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Updates for Siege of Shadowdale & Tides of Tethyr modules by Luke Scull

It's THE time to check out community content in NWN:EE if you haven't already! Enhanced Editions of Siege of Shadowdale & Tides of Tethyr modules by Luke Scull received beefy updates!

To access the modules, just launch Neverwinter Nights: Enhanced Edition and go to New Game -> Community. You can install them right inside the game, with no external downloads.



[h3]Siege of Shadowdale Enhanced Edition 1.5[/h3]
  • Updated Curated Content release.
  • Henchmen now follow PC through doors/caves in Southern Farms and Old Skull areas.
  • Fixed blood splatter on drow altar in Underdark - Lower Level.
  • Implemented tavern store in Old Skull Inn.
  • Removed Confusion spell from an instance of Jhessail missed in the previous update.
  • Fixed erroneous "continue" in Mourngrym's dialogue.
  • Reduced frequency of drow encounters and made minor adjustments to some.
  • Henchmen can now be asked to identify equipment.
  • Berliad can now cast some cleric spells through dialogue.
  • The spell area of effect indicators added in 8193.35 now displays correctly.
  • Removed Jhessail's Confusion spell, which would occasionally cause faction issues.
  • Adjusted Elminster's spawning location in The Old Skull to reduce the risk of breaking dialogue.
  • Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices.
  • Typos fixes.





[h3]Crimson Tides of Tethyr Enhanced Edition 1.4[/h3]
  • Updated Curated Content release.
  • Arrk journal entry should now always be correctly removed at the end of Part 1.
  • Added correct speaker tag to Black Talon conversation.
  • Only Salidar is now bumpable in the Temple of Gruumsh to avoid graphical oddities.
  • Shadow Fiend is now correctly removed during the orb cutscene.
  • Increased size of Solar.
  • Updated Sythillis model and fixed crash with 8193.34 (mobile build). Huge thanks to Buddha!
  • Added new portraits for Zaranda, Haedrak, and Gamalon courtesy of Faerie Wizard.
  • The hill giant in the prelude no longer grants a huge amount of XP to the PC.
  • Enemies, including dead enemies, will no longer repeat lines upon perceiving the PC.
  • Removed a feat from S'Reek that would cause him not to turn hostile on game version 8193.4.
  • The spell area of effect indicators added in 8193.35 now displays correctly.
  • The Five can no longer accidentally trap the PC in the Temple of Gruumsh.
  • Rolled the module back to an earlier version of the Toolset. The module should now run on mobile devices.
  • Typos fixes.