Beta 1.11 Patch Notes
Hello everyone,
Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon!
With that, here is the changelog for Beta 1.11:
Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon!
With that, here is the changelog for Beta 1.11:
- Finished the Options Menu Backend
- Lobby Menu Overhaul
- Improved air control when Jumping
- Began work on adding a ton of weapons
- Began work on improving existing weapons
- Improved Multiplayer Replication systems
- Fixed a bug where weapons would jitter when switching between them
- Fixed a bug where saving settings in the options menu would sometime glitch out
- Added back in bot support
- Display people talking on the HUD once again
- Smoothed out weapon models
- Added in the backend of custom map support
- Improved lighting for lower end devices
- Added transitions and animations to the main menu
- Improved the controller backend for menus
- Fixed some possible memory leaks
- Added Steam's rich presence support
- Added Steam's controller support
- Added back in the ability to switch monitors in the options menu
- Added back in the defaults settings button in the options menu
- Fixed a bug where the Apply and default buttons in the settings menu don't hide when a controller is active
- Improved NPCs for Singleplayer
- Added General movement mechanics (ladder support, crouching, & door interactions)
- Created a brand new logo and updated the branding for the game
- Overhauled the pause menu
- Reintroducted the inventory system as well as overhauled all menus associated with it
- Updated the game's engine to 4.27
- Overhauled the Multiplayer Menu
- Reintroducted Deathmatch, Team Deathmatch, & Capture the Flag
- Finalized most of the HUD
- Completely polished Research Labs
- Began work on polishing Facility & Sublink Metro Station