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Interior Innovations Update OUT NOW

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While we're all waiting for the new map...

We decided that we could still put together an update compiled of things that wouldn't take time away from the island development.

Stuff that doesn't require a lot of development resources or that's been mostly finished but postponed in the past.

This way you still get at least something new and fun to mess around with in the meantime.

Because even though the island has been progressing nicely (more teasers coming soon).

It's definitely going to NEED more time in the oven.

Since it's going to be a huge opportunity for the game to catch a second wind in popularity.

We don't want to waste it by rushing things.

So the current plan is to release one or two more updates like this while the first chapter of the new island gets ready.

Hope y'all understand and let's take a look at what this unexpected update brought:

[h2]Furniture[/h2]

There's been a ton of requests over the years to add some cosmetics/furniture for the drillship.

And since these aren't that demanding when it comes to development.

We decided it was a good time to explore this area.

So you can finally cozy up your drillship!

And get that well deserved break with your pals in between stopping volcanoes and whatever else you weirdos do.

We got...

The comfiest armchairs the steampunk era has to offer.



They go really well together with the coffee mug and the new coffee table.

And friends (or so I've heard, I don't have any).



We got phonograph to make the atmosphere just right.

(There are 9 different song tracks scattered around the island for you to find)



Picture frames with art you might already recognize .



We also got a bunch of new tables each with their unique animation that will play from the 3rd person.

They are mostly cosmetic as well.

However, the blue, red, and green ones (production, refinery, research) will generate some boosts for their areas.

For example, if someone is interacting with the refinery table, you will be smelting copper ingots faster.



[h2]Wooden Panels[/h2]

For those who want to completely transform the interior, we added these fancy wooden panels that can be placed on the floor, walls, and even ceilings.



[h2]Window Modules[/h2]

And the cherry on top are these cathedral-like window modules.



[h2]Drillship View[/h2]

Not all features are cosmetic though.

The drillship view is a super handy gadget that will allow you to get a birdseye view of all modules on your drillship.

From the comfort of your own wrist!

At a glance, you can see hp, ammo, energy output, but also do things like closing/opening modules and much more.



[h2]Making The Saw Great Again[/h2]

We can all agree that the saw kinda sucked despite looking cool.

So we decided to do something we should've done from the start.

Which is making the saw deal damage for as long as you hold down the attack button which makes it SO much more effective.



ALSO

There's one more melee weapon included in this update, if you haven't noticed it you might wanna check the trailer again.

Or read this comic which should make more sense now.

[h2]Cinematic Ending[/h2]

The ending sequence was pretty anticlimactic so we gave it a major facelift with a little cinematic that will play before the lore part kicks in.



[h2]Full Patch Notes[/h2]

[h3]Features[/h3]
  • added cosmetic devices for drillship interior
  • added phonograph device with songs
  • added drillship overview to hand bracer
  • added new weapon: Cog leg
  • added Steam Workshop support for drillship designs, paint jobs and decals
  • reworked Circular saw
  • added quests: Kill cogs, kill tank, kill drones
  • added new achievements
  • added UA localization
  • updated localizations

[h3]Improvements [/h3]
  • improved CoGs AI
  • fixed movement issues with Gatling CoGs and Sniper CoGs
  • fixed CoGs footsteps
  • added inventory restacking to drillship storage
  • added notification when all turrets are closed
  • updated submarine interior, added new devices
  • fixed drillship drill colliders
  • fixed player movement issues near blast shelters, mines and rocks
  • fixed drillship travel issues (underground map)
  • added sounds for laser devices destruction
  • added confirmation when claiming another drillship
  • fixed bed killing the players in certain cases
  • fixed wrong icons on recipes
  • changed attack angle for pistol turret
  • fixed enemy drillship marker in cave visible from surface
  • changed the position of deposits on the minimap
  • fixed issues with unread tutorials
  • fixed multiple issues with quests
  • removed obsolete information from quest descriptions
  • fixed typos in item and quest descriptions
  • unified item naming and descriptions
  • added passages on travel map between area 1 and 3
  • fixed closing multiple windows with ESC
  • fixed aggressive zoom in paint tool
  • changed position of turrets on laser device in Area 2

[h3]Multiplayer fixes[/h3]
  • fixed false hit confirmation for melee attacks on client
  • fixed client errors when server reloads savefile
  • fixed client errors when quickly getting in and out of the gunner seat
  • Visual improvement
  • fixed broken highlights on research worktable
  • fixed light intensity on light tesla module dial
  • fixed text on light tesla turret
  • improved drillship lighting when on surface
  • changed animation for last laser device
  • added window to the door
  • fixed FoV issue on mortar
  • improved the lava stream shape and visuals
  • improved highlights on helper drones and modules
  • updated audio for melee impact flash


- Rich

PS: Volcanoids is 25% off during the Steam Summer sale, and the bundle with Forever Skies is still going!

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/