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Reentry - A Space Flight Simulator News

Patch 1.0.8 - Hot Fix: Mercury F2 dev-camera reference removed

[p][/p][p]Hot Fix: The reference for the Mercury F2 dev-tool cameras used to create some scenes for the launch trailers has been removed. Calling it would cause a recursive stack overflow exception as some of these dev-tool cameras was missing. This would lead to a CTD. I plan to re-introduce these cameras with some additional orbiting cameras in a later patch.[/p][p]Thanks for reporting, as this is a crash that can ruin a long mission flow by accident I wanted to roll out a hot fix for this to correct the behavior as fast as possible.[/p][p][/p][p]Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.7.[/p][p][/p][p]Thank you for reporting![/p]

Reentry has been updated to 1.0.7 - Launch-day and bug fixes

[p][/p][p]The 1.0 bits of Reentry - A Space Flight Simulator has ascended into orbit, and the launch so far has been filled with joy, anxiety, stress and excitement, all at the same time. I would not have managed this without your great support so I want to start by saying THANK YOU to all of you who have been part of this, and for supporting me with this project in any way.[/p][p]I have been busy this week trying to capture gameplay reports, issues and bugs. I have tried to read every message posted in the community, suggestions, feedback, and I have been following various streams from players playing the game to take note of various issues and struggles they occur.[/p][p]After the 1.0 bits went live last Friday, all development time has been focused on solving launch-day issues, bugs, and make improvements based on these experience reports I have seen. I will remain in this mode until version 1.1 is released.[/p][p][/p][p]Note: If this patch causes new issues for you, please report them. You can always revert back to a previous version using the Steam Betas tab for the game. The latest previous version is: 1.0.6.[/p][p][/p][p]Maneuvering in the Cockpit: Look Around[/p][p]One of the key gameplay areas is to sit inside the cockpit. Some players want to change the default button used to Look Around inside the cockpit from the middle mouse button to something else. This is fully supported and a frequent re-bind I see is to use SPACE for this. Some also changes the Left and Right Trigger buttons (those used to flip switches). [/p][p]I have made some improvements to this system and fixed an issue where if you bind the Look Around key to become the Left Mouse Button (LMB), it will conflict with the UI interaction system, preventing any UI interaction while in-game. Binding it to the Left Mouse Button is not recommended, but should now be better supported if required. [/p][p]Note: A known issue I still need to solve related to this particular scenario where someone needs to use LMB to Look Around is to avoid moving the camera rotate while dragging UI elements.[/p][p]You can also bind a key to toggle the Look Around mode. This will let you look around without having to continuously depress & hold a button and instead just toggle it on or off.[/p][p][/p][p]Maneuvering in the Cockpit: The Mercury attitude control stick is in the way in F7 view[/p][p]Another issue I have seen quite a few reports on is that the Mercury attitude control stick is in the way when pressing F7 to snap the camera to the comms-panel. I have fixed the attitude stick, moved it back to where it should have been. This fix is mostly relevant to those who used the camera snapping system as opposed to moving it around manually using the FPS mode and arrow keys.[/p][p][/p][p]Maneuvering in the Cockpit: Cockpit Bounds changes[/p][p]Another improvement I have been working on is to better detect where the cockpit bounds are. This patch rolls out the first iteration of an attempt to improve this. When the camera leaves the cockpit bounds, a black warning message fades in and shows you this.[/p][p]This patch makes the boundaries much tighter, and adds a new Realism Setting that can automatically stop the camera if it tries to leave these bounds.[/p][p]Questions for you: If you toggle the new setting, I will still show the "Out of bounds" warning if you try to continue to move in the direction when the camera stops. Would you like me to remove this? Currently it is a hard stop, and I am curious if you want it to bounce off/glide along the main movement direction instead?[/p][p][/p][p]Mission Fixes[/p][p]I have continued to iterate on various missions where I have fixed mission text, corrected reported typos and fixed small issues seen on various streams. This includes mission flow and for example updating the default values of the Apollo Campaign 3 and Campaign 4 TLI burn planner parameters.[/p][p][/p][p][/p][p]Lunar Module legs snaps on landing[/p][p]I have made a fix for an issue where the Lunar Landing evaluation could potentially become wrong if you performed more than one lunar landing in the same session (without exiting the game in-between).[/p][p][/p][p][/p][p]Mission Accomplished[/p][p]Various factors can complete a mission, such as splashing down or completing mission instructions. When the mission completes the "Mission Accomplished" screen will automatically pop up. You can disable the automatic popup of this screen in Realism Settings.[/p][p]I have made it possible to interact with UI elements such as the Mission Comms box etc. through this screens background.[/p][p]You can always press RESUME SESSION to close it, continue with the mission and then end it manually from the ESC-menu.[/p][p][/p][p][/p][p][/p][p]Star Identification toggle[/p][p]One key thing during any Apollo mission is to navigate using the stars. During Apollo missions, you will become better and better at learning the star and how they map the "sky". The game comes with the star map used during the Apollo program. It is accessible from the Mission Pad and can be used to study and navigate during a mission. [/p][p]While looking through the scope, you will be able to see various stars, and some of these have a blue halo around them to help you visualize a star that also exists in the Apollo Guidance Computer memory.[/p][p]Based on requests I have now rolled out a toggle that lets you disable these Star Identification helpers.[/p][p]Note: By disabling this Realism Setting, Apollo missions will become much harder. I recommend disabling this only after you are proficient with the Command Module, and have memorized the star map.[/p][p][/p][p][/p][p]Going forward I will continue working through the list of issues and write fixes for them. Some of them, like improving the Gemini EVA and the weight of the Gemini during this EVA will take a bit of time due to the complexities involved, but stay tuned for the next patch.[/p][p][/p][p]Thank you again for your patience and support![/p][p]- Petri[/p][p][/p][p]1.0.7 Patch Notes:[/p]
  • [p]Typos, spelling, checklist and mission text updates[/p]
  • [p]Lunar Evaluation and Lunar Module Landing Leg breaking fix[/p]
  • [p]External camera cycler bug (Mercury) fix[/p]
  • [p]Fixed an issue if the Left Mouse Button was used to Look Around as it conflicts with the UI system[/p]
  • [p]Virtual Cockpit Camera system improvement to prevent moving outside cockpit walls[/p]
  • [p]Added a toggle to allow camera automatically stop moving if trying to move through cockpit bounds[/p]
  • [p]Fixed an issue where the Mercury Attitude stick could block interaction with radio control switches in F7 view[/p]
  • [p]Fixed an issue with the lunar flag shader[/p]
  • [p]Added an option to disable the blue AGC star identification helpers[/p]
  • [p]Fixed and issue with the TLI Perilune adjustment mission objective string[/p]
  • [p]Fixed the default TLI values of Campaign 3[/p]
  • [p]Fixed the default TLI values of Campaign 4[/p]
  • [p]Fixed an issue where the Save State in Apollo would complete the current mission instruction you were on on load[/p]
  • [p]Minor Gemini Horizon Scanner logic change[/p]
  • [p]Made so you can interact with the comms message box through the Mission Accomplished screen. Note: You can turn off the Auto-Popup of this screen.[/p]

Reentry has been patched to 1.0.6 - Upgraded to Unity 6.2

[p][/p][p]This patch upgrades the Unity version the game runs on from 6.1.17 to 6.2.10.[/p][p]The patch will fix a major issue that has caused mid-session crashes to desktop (CTDs) for some players, improve stability, and add enhanced crash diagnostics.[/p][p]Note: If this update causes issues for you, please report them, You can roll back to an earlier version using the Steam Betas tab for the game. The previous version is 1.0.0.[/p][p][/p][p]The game is a long-term project that will continue to evolve over the coming years. It’s therefore important to keep the Unity version up to date to include all the latest security updates, rendering improvements, and performance enhancements that come with newer versions of the engine.[/p][p]If issues like this happens, I want to assure you that I will do everything I can to:[/p]
  1. [p]Solve the issue.[/p]
  2. [p]Provide a backup or roll-back option.[/p]
  3. [p]Work directly with you to find a solution.[/p]
[p]Thank you for playing version 1.0.0, reporting issues, and working closely with me to help test potential fixes and improvements.[/p][p][/p][p]-Petri[/p]

Super-realistic space sim Reentry is finally finished after ten years, and it'll put your flight skills to the ultimate test

Sometimes games allow us to fulfill our wildest fantasies in much more convenient and simplified ways. Hopping between planets in Starfield, No Man's Sky, or even Star Citizen is markedly easier than becoming a real-life astronaut. But whether it's Flight Simulator or Kerbal Space Program, the best simulation games are a great way to crank up the level of authenticity and get a better feeling of how you might actually perform. Seven years after it first launched, developer Lyra Creative has just put the 1.0 marker on its NASA-inspired space game Reentry, and it'll put you through your paces like no other.


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Liftoff - REENTRY hits 1.0 and has left Early Access!

[previewyoutube][/previewyoutube][p]After 10 years of development, Reentry - A Space Flight Simulator is finally out from Early Access![/p][p]What a journey it has been. After 7 years of Early Access where I have been in active development with you, the players, the community, and the test pilots, the 1.0 scope has finally been met where the goal was to implement the mandatory systems to allow you to:[/p]
  • [p]Reach Orbit in Project Mercury[/p]
  • [p]Rendezvous and Dock in Project Gemini[/p]
  • [p]Land on the Moon in Project Apollo[/p]
[p]The game has slowly evolved to become something much bigger than I ever imagined possible for a single developer. However, I have never felt alone. From the start, you, the community, has joined me along the journey to help me shape the game, support me and been part of the project in one way or another. For that I thank you![/p][p]This will be celebrated with the community through a fully online event, and I will be hosting multiple development updates, Ask-Me-Anything's (AMA) and Steam Broadcasts.[/p][p][/p][p]THANK YOU![/p][p]I want to take this moment to thank you for being part of the game in one way or another, either you reporting issues, sending suggestions, providing constructive feedback, being part of the community, helping out other players, organizing multiplayer sessions, being a moderator, or being a Test Pilot, your work is visible in the game, and can be enjoyed by everyone else. So thank you again![/p][p][/p][p][/p][p]RNTYCON 2025 - The 1.0 Online Release Party[/p][p][/p][p]For the release and to celebrate 10 years of REENTRY, the he Reentry 1.0 launch party will be all online, so you, the community, can participate and join me in celebrating the release of the game.[/p][p]The event also adds a new game mode, the Flight Plan Mode, for Project Apollo.[/p][p]The sessions will get their links added behind them after the first session (see agenda below) is done, so step back here for details as I update the post with links to each session.[/p][p][/p][p]Friday Agenda[/p][p]1.0 bits are published - NOW[/p][p]Steam Launch Trailer, YouTube - NOW[/p][p]10:00 AM (Pacific Time): RNTYCON 2025 Launch Party Keynote:[dynamiclink][/dynamiclink]10:10 AM: Ask-Me-Anything, YouTube (automatic redirect from above session)[/p][p][dynamiclink][/dynamiclink][/p][p]11:30 AM: The Developer Plays the Apollo 8 launch using the new Flight Plan Mode, Steam Broadcast[/p][p]MOCR LIVE, in-game event, see the Apollo Live Mission here:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Saturday Agenda[/p][p]10:00 AM (Pacific Time) An overview of the Reentry Community and how to navigate it, YouTube[/p][p][dynamiclink][/dynamiclink]10:30 AM The Future of Reentry, YouTube[/p][p][dynamiclink][/dynamiclink]11:00 AM Ask-Me-Anything Part II, YouTube[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Apollo Mission Control (MOCR), Saturday Live Stream
[dynamiclink][/dynamiclink][/p][p][/p][p]Most sessions will be recorded and stored under the RNTYCON 2025 - The 1.0 Release Party YouTube Playlist.[/p]