Full keybinding system
Hey, Junkers!👷🔧
Over the past four weeks, we've been working on implementing a full keybinding system 🔥
in our game. Many players requested the ability to fully customize controls, so we dedicated a significant amount of time to making it happen.
In addition, we've made some hotfixes. As always, we're eager to hear your feedback!😊🔥👀
Don’t forget to check out the new features and let us know what you think. Every comment is gold to us! ✨
🚨 The update is waiting for you. Let’s go, Junkers!👷
Full list of changes below! 👇

🛠️Creating a full keybind for the Character

🛠️Creating a full keybind for the Baler

🛠️Creating a full keybind for the Loader
🛠️Creating a full keybind for the Furnace

🛠️Creating a full keybind for the Mini Crusher
🛠️Creating a full keybind for the Vehicle mechanic
🛠️Creating a full keybind for the other mechanic
🛠️Adding the ability to remove a key if two keys are assigned to the same function
🛠️Adding hints to indicate which keys are duplicated. This allows the player to identify key conflicts while editing keybinds
🛠️Fixed the Tourer vehicle’s Rear Bumper restoration. Previously, the texture did not change during the process, despite the completion percentage increasing.

🛠️Implementing graphical improvements across the game related to keybinds. Now, all mechanics reflect the player's assigned key and display it during gameplay
🛠️Adding a reset to default keys on the first launch with full keybind to avoid issues with legacy key settings
🛠️Fixing missing translations in the Keybind tab

🛠️Add braking and rolling sounds when braking vehicles
🛠️Improve collision with objects while driving vehicles and refine collision sounds
🛠️Updating the content of keybind messages to make them more understandable for the player
🛠️Fixing the operation of the beacon lights on the Tow Truck
🛠️Reworking the running mechanic to support both tapping and holding. Now, both options can be assigned to different keys simultaneously without having to choose one
🛠️Adjusting the position of the destructible wall in plot A. There was an issue with hitting the wall correctly with the hammer, even when crouching
🛠️Fixing a material bug for the trunks of vehicles transported using the Baler Loader

🛠️Adding a new system for displaying and selecting the camera in the Crusher and Loader mechanics. Now, players can see how many cameras are available, which one is currently selected, and the options they can choose from
🛠️Many smaller fixes to the game reported by players, for which we thank you very much! 😊

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[h3]Also please support us ːsteamthumbsupː 🙂[/h3]
Over the past four weeks, we've been working on implementing a full keybinding system 🔥
in our game. Many players requested the ability to fully customize controls, so we dedicated a significant amount of time to making it happen.
In addition, we've made some hotfixes. As always, we're eager to hear your feedback!😊🔥👀
Don’t forget to check out the new features and let us know what you think. Every comment is gold to us! ✨
🚨 The update is waiting for you. Let’s go, Junkers!👷
Full list of changes below! 👇

🛠️Creating a full keybind for the Character

🛠️Creating a full keybind for the Baler

🛠️Creating a full keybind for the Loader
🛠️Creating a full keybind for the Furnace

🛠️Creating a full keybind for the Mini Crusher
🛠️Creating a full keybind for the Vehicle mechanic
🛠️Creating a full keybind for the other mechanic
🛠️Adding the ability to remove a key if two keys are assigned to the same function
🛠️Adding hints to indicate which keys are duplicated. This allows the player to identify key conflicts while editing keybinds
🛠️Fixed the Tourer vehicle’s Rear Bumper restoration. Previously, the texture did not change during the process, despite the completion percentage increasing.

🛠️Implementing graphical improvements across the game related to keybinds. Now, all mechanics reflect the player's assigned key and display it during gameplay
🛠️Adding a reset to default keys on the first launch with full keybind to avoid issues with legacy key settings
🛠️Fixing missing translations in the Keybind tab

🛠️Add braking and rolling sounds when braking vehicles
🛠️Improve collision with objects while driving vehicles and refine collision sounds
🛠️Updating the content of keybind messages to make them more understandable for the player
🛠️Fixing the operation of the beacon lights on the Tow Truck
🛠️Reworking the running mechanic to support both tapping and holding. Now, both options can be assigned to different keys simultaneously without having to choose one
🛠️Adjusting the position of the destructible wall in plot A. There was an issue with hitting the wall correctly with the hammer, even when crouching
🛠️Fixing a material bug for the trunks of vehicles transported using the Baler Loader

🛠️Adding a new system for displaying and selecting the camera in the Crusher and Loader mechanics. Now, players can see how many cameras are available, which one is currently selected, and the options they can choose from
🛠️Many smaller fixes to the game reported by players, for which we thank you very much! 😊

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[h3]Also please support us ːsteamthumbsupː 🙂[/h3]