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Warsim 1.2.5 (Trap Door DLC + Terraton Nukes)

Hey guys, been a minute but I'm glad to be back with this one! Just recovering from a flu but I ain't letting that stop me put out some Warsim goodness! As always big fucking love to you beautiful bastards dropping comments, reviews, hell even bug reports. I love that this game is always alive and kicking and I appreciate you all more than you probably know to be honest (although I do talk about it a lot), hope you guys enjoy it :)

[h3]TERRATON NUKES (6 features)[/h3]

Ever had a few billion sat around and wanted to nuke the inbred fire dwarves neighbouring your land... me either, but if that does sound like you NOW YOU CAN! Introducing TERRATON NUKES!

* Added new terraton upgrade 'Terraton Catapult' (cost 1 terraton)
* Added new option in the other buildings screen to visit your catapult
* Added ability to load catapult with a terraton
* Added ability to fire catapult at any living major faction
* Added outcomes for survival of each of the 14 possible victim factions
* Added outcomes for complete destruction of each of the 14 possible victim factions









[h3]TRAP DOOR DLC (11 features)[/h3]

People have been asking for alternate trap door bottoms since 2017... Well now you can have all sorts of trap door types (meatgrinder is my fave)

* Added new trap door upgrades option when you have installed a trap door
* Added Water Pit trap door upgrade (and 15+ reactions) (500 gold to install)
* Added Lava Pit trap door upgrade (and 15+ reactions) (3000 gold to install)
* Added Meatgrinder trap door upgrade (and 15+ reactions) (1500 gold to install)
* Added Spikepit trap door upgrade (and 15+ reactions) (550 gold to install)
* Added Endless Hole trap door upgrade (and 15+ reactions) (2500 gold to install)
* Added meatgrinder gives +1 gold per kill
* Added meatgrinder gives extra gold for group kills
* Added meatgrinder gives +5 gold for demon kill as it gives spiced meat
* Added new sfx for trap door events
* Added ability to remove trap door upgrades (100 gold)









[h3]BUGFIXES (7 bug fixes)[/h3]

As always, thank you bug reporters, I will continue stamping them out where I can!

* Fixed smallhaven failed recruitment text bug
* Fixed militia leader text bug
* Fixed boozetap upgrade colour bug
* Fixed missing splitline in rat race code x6
* Fixed issue with dumblestaff in artifact hall text
* Fixed nobility of independent kingdoms show minus years when asked how long they've ruled (credit Rogo)
* Fixed beating slavers in lands beyond got loss screen (credit Kamisama1)

[h3]EVERYTHING ELSE (3 features)[/h3]

* Added notification of unawoken corpses in other buildings tab when you're a necro
* Added notification of unawoken corpses on main menu when you're a necro
* Updated militia option to be clearer

As always, the discord is where it's at so don't be a stranger, I check it often :) - https://discord.gg/YyFAkry98w


And if anyone wants a Warsim collector's edition we've still got a couple left at the moment over at Warsimstore.com

Thank you all very much

Huw