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Beta 1.11 Patch Notes

Hello everyone,
Beta 1.11 finally released after all this time! It took a while, but I am glad to have the update available to everyone. Speaking of updates, the Halloween event update is planned for October 22 and if all goes well, you are all in for a treat! No pun intended, haha. I am also aware of some minor bugs and glitches that are present in this update, they will be addressed in the Halloween update. I hope everyone has some fun with this update, but I think the next one will be the true trick! I will make an announcement on what will be included soon!
With that, here is the changelog for Beta 1.11:
  • Finished the Options Menu Backend
  • Lobby Menu Overhaul
  • Improved air control when Jumping
  • Began work on adding a ton of weapons
  • Began work on improving existing weapons
  • Improved Multiplayer Replication systems
  • Fixed a bug where weapons would jitter when switching between them
  • Fixed a bug where saving settings in the options menu would sometime glitch out
  • Added back in bot support
  • Display people talking on the HUD once again
  • Smoothed out weapon models
  • Added in the backend of custom map support
  • Improved lighting for lower end devices
  • Added transitions and animations to the main menu
  • Improved the controller backend for menus
  • Fixed some possible memory leaks
  • Added Steam's rich presence support
  • Added Steam's controller support
  • Added back in the ability to switch monitors in the options menu
  • Added back in the defaults settings button in the options menu
  • Fixed a bug where the Apply and default buttons in the settings menu don't hide when a controller is active
  • Improved NPCs for Singleplayer
  • Added General movement mechanics (ladder support, crouching, & door interactions)
  • Created a brand new logo and updated the branding for the game
  • Overhauled the pause menu
  • Reintroducted the inventory system as well as overhauled all menus associated with it
  • Updated the game's engine to 4.27
  • Overhauled the Multiplayer Menu
  • Reintroducted Deathmatch, Team Deathmatch, & Capture the Flag
  • Finalized most of the HUD
  • Completely polished Research Labs
  • Began work on polishing Facility & Sublink Metro Station