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Announcing our DLC "Rising Lords - The Pilgrim War" βš”οΈ

Lords and Ladies!


We have an important announcement to make: While we are still working on free Updates for Rising Lords, later this year a new adventure awaits!

Rising Lords - The Pilgrim War has just been announced πŸŽ‰
The official DLC will be coming to PC, Xbox and Switch later this year, introducing tons of new content for experienced players (and newcomers as well, obviously).



[h3]Welcome to the Kingdoms of Atra[/h3]
Traverse into the immersive medieval Kingdoms of Atra where your tactical skills will be put to the test.
The southern Kingdoms of Atra are well known for their terrifying armies. The magnificent cities with their golden roofs, their expansive gardens and their massive stone walls are witnesses of their craft and hunger for wisdom.

[h3]In the desert, an old acquaintance appears[/h3]
Since forever there has been a dispute among the Knights of the North with the South over religion.
And yet, a fragile peace allowed pilgrims from both sides to visit the holy city. When a massive invasion fleet arrives ashore, young prince Matek and his small principality have to defend themselves at all costs. The threat becomes unbearable, but help comes from an unexpected side.



[h3]Fresh DLC content for experienced players[/h3]
Time has come for war again and to create massive armies!
The nation of Atra awaits, with new units you can discover. For the first time, science expands the tactical and strategic options, not only for Atra's fighters but also for your well known Knights. Implement and unlock new advantages to redefine your own playstyles.

All this exciting and game expanding new content is available for Multiplayer Sessions with your friends. And yes, of course you can also create your own Adventures for the South with the Editor!

https://store.steampowered.com/app/3503840

1.1.9 (December 31)

1.1.9 (December 31)

Fixes:
- fixed map texture bleed on Switch
- fixed mission tasks balooning in size on Switch
- fixed editor 'test map' difficulty menu
- fixed 'wastelands' rendering small in LQmode
- fixed able to start building next to region center across border
- fixed fire causing a crash sometimes when going back to Campaign
- fixed crash due to waypoint placement in some custom maps
- fixed bridges not tiling correctly when mirrored
- fixed neutrals incorrectly calculating unit types resulting in unbalanced armies
- fixed fires in battle no longer causing damage when walking through
- fixed potential screen shake during battle end screen
- fixed a potential savegame loading issue
- fixed adding animal to tile w/o proper owner causing a crash
- fixed joystick snap bug on Steamdeck
- fixed 'build here' highlight rendering on top of army token
- fixed deconstructing tile not working correctly in some cases

Changes:
- added a message to tell users to change server if slow server is detected
- camera now simply pans to defender when archery is used

Winter Winds Bring Forth a Special Surprise 🎁

Dear Lords and Ladies!


As 2024 comes to a close, we're celebrating with a special 40% off during the Steam Winter Sale! πŸŽ‰
And as a token of our gratitude for your unwavering support since release, a special holiday surprise awaits you...

[h3]Gather Cards, Forge Your Legacy[/h3]
We've been working on this for a little while: Trading Cards!
Collect them as you play and discover these little treasures throughout your journey. Each card and background marks a significant moment in Tankred's story, while the emotes add a touch of medieval charm. Turn a complete set of cards into badges and you'll rise through the ranks, from humble peasant to great general, proudly displaying your achievements!



As we look back on the incredible journey since the game's launch earlier this year, we would like to thank you all for your amazing support. Your passion and feedback has helped us grow so much and we couldn't have come this far without you. We have some really exciting things in store for next year and we can't wait to share them with you!

We wish you all a wonderful holiday season filled with love, laughter and good times with your favourite people πŸ’•

~ Team Argonwood

1.1.8 hotfix (December 3)

1.1.8 hotfix (December 3)

Fixes:
- fixed all kinds of issues that happened on december 1-2 due to a version revert, e.g. tutorial issues
- fixed a common crash in scenarios with medium or high prosperity settings
- fixed an issue with framebuffer size in Fullscreen and other issues with resolutions
- fixed ability to place units on mountains
- fixed potential crash in tutorial due to invalid joystick snap data
- fixed rare NaN crash with army movement
- fixed tile hover card covering part of marketplace menu
- fixed ability to use markets of enemy Players
- fixed battle speed (and possibly other slider options) not applying in 'gameplay' menu

Changes:
- pop-out info cards when hovering user-built tiles
- card stacks not visible until hovered
- slide-out cards dismiss w/ end-turn fade

Autumn's Favor: A New Patch Graces the Lands! πŸ‚

Dear Lords and Ladies!


Just in time for the Steam Autumn Sale, we're not only discounting the game by 35%, we're also delivering a load of exciting updates straight to your castle gates!

This patch brings a mix of fixes, changes, and improvements, along with some exciting new additions. Here’s a look at some of the major updates. For more details, check out the full patch notes below πŸ“œ

[h3]Dress to Make Thy Mark[/h3]
Also new is this grim armour set inspired by the events of Tankred's Journey: a cultist's robe, forged for battle and ready to be worn with pride!



[h3]Where Have You Gone, Hunter?[/h3]
Our Special Figures have received a bit more attention in this update as well. We've recognised that their presence could be more strategic: No longer tied to events, they can now be hired from their respective buildings, making it easier and more rewarding to outwit and deceive your foes!



[h3]And where do I belong?[/h3]
Our Heritage system has undergone a major update. We've removed their cost, and you can now find your selected heritage proudly displayed on a shield next to your scenario character.
Choose your faction wisely, as it will still play a key role in shaping your strategy. And keep an eye on the enemy's shield - it will tell you a lot about their strengths!



[h3]But that's not all...[/h3]
Of course, there are many more changes in this update, and work continues on a certain desert themed add-on. We're getting ready to share more news and give you a sneak peek at the story early next year.

Until then, enjoy this patch and, as always, let us know what you think in the comments or on our Community Discord!

~ Team Argonwood

1.1.6 (November 27th)


[h2]New[/h2]
  • Special Figures can now be hired in Buildings instead of relying on events
  • multiplayer save/load and editor load menus switched to scroll system
  • added new bridge tiles
  • added 2 smaller merc units that scale from 20 to 50 troops from turn 1 to 20
  • added warning icon / text for armies w/o any cards
  • added editor hover tool-tips for workplace tiles
  • added unit detail tooltips hovering units in battle placement
  • added warning card at end turn if attacking ally
  • added watchtower to Editor
  • added menu toggle to disable non-story-tree tutorial cards
  • added visual-only scrollbar to story tree editor
  • holding shift while scrolling in story tree increases scroll speed
  • right-click in story tree editor will close the menu if open
  • army now moves if hovered for >2 seconds so you can build a tile underneath
  • new Matek General
  • new Cultist armor


[h2]Fixes[/h2]
  • fixed issues with decision values for the different campaign endings
  • fixed auto-govern spending gold on merchant items
  • fixed missing joystick snap + unable to send to regions you should be able
  • fixed potential SDS callback crash for game first startups
  • fixed save files sometimes not writing / reading correctly when exiting straight to home during saving
  • fixed some issues with XP gain on loot card
  • fixed mission story 'forward' arrow appearing on options page
  • fixed (REALLY) old tutorial save w/ new tutorial crashing w/ second battle
  • fixed old battle save archers crashing w/ new game version
  • fixed rarely and randomly missing winter tiles in Editor
  • fixed painting water in editor randomly spawning trees
  • fixed inn not properly applying heritage adjustments
  • fixed soft-lock when closing the save menu via 'enter'
  • fixed obj_battle destruction crash when going into battle in rare case
  • fixed right-click wolf putting controller in 'radial mode'
  • fixed building walls not showing up correctly sometimes
  • fixed beggars able to overlap w/ some dynamic tokens and peasants
  • fixed some users having problems w/ click lock layers dismissing
  • fixed soft-lock in some cases w/ ally retreating
  • fixed campaign -> battle not reflecting workplace levels correctly
  • fixed ports in battle not auto-tiling water correctly
  • fixed heritage forcing cards into deck / free xp coming from heritage
  • fixed bug where applied heritage was giving different heritage buff/debuff
  • fixed rare crash due to particle freeing before initialization
  • fixed peasant token loading in center instead of side w/ wild animals
  • fixed joystick auto-closing merchant menu / LB/RB switching to disabled merchant sell
  • fixed army flag not rendering at cursor when selecting waypoint
  • fixed opening menu while moving army breaks menu joystick snap
  • fixed closing editor menu not always freeing up all joystick snap Points
  • fixed invalid wall attack work-around still crashing in some cases
  • fixed 'checking enemies' on border waypoints w/ only 1 region causing a crash
  • fixed out of sync MP crash for ranged moves values
  • fixed path-related 'read only variable' crash
  • fixed overflowing text on custom-battle buttons in some languages
  • fixed some dynamic tokens not adjusting text color to match player
  • fixed hunter rendering turn count Offset
  • fixed construction on inns rendering spine incorrectly
  • fixed a number of issue w/ editor waypoint graph rendering / region calculations
  • fixed 'used points' not calculating correctly sometimes on in-game general screen
  • fixed changing cards when moving army removes army movement target
  • fixed some issues with Rendering houses between player built structures
  • fixed some waypoint positions shifting upon level save
  • fixed unable to 'save as' w/o 3 auto-saves already in place
  • fixed clicking on invalid location w/ battle setup dismissing units
  • fixed cursor doesn't jump to 'okay' sometimes when event card pops up
  • fixed missing console icons '+' and '/' on non-Switch Exports
  • fixed 'blind fire' not appearing in right-click radial
  • fixed menu map background ugly overflow on ultra-wide displays
  • fixed battle 'skill tree' clearing w/ non-black on ultra-wide displays
  • fixed muster menu text briefly popping up when it shouldn't have
  • fixed marketplace negative gold in rare situations
  • fixed false-positive 'going to war' warning popup
  • fixed 'enter code' box not getting destroyed upon menu close
  • fixed deleting custom map 0 + navigating left causing crash in campaign setup
  • fixed invalid deconstruct tiles default to plains
  • fixed mercenary 'fire' button Depth
  • fixed saving to 'empty slot' sometimes saying the slot was locked
  • fixed some tokens rendering dotted path to invalid area
  • fixed some chunk flicker in the editor on Switch
  • fixed Switch tile-selection bleed-through painting tiles
  • fixed an issue with upgrading courtyard
  • fixed radial icon on wrong texture page causing delayed render
  • fixed ladders sometimes cut off in LQ mode
  • fixed 'previous page' not resetting region data in editor
  • fixed workers revealing outline colors in unowned regions
  • fixed rare crash in MP battle setup, going to battle
  • fixed auto biome adjustments in editor to tiles that shouldn't have it applied
  • fixed field uppgrades triggering 'build' sound when lacking resources
  • fixed event card joystick snaps applying while menus are open
  • fixed offering treaty not releasing click lock until manual menu close
  • fixed crash reporter not initializing until after opening video
  • fixed MP client key cache bug where the client could not reconnect to a host.
  • fixed blue 'ready' button alignment in multiplayer
  • fixed 'connection lost' loading error not dismissing in MP
  • fixed some crashes in MP due to poor network Quality
  • fixed story book button overlapping gold + missions condense if >6
  • fixed rare crash going from chapter 5 to 6
  • fixed startup crash if crash log exists (beta issue only)
  • fixed bypass wall & kill unit bug
  • fixed potential crash w/ beggars moving to burned tiles
  • fixed missing camps in battle
  • fixed wasted fields not spawning correctly
  • fixed 'going to war' warning when tresspassing w/ 'open borders
  • fixed broken 'nothing' sprite rendering 'missing texture'
  • fixed rare invisible armies
  • fixed clicking 'auto-place' while holding unit causing a crash (removed button during drag)
  • fixed eraser broken in Editor
  • fixed window not in fullscreen / behind taskbar after alt+tab in beta


[h2]Changes[/h2]
  • rogue placement GUI improvements
  • Restrict challenge mode to only allow edit army after the battle.
  • '(AUTO)' keyword in front of autosave files
  • consoles fully update general cache at game start
  • improved and expanded Editor autotiling
  • removed heritage 2p cost from general Setup, it's now free
  • Allow AI to attack obstacles in narrow pathways
  • Skip save if other player quit while client is in a unsafe environment.
  • enabled east/west house rendering on consoles
  • singleplayer load/save converted to scrollable + several related cache system fixes
  • mission tasks are now rendered behind popup elements
  • new troop count to mercenary hire button
  • different menus now use 'moving map' background
  • 'button disabled' tooltip hovering over disabled menu buttons
  • added new 'move' button icon in battle
  • several small editor QoL improvements
  • removed 'tile hover' build icon during turn processing
  • adjusted pop-up menus in-game not to overlap HUD
  • improved fog Rendering performance
  • improved army setup screen framerate on consoles
  • 'start' in game menus now moves cursor to 'ok' button
  • Changed number alignment on beggars to fit better
  • tiles w/ animals highlight when dragging hunter
  • top resources abbreviate unless hovered
  • right-click cancels figure placement
  • tool-tips reflect 'speedier' deconstruction when applicable
  • increased general item display size + removed some extra item numbers cluttering Display
  • mission 3 harbour escape point improvements
  • long tool-tips in general setup/modification to regular tool-tips
  • force initial empty map to fully render before dismissing the loading screen
  • shifted 'skill tree' icon so it doesn't get covered by general
  • update to localisation files
  • arrows/bumpers to change Heritage/faction
  • tripple tithe now reduces happiness by an extra unit
  • AI heritages randomly shuffle on first game start
  • Show point cost to heritage selection
  • made region colors brighter in Campaign
  • modified Story Tree task render size + grouping on SteamDeck to match Switch