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Starship EVO News

[New build - EXPERIMENTAL] 25w05a: More hotfixes

Another hotfixes build.

Suggestions:
  • #6177 Non activable commands still shows Tooltip.
  • #6182 Switching sub-shape keybind changes to ALT-scroll to not collide with the default Move down keybind.


Hotfixes:
  • #6220 Pin visible in system map.
  • #6224 Cargo Item name in inventory show description instead
  • #6226 Issue to store some items
  • #6231 Over-encumbered in creative slows the player
  • #6230 Same cargo item can retail at a different price
  • #6225 Holomap: center too bright.
  • #6184 Glow tile flashes when powered off
  • #6183 Player HUD is still shown in photo mode.


Thanks for playing!

[New build - EXPERIMENTAL] 25w04b: Trading hotfixes

Some fixes following the trading build.

Hotfixes:
  • #6206 Cargo space gate incorrect name
  • #6207 Cargo Space bounds can collapse
  • #6209 Freeze when entering a trade kiosks when no player ship is parked
  • #6211 Assembler issue


Thanks for playing!

[New build - EXPERIMENTAL] 25w04a: Trading, Galaxy, Cargo Space

This builds see the release of a few big features with trading and many improvements to the galaxy.



Galaxy:
  • There is now several regions:
    • The Core: The galaxy’s ancient heart, where once-dominant factions are now in decline. A place of forgotten technologies and lost power, where the past still echoes in the present.
    • The Arms: A high-stakes zone, rich in resources but plagued by constant conflict. Here, factions battle for dominance over valuable minerals and strategic points.
    • The Rift: Quietly nestled between the Core and the Arms, the Rift offers a peaceful refuge, rich in history but not as strategically vital. A hidden gem for explorers.
    • The Outer Rim: A remote, lawless frontier where pirates, smugglers, and fortune-seekers thrive. The rich landscapes are dangerous, but those who dare find immense rewards.
    • The Expanse: Vast and sparse, this lonely region offers few resources but endless potential for discovery. A haven for those who seek isolation and adventure.
  • Each star has economic traits: Agriculture, Industry, Mining, Technology, Trading, Frontier, Luxury. Regions will tend to have certain traits in average.
  • Holomap: view economic traits for each system, or zoom on a specific traits. Convenient to know where to go to trade items at a good price.
  • Holomap: you can "pin" (aka bookmark) a system and add custom information.
  • Holomap: various fixes and improvements






Trading:
  • Trader ship, Cargo cache or Trading Kiosks will now offer a trading menu.
  • Several goods are on sale, from the following categories:
    machinery, textile, medical item, food items, art, luxury goods, electronics, bioware, chemicals, robotics, ancient artifact.
  • Items have different quality: poor, common, uncommon, rare, epic and legendary.
  • Each systems have a given offer and demand score for each category, based on its economic trait.
  • It is up to the player to buy cheap and sell at a premium where a given good is needed!
  • Cargo will be sent in cargo space or in storage units.




Cargo Space:
As I saw in your builds that player like to add cargo bay (with often fake payload), I though it would be a good idea to make it functionnal for trading.
  • A new block is added to store cargo outside of storage units, so each crate is visible inside a ship.
  • Define a space to receive the cargo. You can drag handle in the world so no manual input is required!
  • Interact with the gate to put back any cargo if needed.


This was a big update, I expect some bugs and regression! Please tell me if you spot anything!

Cheers
Francois

[New build - DEFAULT] 24w50a: Distress Call, Hotfixes

This build introduce a new mission type and in-game event: Distress Call.
From time to time a civilian ship will broadcast a distress call, with the player being able to get to the rescue or not.

The reason might varies:
  • Ship is attacked by a pirate
  • Ship was attacked and needs repair
  • Ship ran out of fuel
  • Ship needs a o2 refill


The call will be visible from the holomap and the spaceship HUD for easier navigation.

Hotfixes:
  • #6149 Hovercraft green arrow.
  • #6150 Tooltip showing issues when dragging items
  • #6144 Camera issue in some case
  • #6148 Lags when CE move.
  • Refuelling fix for when docking is impossible


Thanks for playing!

[New build - EXPERIMENTAL] 24w49a: Mission framework, Refuelling Mission

This build adds a big improvement to the mission framework, with a first procedural mission: Outpost refuelling.

Mission Improvements:
  • Now saves
  • Can deal with interstellar objectives
  • Plenty of smaller changes and fix


Refuelling Mission: This is a procedural mission, so the following can varies:
  • Quantity of fuel required: some might require a big tanker to tackle
  • Emergency: some might have a time limit
  • Threat level: you might need to kill a pirate near the station
  • Interstellar travel: you might need to warp to a different system
  • Text is randomized, there must be 150 row of text already (thanks to copilot...)

=> more missions will be added soon!

Also improved or added:
  • Star and stations name
  • Can dock automatically to fuel hub.
  • Docking improved
  • Navigation and holomap tweaks and fixes


Suggestion:
  • #6122 Can drop partial stack of item automatically
  • #6131 New Control Option: Can switch brick sub-shape with ctrl-scroll


Hotfixes:
  • #6102 Shipyard gravity feature removed
  • #6123 Cannot drag item in backpack when over-encumbered
  • #6120 Addon schematic issue
  • #6119 #6129 Addon schematic issue
  • #6127 Schematic filter issue
  • #6132 Crafting rotor is oversized
  • #6116 Docking issues
  • #6133 Collector fail to collect while in hovercraft