1. Reentry - A Space Flight Simulator
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  3. Reentry has been patched to 0.99.33

Reentry has been patched to 0.99.33


This patch addresses a couple of reported blocking issues. While it's been a couple of weeks since the last update, the delay was due to the complexity of these fixes, which required quite a bit of time and debugging to resolve.

The biggest issue was related to light bleeding between the virtual cockpit and the exterior, leading to flickering of vertices and fragments. This has been especially visible while doing EVAs in Gemini, but was present in all modules. Another time drain was to improve the decision logic between the VR hand controller mode and the VR cursor mode, and using this to fix the flickering mission pad.

While being a small patch, it significantly improves how I render things. This should now allow me to correct the VR Mouse Cursor Offset issue and correctly set its depth.

Please let me know in the comments of issues and things you would like to see prioritized. With the core feature set of 1.0 in-place, I am now fully focused on fixing issues and polishing the smaller things in the game, and your reports during this process is very important.

0.99.33 release notes:
  • Light bleeding fixes
  • Gemini EVA flickering light fix
  • VR: Mouse Cursor improvements
  • VR: Flickering mission pad
  • Mercury Academy lesson fixes
  • Minor Main Menu updates
  • Another attempt at fixing the blue tint some users see, due to reflection probe settings.