Mini Dev Log (12/4/2020)
Hello everyone,
I am back to show this weeks round of changes. Technically it has only been 4 days of work so as such, this time its a mini dev log. Anywho, let's get into the changes:
[h2]Physics and Movement are no longer tied to frame rate[/h2]
Yep, you heard that right. I finally got around to fixing that so now no matter how high or low your frame rate is, the movement should still run with no issues. I know this is pretty big and is a must for all games, so I am glad that I managed to fix it!
[h2]Weapon Improvements[/h2]
So some improvements I have done is that now the weapon rotates based on the direction your player moves in. Along with that, I added in the ability to zoom certain weapons. Here is a gif showing both features in action:

I should also mention that the weapon zoom can be controlled on a per weapon basis and will allow modders to change the amount of zoom as well as show an overlay when zoomed in.
[h2]Main Menu Improvements[/h2]
Another thing that has been worked on is the main menu. As stated in the last dev log, I wanted to make a stable system for menus and I think this system is pretty stable. Here is a gif showing the new main menu as well as the new cursor I created:

Now it may look like the same main menu with just a highlight feature over the buttons, but it's the backend that was focused on with this change. This may be useful in the future for modders who wanna make custom menus as this system works with controllers out of the box. There is still some tinkering needed before it is finished however. The controller still has issues with focusing when a mouse clicks around but that is one of the few bugs left with this new system!
[h2]Closing thoughts[/h2]
So that is all that has been worked on this week. For the rest of the week as well as next week I will tinker with bug fixes, finish weapon projectiles, and try to finish the intro redesign. An ETA on the next game update is sometime this month, I will keep you all informed as more tasks get completed on the game. The next dev log will be on December 11th. I hope you all have a wonderful weekend! Take care and stay safe!
~Joseph
I am back to show this weeks round of changes. Technically it has only been 4 days of work so as such, this time its a mini dev log. Anywho, let's get into the changes:
[h2]Physics and Movement are no longer tied to frame rate[/h2]
Yep, you heard that right. I finally got around to fixing that so now no matter how high or low your frame rate is, the movement should still run with no issues. I know this is pretty big and is a must for all games, so I am glad that I managed to fix it!
[h2]Weapon Improvements[/h2]
So some improvements I have done is that now the weapon rotates based on the direction your player moves in. Along with that, I added in the ability to zoom certain weapons. Here is a gif showing both features in action:

I should also mention that the weapon zoom can be controlled on a per weapon basis and will allow modders to change the amount of zoom as well as show an overlay when zoomed in.
[h2]Main Menu Improvements[/h2]
Another thing that has been worked on is the main menu. As stated in the last dev log, I wanted to make a stable system for menus and I think this system is pretty stable. Here is a gif showing the new main menu as well as the new cursor I created:

Now it may look like the same main menu with just a highlight feature over the buttons, but it's the backend that was focused on with this change. This may be useful in the future for modders who wanna make custom menus as this system works with controllers out of the box. There is still some tinkering needed before it is finished however. The controller still has issues with focusing when a mouse clicks around but that is one of the few bugs left with this new system!
[h2]Closing thoughts[/h2]
So that is all that has been worked on this week. For the rest of the week as well as next week I will tinker with bug fixes, finish weapon projectiles, and try to finish the intro redesign. An ETA on the next game update is sometime this month, I will keep you all informed as more tasks get completed on the game. The next dev log will be on December 11th. I hope you all have a wonderful weekend! Take care and stay safe!
~Joseph