Folklore Hunter - 0.9.0.14
Hey everybody!
Today we have a slightly larger hotfix, which is focussed on Quality of life changes (such as the ability to sell items and an improved "multiplayer" menu) and many much-needed bugfixes. This update came much later than we planned as we also hoped to include a massive overhaul to how the game handles latency and packet-loss, however that system has taken much longer than anticipated and will most likely be released in January when we come back after Christmas.
Happy Holidays, Hunters!
[h3]Changes[/h3]
[h3]Bugfixes[/h3]
Today we have a slightly larger hotfix, which is focussed on Quality of life changes (such as the ability to sell items and an improved "multiplayer" menu) and many much-needed bugfixes. This update came much later than we planned as we also hoped to include a massive overhaul to how the game handles latency and packet-loss, however that system has taken much longer than anticipated and will most likely be released in January when we come back after Christmas.
Happy Holidays, Hunters!
[h3]Changes[/h3]
- Added the ability to sell items in the shop
- Strigoi and Wendigo now consistently scream before fleeing
- Added a tutorial for Hunter Senses
- Weapons will now reload automatically if firing with an empty magazine
- Changed the "Host Menu" settings page to be named "Multiplayer" which all players can now access, rather than only the host
- Added a friend invite section to the Multiplayer menu
- Lowered the Shotgun sound effects volume by 50%
- Removed halloween decorations
[h3]Bugfixes[/h3]
- Fixed a bug that makes shotguns unusable
- Fixed an issue that causes weapons to be held incorrectly
- Fixed floating paths in Night of the Wendigo
- The contract win screen no longer appears multiple times in a single contract
- Fixed bug causing deer kills to be counted twice in the objective
- Bloodfang Forest's decorative braziers will no longer incorrectly highlight in hunter sense
- Interactable salt will now properly highlight in hunter sense
- Weapon HUD elements now consistently display the correct ammunition count
- Fixed a potential soft-lock on the main menu if account data fails to load
- Fixed bug that keeps the flashlight enabled after dying
- Fortress effects now appear correctly if a contract has been selected before a player joins
- Interaction hit-box made larger for ladders
- Sprint animation now always ends for clients when they're not moving but still holding the sprint key
- Fixed issue that can remove held items while using a bandage
- Removed floating rocks and trees from the Bloodfang Forest story hunt and contracts
- Fixed an issue causing items to be non-interactable on Night of The Wendigo contracts
- Fixed an issue which prevents players from finding the Wendigo's hunting ground on contracts