineer Building Finalization
  • Base Infected Structures (Logic Pending)


๐ŸŸข Stage 2 โ€“ Expanding Gameplay (Begins after Stage 1 Playtest)


  • Doctrines (Non-Vehicle) โ€“ Airstrikes, passive upgrades, structure changes
  • DNA System โ€“ Research Tree
  • Turrets
  • Formation System for Vehicles (Air & Ground)
  • Vehicles (Final Step in Stage 2)


๐Ÿ”ด Stage 3 โ€“ Pandemic & Custom Game Options


  • Pandemic Start & Late-Game Progression (Completed)
  • Civilian Evacuation
  • Crow Movement biological weapon attack (Alternative Mode) โ€“ Virus spreads naturally (No LT/Chelsey)
  • Expanded Custom Game Options โ€“ Walk-Only, Health Scaling, Moddable Settings


๐Ÿ“ข Catch Us Live Weekly โ€“ Saturdays at 5 PM EST!

Stay up to date with our weekly live podcasts every Saturday at 5 PM EST, where we discuss development progress, upcoming features, and answer community questions.

๐ŸŽฅ Missed the live stream? You can watch or listen anytime on YouTube or Spotify! Spotify now supports video, so you can tune in however you prefer.

๐Ÿ“บ YouTube Playlist: Watch Here
๐ŸŽง Spotify: Listen Here

Thanks for sticking with us! The playtest is a big step forward, and weโ€™re excited for your feedback. See you in the next update! ๐Ÿš€

Cepheus Protocol HQ - February 8, 2025

[h2]๐ŸŽ™๏ธ Livestream Details[/h2]

We'll be covering progress since the last podcast!

Sneak peak at one of the male Operators

Alcatraz island (Hub/Main Menu) Early preview for Saturday


[h3]We also have general programming/coop updates to share as always. Hope to see you guys there![/h3]

๐Ÿ•” When: February 8, 2025 5 PM EST
๐Ÿ“บ Where to Watch:


[h2]๐Ÿ“ฃ What to Expect[/h2]

During the livestream, weโ€™ll:

  • Recap this week of progress
  • Answer your questions during a live Q&A session with the development team.


Your participation and feedback are key to shaping the future of Cepheus Protocol, and weโ€™re eager to share our progress with you.

[h2]๐Ÿ” Next Steps[/h2]

With these initial refinements underway, weโ€™re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.

Stay Frosty,
The Cepheus Protocol Team