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Autumn's Favor: A New Patch Graces the Lands! πŸ‚

Dear Lords and Ladies!


Just in time for the Steam Autumn Sale, we're not only discounting the game by 35%, we're also delivering a load of exciting updates straight to your castle gates!

This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Here’s a look at some of the major updates. For more details, check out the full patch notes below πŸ“œ

[h3]Dress to Make Thy Mark[/h3]
Also new is this grim armour set inspired by the events of Tankred's Journey: a cultist's robe, forged for battle and ready to be worn with pride!



[h3]Where Have You Gone, Hunter?[/h3]
Our Special Figures have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, they can now be hired from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!



[h3]And where do I belong?[/h3]
Our Heritage system has undergone a major update. We've removed their cost, and you can now find your selected heritage proudly displayed on a shield next to your scenario character.
Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!



[h3]But that's not all...[/h3]
Of course, there are many more changes in this update, and work continues on a certain desert themed add-on. We're getting ready to share more news and give you a sneak peek at the story early next year.

Until then, enjoy this patch and, as always, let us know what you think in the comments or on our Community Discord!

~ Team Argonwood

1.1.6 (November 27th)


[h2]New[/h2]
  • Special Figures can now be hired in Buildings instead of relying on events
  • multiplayer save/load and editor load menus switched to scroll system
  • added new bridge tiles
  • added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
  • added warning icon / text for armies w/o any cards
  • added editor hover tool-tips for workplace tiles
  • added unit detail tooltips hovering units in battle placement
  • added warning card at end turn if attacking ally
  • added watchtower to Editor
  • added menu toggle to disable non-story-tree tutorial cards
  • added visual-only scrollbar to story tree editor
  • holding shift while scrolling in story tree increases scroll speed
  • right-click in story tree editor will close the menu if open
  • army now moves if hovered for >2 seconds so you can build a tile underneath
  • new Matek General
  • new Cultist armor


[h2]Fixes[/h2]
  • fixed issues with decision values for the different campaign endings
  • fixed auto-govern spending gold on merchant items
  • fixed missing joystick snap + unable to send to regions you should be able
  • fixed potential SDS callback crash for game first startups
  • fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
  • fixed some issues with XP gain on loot card
  • fixed mission story 'forward' arrow appearing on options page
  • fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
  • fixed old battle save archers crashing w/ new game version
  • fixed rarely and randomly missing winter tiles in Editor
  • fixed painting water in editor randomly spawning trees
  • fixed inn not properly applying heritage adjustments
  • fixed soft-lock when closing the save menu via 'enter'
  • fixed obj_battle destruction crash when going into battle in rare case
  • fixed right-click wolf putting controller in 'radial mode'
  • fixed building walls not showing up correctly sometimes
  • fixed beggars able to overlap w/ some dynamic tokens and peasants
  • fixed some users having problems w/ click lock layers dismissing
  • fixed soft-lock in some cases w/ ally retreating
  • fixed campaign -> battle not reflecting workplace levels correctly
  • fixed ports in battle not auto-tiling water correctly
  • fixed heritage forcing cards into deck / free xp coming from heritage
  • fixed bug where applied heritage was giving different heritage buff/debuff
  • fixed rare crash due to particle freeing before initialization
  • fixed peasant token loading in center instead of side w/ wild animals
  • fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
  • fixed army flag not rendering at cursor when selecting waypoint
  • fixed opening menu while moving army breaks menu joystick snap
  • fixed closing editor menu not always freeing up all joystick snap Points
  • fixed invalid wall attack work-around still crashing in some cases
  • fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
  • fixed out of sync MP crash for ranged moves values
  • fixed path-related 'read only variable' crash
  • fixed overflowing text on custom-battle buttons in some languages
  • fixed some dynamic tokens not adjusting text color to match player
  • fixed hunter rendering turn count Offset
  • fixed construction on inns rendering spine incorrectly
  • fixed a number of issue w/ editor waypoint graph rendering / region calculations
  • fixed 'used points' not calculating correctly sometimes on in-game general screen
  • fixed changing cards when moving army removes army movement target
  • fixed some issues with Rendering houses between player built structures
  • fixed some waypoint positions shifting upon level save
  • fixed unable to 'save as' w/o 3 auto-saves already in place
  • fixed clicking on invalid location w/ battle setup dismissing units
  • fixed cursor doesn't jump to 'okay' sometimes when event card pops up
  • fixed missing console icons '+' and '/' on non-Switch Exports
  • fixed 'blind fire' not appearing in right-click radial
  • fixed menu map background ugly overflow on ultra-wide displays
  • fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
  • fixed muster menu text briefly popping up when it shouldn't have
  • fixed marketplace negative gold in rare situations
  • fixed false-positive 'going to war' warning popup
  • fixed 'enter code' box not getting destroyed upon menu close
  • fixed deleting custom map 0 + navigating left causing crash in campaign setup
  • fixed invalid deconstruct tiles default to plains
  • fixed mercenary 'fire' button Depth
  • fixed saving to 'empty slot' sometimes saying the slot was locked
  • fixed some tokens rendering dotted path to invalid area
  • fixed some chunk flicker in the editor on Switch
  • fixed Switch tile-selection bleed-through painting tiles
  • fixed an issue with upgrading courtyard
  • fixed radial icon on wrong texture page causing delayed render
  • fixed ladders sometimes cut off in LQ mode
  • fixed 'previous page' not resetting region data in editor
  • fixed workers revealing outline colors in unowned regions
  • fixed rare crash in MP battle setup, going to battle
  • fixed auto biome adjustments in editor to tiles that shouldn't have it applied
  • fixed field uppgrades triggering 'build' sound when lacking resources
  • fixed event card joystick snaps applying while menus are open
  • fixed offering treaty not releasing click lock until manual menu close
  • fixed crash reporter not initializing until after opening video
  • fixed MP client key cache bug where the client could not reconnect to a host.
  • fixed blue 'ready' button alignment in multiplayer
  • fixed 'connection lost' loading error not dismissing in MP
  • fixed some crashes in MP due to poor network Quality
  • fixed story book button overlapping gold + missions condense if >6
  • fixed rare crash going from chapter 5 to 6
  • fixed startup crash if crash log exists (beta issue only)
  • fixed bypass wall & kill unit bug
  • fixed potential crash w/ beggars moving to burned tiles
  • fixed missing camps in battle
  • fixed wasted fields not spawning correctly
  • fixed 'going to war' warning when tresspassing w/ 'open borders
  • fixed broken 'nothing' sprite rendering 'missing texture'
  • fixed rare invisible armies
  • fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
  • fixed eraser broken in Editor
  • fixed window not in fullscreen / behind taskbar after alt+tab in beta


[h2]Changes[/h2]
  • rogue placement GUI improvements
  • Restrict challenge mode to only allow edit army after the battle.
  • '(AUTO)' keyword in front of autosave files
  • consoles fully update general cache at game start
  • improved and expanded Editor autotiling
  • removed heritage 2p cost from general Setup, it's now free
  • Allow AI to attack obstacles in narrow pathways
  • Skip save if other player quit while client is in a unsafe environment.
  • enabled east/west house rendering on consoles
  • singleplayer load/save converted to scrollable + several related cache system fixes
  • mission tasks are now rendered behind popup elements
  • new troop count to mercenary hire button
  • different menus now use 'moving map' background
  • 'button disabled' tooltip hovering over disabled menu buttons
  • added new 'move' button icon in battle
  • several small editor QoL improvements
  • removed 'tile hover' build icon during turn processing
  • adjusted pop-up menus in-game not to overlap HUD
  • improved fog Rendering performance
  • improved army setup screen framerate on consoles
  • 'start' in game menus now moves cursor to 'ok' button
  • Changed number alignment on beggars to fit better
  • tiles w/ animals highlight when dragging hunter
  • top resources abbreviate unless hovered
  • right-click cancels figure placement
  • tool-tips reflect 'speedier' deconstruction when applicable
  • increased general item display size + removed some extra item numbers cluttering Display
  • mission 3 harbour escape point improvements
  • long tool-tips in general setup/modification to regular tool-tips
  • force initial empty map to fully render before dismissing the loading screen
  • shifted 'skill tree' icon so it doesn't get covered by general
  • update to localisation files
  • arrows/bumpers to change Heritage/faction
  • tripple tithe now reduces happiness by an extra unit
  • AI heritages randomly shuffle on first game start
  • Show point cost to heritage selection
  • made region colors brighter in Campaign
  • modified Story Tree task render size + grouping on SteamDeck to match Switch