New Development Build ready for testing
Greetings, Neverwinter Nights players!
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
With thanks to:
Join Neverwinter Nights community developers on their Discord: http://nwn.beamdog.net/discord
[h2]Key Features[/h2]
See https://nwn.beamdog.net/docs/ for the full list of changes.
This release is being developed for personal enjoyment and out of goodwill for our fellow players and creators by unpaid software engineers from the NWN community:
- clippy, Daz, Jasperre, niv, shadguy, Soren, tinygiant, virusman
With thanks to:
- Cormyr Dalelands players and staff for testing this build and providing invaluable feedback.
- Thomas Dubier at Synacktiv for vulnerability reports.
- All NWN authors and players keeping this game alive.
Join Neverwinter Nights community developers on their Discord: http://nwn.beamdog.net/discord
[h2]Key Features[/h2]
- Multisample anti-aliasing and anisotropic filtering now built in.
- Tracy profiler with extensive collection of instrumentation points now compiled in and available to all players and server admins.
- Many new NWScript functions.
- New logging framework.
- Major networking code improvements.
- Major performance improvements.
- Script compiler improvements from the open source release.
- Toolset quality of life improvements.
See https://nwn.beamdog.net/docs/ for the full list of changes.