Warsim 2024 - A fantastic year in review!
2024 has been a turmultuous year, and Warsim has seen a lot happen in that time. We've had our daily deal, 100k warsimmers, a collector's edition release, and heaps of content! As well as a growing community of Warsimlikes. The fact that this project started in 2015 is doing this well here in 2024 astonishes me and ensures that I will not stop adding to this monstrosity anytime soon!
There's been a ton of big news this year, but to summarise it
The collector's edition

Some signed boxes

A batch of them ready to go out

Giving a talk on Warsim at a local dev meet

The daily deal

So all of the above stuff is great, but none of it involved changes to Warsim. We had plenty of those with 16 content updates over the course of the year adding heaps of new content such as:
Honestly, sometimes it feels like things barely progress when you're super close to it, so writing up stuff like this makes me feel happy because I can see that bad days or good days, Warsim has been chugging along nicely and is still growing more and more every year into a completely different game than it once was. And for that I thank everyone who has been so deeply part of that journey!
Well, I don't want to spoil things too much, but I am cooking something that I hope will be massive for Warsim's 10th Anniversary. Anyone who's been following along with me for long enough knows I've always got 5 irons in the fire and 10 eggs in 10 baskets, so watch this space and see what I cook up next!
Between gigging with my band, developing and growing Warsim, and working on my mystery new game project with a team, there is much going on! So keep enjoying it, keep reporting bugs, and most of all keep sharing it with your friends :)
I'm also now putting everything on Warsimstore.com at 10% off for xmas!
That's all from me for now though, thank you so much for reading and for caring about this wild ascii game
Lots of love,
Ya boi
Huw :)
BIG NEWS
There's been a ton of big news this year, but to summarise it
- 9 year anniversary - We celebrated 9 years of Warsim development, which is insane to me... Choo choo here comes the 10 year!
- Collector's Edition Launch - Launched our collector's edition of Warsim via Warsimstore.com and they have been selling worldwide ever since (really blows my mind still that so many people have supported the game at this level)
- 100K Warsimmers - Over 100 thousand people own Warsim now! What an insane milestone... Funfact, not long after this while clearing out I found an old note I made to myself with a pipedream note on it, my dream of hitting 100k Warsim players on steam... It seemed unreachable of a goal but look at us now!
- Steam Daily Deal - The wonderful people of Steam let us have the frontpage for a day, and that day got Warsim out to a heap of new people!
- The Warsim-likes revolution -An ever growing number of Warsim-like games are being developed and we have finally started promoting and sharing them about, which has helped all of them grow! (There's some really promising stuff going on there!)
- Godherja Collaboration - In a rather bizarre moment, a spur of the moment dm to the dev of my favourite CK3 mod led to the discovery that they were a massive Warsim fan, which resulted in a cross-over collab between our two game projects!
The collector's edition

Some signed boxes

A batch of them ready to go out

Giving a talk on Warsim at a local dev meet

The daily deal

WARSIM ADDITIONS THIS YEAR
So all of the above stuff is great, but none of it involved changes to Warsim. We had plenty of those with 16 content updates over the course of the year adding heaps of new content such as:
- Challenge Mode (which got later expanded with additional modes)
- Terraton Arena
- Renameable Staff
- Executable Staff
- Vassalasation Wars
- Heroic Action Champion System
- Extended Prison System
- Ability to ask allies to attack people
- New lands beyond locations
- The ability to beseige and takeover Shaian
- Ability to build a tavern in your throne room
- 5 new game starts (necro/explorer/blackmarket owner/goblin revolt/neighbor conquest)
- Improved house parties
- An overhaul of mushroom trips with 20+ new events
- Terraton nukes
- New hidden unique champion 'Gibbrath'
- A hidden event chain with Sorceror Khan
- Massive trap door overhaul
- Custom drinking competitons with 10 different drinker personalities
- More necromancer content
- Tons and tons of new throne room encounters
- And loads of other content (jokes/names/books/dialogues)
- Also last but not least over 200 bugs fixed... But my god there's always more
Honestly, sometimes it feels like things barely progress when you're super close to it, so writing up stuff like this makes me feel happy because I can see that bad days or good days, Warsim has been chugging along nicely and is still growing more and more every year into a completely different game than it once was. And for that I thank everyone who has been so deeply part of that journey!
WHAT'S NEXT
Well, I don't want to spoil things too much, but I am cooking something that I hope will be massive for Warsim's 10th Anniversary. Anyone who's been following along with me for long enough knows I've always got 5 irons in the fire and 10 eggs in 10 baskets, so watch this space and see what I cook up next!
Between gigging with my band, developing and growing Warsim, and working on my mystery new game project with a team, there is much going on! So keep enjoying it, keep reporting bugs, and most of all keep sharing it with your friends :)
I'm also now putting everything on Warsimstore.com at 10% off for xmas!
That's all from me for now though, thank you so much for reading and for caring about this wild ascii game
Lots of love,
Ya boi
Huw :)