Update 0.99.26 is out! - New LM and Apollo features, QOL fixes, Bug Fixes

This update will add a few new minor features and correct some of the issues reported over the summer.
Note: If you are experiencing issues with this build you can roll back to the previous using the Steam Betas Tab accessible from the Steam client (games properties).
Accidental time scales when working with UI elements
An issue, especially in Apollo missions, are the accidental triggering of time scaling (and other hot keys) while working in UI elements. For example, when saving the state or writing notes in the Mission Pad, could trigger some hot keys. I have found the bug that let this happen and corrected it.
Added speed switch to optics/scope UI in Apollo
I have added a scope/optics speed switch in the Command Module optics UI. This will let the players toggle the speed of the optics while using them. Previously you would need to exit the optics, configure the speed and then re-enter the optics again.

Corrected an issue where the Mercury platform would yaw 180 degrees after retro sep
A few patches ago I introduced a bug in the Mercury Horizon scanners that would incorrectly detect the horizon after the retro engines has been jettisoned. This issue led to a 180 degree rotation in the guidance platform, making the capsule achieve an incorrect attitude after the retro engines has been jettisoned.

Multiple updates to Academy and Campaign missions
I have updated multiple missions, especially in the Mercury program, with issues reported. Some nodes in the Career tree has also been fixed. Thanks for reporting mission issues!
CM/SM Staging while docked with the Lunar Module
I have now added support for CM/SM separation while still having the LM docked. Keep in mind that the CM/LM separation needs to happen before reentering!

LM descent stage rendering in the Lunar Module cockpit
I have found a way to better render the Lunar Module Descent Stage legs while in the Lunar Module cockpit. This will let you see (a small part) of the LM descent stage while looking out/down through the windows. I am still tweaking this but it's a start.

Added a preliminary COAS to the LM CDR window
I have added a preliminary COAS in the Commanders Window of the Lunar Module. This has not yet been tuned, scaled, and corrected for some minor biases.
Tip: To easily find the COAS optics: Press F9 to center the camera on the window markings and then press Page Up to move the camera into a position where the COAS optics are visible.

Added a feature that lets Apollo Missions load mission specific checklists
I added a feature that lets Missions load custom checklists into the Mission Pad for the duration of a mission. This allows some missions to have unique or mission specific checklists loaded. More information about this will come later.

Patch notes:
- Fixed an issue with the keyboard detection system that triggers hotkeys when some text fields are focused (writing a number in the Save State name field would trigger an accidental timescale for example)
- Added speed switch to optics/scope UI in Apollo
- Corrected an issue where the Mercury platform would yaw 180 degrees after retro sep
- Updates to the Mission 3 in the Mercury campaign
- Corrected retro sequence timer in Mission 3 of the Mercury campaign
- Added support for CM/SM staging while docked with the LM
- LM descent stage rendering in the LM cockpit
- Added a preliminary COAS to the LM CDR window
- Main Bus A/B reset switch fixes
- [375] SRG TK RELF vlv dictionary label corrected
- Corrected Gemini core memory checklist labels for dV X/Y/Z