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Volcanoids News

ROLLING into 2025



Hey everyone!

Will keep it short and sweet this time.

Thank you all so much for all your support and patience in 2024.

See you in 2025, the year of the new island hopefully!

And as a small gift to y'all.

I brought a gameplay look at the Steam Roller!!!

Since some of you started to worry that we had forgotten about it...

We haven't, it will just come with the new island.

DISCLAIMER: It might look like it's almost ready from the video but it's far from done, putting together a quick prototype is the easiest part

Enjoy and happy holidays!

[previewyoutube][/previewyoutube]

P.P.S. The Steam Winter sale is live and Volcanoids is the perfect last-minute gift unless it's not

https://store.steampowered.com/app/951440/Volcanoids/

Machine Hunt Update: Coldfix

[h2]Improvements[/h2]
  • minor performance improvements
  • reduced VRAM usage a little

[h2]Balance changes[/h2]
  • increased respawn time for Tanks and Spiders in Area 3 by 30s
  • reduced threat growth by 30% in Area 3

[h2]Fixes[/h2]
  • fixed crash on game exit
  • fixed player Drillship disappearing after loading a save file
  • fixed Cog Drillship spawned inside the player Drillship when underground
  • fixed issue with too many Drillships when loading an old save file
  • fixed Iron Frame and Iron Gear unlock conditions
  • fixed Table recipe not visible
  • fixed kill colliders in water under cliffs
  • fixed Hunt in caves can be ended by killing Cog Drillship
  • fixed Tank having no loot in one of the boxes
  • fixed Corundum drill quest message
  • fixed other minor Quest descriptions
  • fixed outdated Inventory Full notification
  • fixed and reuploaded Captain mods
  • fixed Tutorial screen forcing player to take inventory when shown in unexpected moment
  • fixed outro playing on Multiplayer client incorrectly after joining a game
  • fixed wrong Hunt message on Multiplayer client


[h2]AI Fixes[/h2]
  • fixed Cog Spider stuck after player leaves with his Drillship
  • fixed self-spawning Cogs not spawning when Cog mission resumes
  • fixed Cogs not patroling for Cog side missions
  • fixed Cogs not moving when Cog work mission resumes
  • fixed Cogs not resuming their behaviour after player is lost
  • fixed Cogs not returning into their Drillship before eruption
  • fixed Tanks getting stuck on sloped terrain
  • fixed issue with Cog missions when landing site is occupied


[h2]Visual improvements[/h2]
  • fixed minor TAA issues (occasional ghosting, overall quality)
  • fixed ocean floor visible through water
  • fixed Cog Spider animation when jumping out of the ground or returning back
  • fixed Cog Spider animation when stunned on drillship soil
  • fixed Cog animation when stunned on drillship soil
  • fixed visual issues with Tutorial screen
  • fixed camera clipping issues in Submarine and Blast shelter
  • fixed LODs for self-spawning unit elevator
  • fixed overlapping texts in the UI

Drill-ship survival game Volcanoids adds big mech spiders and tanks that drill up through the ground to say hi

I still think Volcanoids has one of the absolutely coolest ideas for a survival game, with your base being a big moving drill that burrows through the earth and it just keeps on getting better.

Read the full article here: https://www.gamingonlinux.com/2024/12/drill-ship-survival-game-volcanoids-adds-big-mech-spiders-and-tanks-that-drill-up-through-the-ground-to-say-hi

Machine Hunt Update OUT NOW

[previewyoutube][/previewyoutube]

The last non-island related update is here!

And boy do I think it will shake things up.

Volcanoids is also 30% off right now [INSERT MARKETING SPEAK HERE]

And without further a do, let's break down the trailer scene by scene!

[h2]COG Hunt[/h2]

Before we dig into the new enemies and structures, we have to cover this major behavior change on the COG side.

The way things were untill now is that COGs would attack you semi consistently as long as you were somewhere around the island (aside from the harbor).

But now the COGs are a bit more passive, minding their own business, you know.

Only doing their work missions around the island and the occasional patrol.

So you will see the refinery, research or production types around the island (red, green, blue).

BUT once you, dirty little saboteur, start causing some trouble, the COGs will slowly start to notice.

And once they get fed up with your bs,..

They will go into HUNT MODE

Which means that the military structures will spawn in the area along with military grade enemies.

Those will come after you until one of two things happen:
  1. Either you go on the defensive and hold them off for 10 minutes.
  2. Or you go on the offensive and destroy these structures (or the laser device)

This will stop the hunt mission and things will go back to normal.

Until you piss them off again.

[h2]COG Spiders[/h2]



One of the new enemies that will spawn during these HUNT MISSIONS is the one and only

Spider COG

Which is the biggest, loudest, scariest and definitely the most complex enemy we've ever added so far.

Equipped with a gatling gun and a variety of moves this enemy will definitely give you a run for your money.

[h2]Self-spawning tanks[/h2]



Second new enemy is the self-spawning tank.

Which means it doesn't need a drillship to drop it off, it can just dig its way up by itself.

These tanks are also part of the hunt mission.

[h2]COG Structures[/h2]



Last but not least are the new COG structures.

As mentioned, these are critical to target, if you want the hunt mission to end sooner.

[h2]Achievements and Easter Egg[/h2]



For all you completionists, we added a few more achievements for you to complete.

And a new Easter Egg as hinted in yesterday's comic.

[h2]Full Patch Notes[/h2]

[h3]Features[/h3]
  • reworked enemy drillship and unit spawning
  • added Cog Hunt
  • added Cog Military structures
  • added new enemy: Cog Spider
  • added new enemy: Self-spawned tank
  • added new way of spawning humanoid Cogs
  • added 5th drillship segment
  • added 4 new achievements

[h3]Improvements [/h3]
  • improved Cog AI
  • improved quest item navigation
  • improved positioning of HUD icons for player, drillship and modules
  • reduced range of Cog tesla weapons
  • modified positions of trees, rocks and deposits to accomodate 5th segment
  • modified terrain to accomodate 5th drillship segment
  • helper drones are no longer selected when opening map by game controller

[h3]Fixes[/h3]
  • fixed client cannot see modules on some segments
  • fixed kill quests stop counting when host dies
  • fixed custom settings affecting new game
  • fixed terrain and invisible obstacles in caves
  • fixed player teleporting when using device with a tool
  • fixed tank movement when driving on the edges
  • fixed player placement after using devices like worktable or pilot seat
  • fixed tunnel tooltips on the map
  • fixed Lava Source and Volcano tooltips
  • fixed typos in item and quest descriptions
  • fixed quest description
  • fixed “Drillship inventory full” message, when there is free space

[h3]Visual improvements[/h3]
  • fixed double highlight in inventory and production screen
  • fixed heat distortion
  • fixed wrong icon on drone modules
  • fixed coloring of modules on the drillship
  • fixed blurry dials on newly spawned drillships
  • fixed production large drone engines shutoff
  • fixed quest description overlayed with other elements


That's it, hope y'all have a blast!

https://store.steampowered.com/app/951440/Volcanoids/

https://store.steampowered.com/bundle/41771/Volcanoids_x_Forever_Skies/

Surprise Party