Beta 1.6 Changelog!
Hey there everyone, I am here to present the changelog for the new update! This version has changed a lot of things (mainly bug fixes) and I have also added in an experimental build for 32bit (you can access it in the betas tab under properties).
Anyways, here is the changelog for this update:
*Final Main Menu Overhaul
*Ability to save singleplayer (not usable just added in the feature for the future)
*Began work on autosave features (same as above)
*Began work on re-coding multiplayer sessions
*Overhauled the lobby system
*Fixed a bug where you can damage anyone on your team
*Fixed a bug where Host Server config may sometimes not save
*Fixed a bug where the client cannot see killfeed correctly when they are killed
*Began improving the ai code
*Fixed a bug where switching from Spectator back to player will cause the health hud to hide from player
*Voice Chat in Lobby
*Fixed a bug where in any team based gamemode, not being able to spawn at start will reset your team scoreboard.
*Fixed a bug where the timer would not show or update on client
*Fixed a bug where display settings would not update such as "Fullscreen"
*Added in a notification system
*Improved Zombie mode and fixed up a lot of existing issues preventing the gamemode from working properly
*Improved the respawn system
*Began working on a Windows 32bit build of the game
*Added the ability to read custom maps from modpak files
*Fixed a bug where Map Selection wouldn't scroll within the button gaps
*Improved the ability to read custom maps
*Maps are no longer loaded by it's name
*Removed Spectator Debug button
*Redesigned the inventory/SP Pause menus
*Removed Ship debug takeoff sequence
Anyways, here is the changelog for this update:
*Final Main Menu Overhaul
*Ability to save singleplayer (not usable just added in the feature for the future)
*Began work on autosave features (same as above)
*Began work on re-coding multiplayer sessions
*Overhauled the lobby system
*Fixed a bug where you can damage anyone on your team
*Fixed a bug where Host Server config may sometimes not save
*Fixed a bug where the client cannot see killfeed correctly when they are killed
*Began improving the ai code
*Fixed a bug where switching from Spectator back to player will cause the health hud to hide from player
*Voice Chat in Lobby
*Fixed a bug where in any team based gamemode, not being able to spawn at start will reset your team scoreboard.
*Fixed a bug where the timer would not show or update on client
*Fixed a bug where display settings would not update such as "Fullscreen"
*Added in a notification system
*Improved Zombie mode and fixed up a lot of existing issues preventing the gamemode from working properly
*Improved the respawn system
*Began working on a Windows 32bit build of the game
*Added the ability to read custom maps from modpak files
*Fixed a bug where Map Selection wouldn't scroll within the button gaps
*Improved the ability to read custom maps
*Maps are no longer loaded by it's name
*Removed Spectator Debug button
*Redesigned the inventory/SP Pause menus
*Removed Ship debug takeoff sequence