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Escape The Pacific News

No more Submarine and Flying Rafts - P2

Patch 0.65.2.0 & 0.65e.2.0

Hello Survivors!


Part II addresses fixes related to all the building modules placed on the raft. Read more about the Part I fix here.


With this, the major issues affecting raft physics have finally been patched! With the release of Part 1 and Part 2 of our raft physics fixes, we’ve worked hard to make sailing smoother, more reliable, and a more enjoyable part of your survival journey. We truly appreciate your patience and support throughout this process. We hope these improvements enhance your gameplay, and as always, we welcome your feedback to keep making Escape the Pacific even better!

[previewyoutube][/previewyoutube]

In addition to the raft physics fixes, we’ve also made significant improvements to the blueprint preview aiming and placement mechanics. Building structures should now feel much more intuitive and precise, making it easier to align, position, and place modules exactly where you want them. These refinements ensure a smoother construction experience, allowing you to focus on creativity rather than frustration. Let us know how the improvements feel, as we’re always looking to fine-tune the system even further!

[h2]Important - Incompatible saves[/h2]

We’ve been closely investigating the raft issues that some of you have reported, including missing anchors and wild, uncontrollable rafts. After extensive testing, we’ve identified the root cause: an internal ID related to the raft base wasn’t properly initialized in certain cases. This issue likely stems from an older raft management system, particularly when adding, removing, or significantly altering the raft’s structure.

To fix this, we’ve implemented a safeguard that corrects this ID when loading a save, ensuring that all future saves will work as intended. However, this fix cannot repair existing saves where objects have already been attached incorrectly. This means that older saves affected by this bug will unfortunately remain unstable, leading to potential issues like rafts "flying" or behaving unpredictably.

[h3]What does this mean for you?[/h3]
  • This fix ensures that from now on, raft physics and saves will be stable.
  • However, old saves that were affected by this bug will not be compatible with the latest fix.
  • We kindly ask all players to start a fresh new game to enjoy the improved raft mechanics.

This glitch appears to affect only 1-2% of players, but while rare, it is completely game-breaking for those impacted.

We know this is frustrating, and we sincerely apologize for the inconvenience. Unfortunately, save incompatibilities can sometimes happen in Early Access as we refine core mechanics. We truly appreciate your patience and support as we continue making Escape the Pacific the best survival experience possible.


[h3]Changelog[/h3]
[expand]
  • Fixed: Freely placed objects colliding with Building objects on Raft causing the raft to submerge or launch into the air
  • Fixed: Walking into or hitting Building objects on Raft causing the raft to submerge or launch into the air
  • Fixed: Walking into or hitting Objects attached to Building objects on Raft causing the raft to submerge or launch into the air
  • Fixed: Stepping on or jumping onto Ramps on Raft causing the raft to submerge or launch into the air
  • Fixed: Sails colliding with Building objects on Raft causing the raft to submerge or rocket into the air
  • Fixed: Rudder colliding with Building objects on Raft causing the raft to submerge or rocket into the air
  • Fixed: Jumping and hitting the Roof on Raft causing the raft to submerge or launch into the air
  • Fixed: Attaching Objects to Building objects on Raft causing the raft to submerge or launch into
    the air
  • Fixed: Opened doors & Windows colliding with other objects on Raft causing the raft to submerge or launch into the air
  • Fixed: Building modules on Raft colliding with Sails, Rudders, Sail masts causing the raft to submerge or launch into the air
  • Fixed: Not released Anchor sometimes disappears after game load
  • Fixed: Released Anchor sometimes causes the raft to submerge or launch into the air after game load

  • Changed: Improved Blueprint Preview aiming and placing for Pillars on raft
  • Changed: Improved Blueprint Preview aiming and placing for all vertical building modules (Walls, Door & Window modules) on raft
  • Changed: Improved Blueprint Preview aiming and placing for Side-beam frames on raft
  • Changed: Improved Blueprint Preview aiming and placing for Floors & Roofs on raft
  • Changed: Improved Blueprint Preview aiming and placing for Ramps on raft

[/expand]

Sailing has been significantly improved for a smoother experience. If you encounter any additional bugs, please don't hesitate to report them.

We extend our gratitude to all community members who assisted in identifying these persistent issues, with special thanks to Valcus for providing invaluable insights into troubleshooting many issues along with the glitches affecting rafts.

We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam


No more Submarine and Flying Rafts - P1

Patch 0.65.1.0 & 0.65e.1.0
Hello Survivors!


We have exciting news!

We've identified the root cause of the Flying Raft or Submarine Raft bug, which has disrupted sailing and immersion in EtP. After receiving numerous bug reports and troubleshooting with your help, we're now 100% confident that the issue is fixed. In 2024 we focused mainly on fixing this one, and we're happy to present it to you.

We’ve successfully reproduced the bug and implemented a solution that works every time. Say goodbye to Flying and Submarine Rafts!

[previewyoutube][/previewyoutube]

To speed up the release, we're rolling out the fix in two parts. Part I (this one) addresses issues with common objects attached to the raft base (chests, boxes, bird cages, drying racks, beds, tables, stools) and sailing tools (rudder, sail mast, sail, anchor).

[h3]Changelog[/h3]
[expand]
  • Fixed: Freely placed objects sliding or falling off the raft while sailing
  • Fixed: Freely placed objects colliding with attached objects, causing the raft to submerge or launch into the air
  • Fixed: Rotating rudder handle colliding with other objects, causing the raft to submerge or rocket into the air
  • Fixed: Stepping on or jumping onto attached objects, causing the raft to submerge or launch into the air
  • Fixed: Walking into or hitting attached objects, causing the raft to submerge or rocket into the air
  • Fixed: Walking into or hitting the rudder, sail mast, or sail, causing the raft to submerge or launch into the air
  • Fixed: Lowering sails to the ground and colliding with the raft, causing the raft to submerge or rocket into the air
  • Fixed: Lowering sails to the ground and colliding with freely placed objects, causing the raft to submerge or rocket into the air

[/expand]

[h3]These fixes may seem straightforward, but identifying and resolving them was a real challenge. Coding complex game mechanics is no easy task, and it took a lot of effort to track down and fix these issues.

We appreciate your patience as we worked through them![/h3]
-- Peter


Part II will address fixes related to all the building modules placed on the raft. While we’re confident that we've resolved the sinking/flying raft bug when colliding with attached items, you may still encounter issues when colliding with building modules (such as walls, ceilings, stairs, etc.). Please bear with us until Part II is released for the complete fix.

In the meantime, enjoy the first stage of the fix, and feel free to share your feedback with us!

We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Hotfix 0.65.0.7 and 0.65e.0.7

Hello Survivors!


A new Hotfix 0.65.0.7 and 0.65e.0.7 is available!

Changelog:
  • Fixed: Half Pillar Wind indicator occasionally failing to display the correct wind direction or speed
  • Fixed: Fast time mode started in Sailing UI doesn't stop after the Fast Sail UI was opened and closed
  • Fixed: Missing complete statistics about Salmon in inventory in Details
  • Fixed: Displaying unnecessary/wrong Quality info for Spoilt meal in Inventory
  • Fixed: Missing Smoked Meal statistics in Inventory
  • Fixed: Displaying unnecessary/wrong Quality info for Spoilt meal in HUD
  • Fixed: Fast time mode started in Sailing UI doesn't stops after the Sailing UI is closed by Messages


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Hotfix 0.65.0.6 and 0.65e.0.6

Hello Survivors!


A new Hotfix 0.65.0.6 and 0.65e.0.6 is available!

Changelog:
  • Fixed: Wind indicator occasionally failing to display the correct wind direction or speed.
  • Fixed: Wind indicator on the sail mast not showing the correct wind direction or speed in certain scenarios.
  • Fixed: Rapid stepping sounds and camera shaking while walking on the raft, particularly when tilted or during rough waves.
  • Fixed: Incorrect snapping functionality when placing the sail mast with the wind indicator blueprint.
  • Fixed: Not wrapped long texts in Recipe title in Craft/Build screens
  • Fixed: Not correct text and hotkey positioning in hotkey info area in Craft/Build screens


We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam

Hotfix 0.65.0.5 and 0.65e.0.5

Hello Survivors!


A new Hotfix 0.65.0.5 and 0.65e.0.5 is available!

Changelog:

  • Fixed an issue where it was possible to attach a Raft module to another Raft module at a location where a Rudder was already attached.
  • Resolved a problem preventing the attachment of a Rudder to the Raft module after detaching another Raft module.
  • Addressed a bug where attaching a Raft module would occasionally prevent the attachment of a Rudder to other Raft modules, even though it was previously possible.
  • Corrected an issue where attaching a Rudder, Sail Mast, or Sail would prevent attaching another Rudder, Sail Mast, or Sail to a Raft module if previously dropped.
  • Fixed a bug where, when dropping a Rudder, Sail Mast, or Sail while looking at the Raft base with the green attach preview active, the preview would remain visible instead of disappearing.
  • Resolved an issue where dropping a Rudder, Sail Mast, or Sail with the green attach preview active would make it impossible to attach the dropped item again.
  • Fixed an issue where the Sail Mast green attachment preview flashes rapidly in front of the player when attempting to attach it between two attachment points.
  • Fixed an issue where the aiming/attaching distance of the Sail Mast was too short, causing the use of incorrect snapping points.



We would like to thank you for your support, bug reports and feedback.

Peter,
G4GTeam