No more Submarine and Flying Rafts - P2
Patch 0.65.2.0 & 0.65e.2.0
Part II addresses fixes related to all the building modules placed on the raft. Read more about the Part I fix here.
With this, the major issues affecting raft physics have finally been patched! With the release of Part 1 and Part 2 of our raft physics fixes, we’ve worked hard to make sailing smoother, more reliable, and a more enjoyable part of your survival journey. We truly appreciate your patience and support throughout this process. We hope these improvements enhance your gameplay, and as always, we welcome your feedback to keep making Escape the Pacific even better!
[previewyoutube][/previewyoutube]
In addition to the raft physics fixes, we’ve also made significant improvements to the blueprint preview aiming and placement mechanics. Building structures should now feel much more intuitive and precise, making it easier to align, position, and place modules exactly where you want them. These refinements ensure a smoother construction experience, allowing you to focus on creativity rather than frustration. Let us know how the improvements feel, as we’re always looking to fine-tune the system even further!
[h3]Changelog[/h3]
[expand]
[/expand]
Sailing has been significantly improved for a smoother experience. If you encounter any additional bugs, please don't hesitate to report them.
We extend our gratitude to all community members who assisted in identifying these persistent issues, with special thanks to Valcus for providing invaluable insights into troubleshooting many issues along with the glitches affecting rafts.
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam
Hello Survivors!
Part II addresses fixes related to all the building modules placed on the raft. Read more about the Part I fix here.
With this, the major issues affecting raft physics have finally been patched! With the release of Part 1 and Part 2 of our raft physics fixes, we’ve worked hard to make sailing smoother, more reliable, and a more enjoyable part of your survival journey. We truly appreciate your patience and support throughout this process. We hope these improvements enhance your gameplay, and as always, we welcome your feedback to keep making Escape the Pacific even better!
[previewyoutube][/previewyoutube]
In addition to the raft physics fixes, we’ve also made significant improvements to the blueprint preview aiming and placement mechanics. Building structures should now feel much more intuitive and precise, making it easier to align, position, and place modules exactly where you want them. These refinements ensure a smoother construction experience, allowing you to focus on creativity rather than frustration. Let us know how the improvements feel, as we’re always looking to fine-tune the system even further!
[h2]Important - Incompatible saves[/h2]
We’ve been closely investigating the raft issues that some of you have reported, including missing anchors and wild, uncontrollable rafts. After extensive testing, we’ve identified the root cause: an internal ID related to the raft base wasn’t properly initialized in certain cases. This issue likely stems from an older raft management system, particularly when adding, removing, or significantly altering the raft’s structure.
To fix this, we’ve implemented a safeguard that corrects this ID when loading a save, ensuring that all future saves will work as intended. However, this fix cannot repair existing saves where objects have already been attached incorrectly. This means that older saves affected by this bug will unfortunately remain unstable, leading to potential issues like rafts "flying" or behaving unpredictably.
[h3]What does this mean for you?[/h3]
- This fix ensures that from now on, raft physics and saves will be stable.
- However, old saves that were affected by this bug will not be compatible with the latest fix.
- We kindly ask all players to start a fresh new game to enjoy the improved raft mechanics.
This glitch appears to affect only 1-2% of players, but while rare, it is completely game-breaking for those impacted.
We know this is frustrating, and we sincerely apologize for the inconvenience. Unfortunately, save incompatibilities can sometimes happen in Early Access as we refine core mechanics. We truly appreciate your patience and support as we continue making Escape the Pacific the best survival experience possible.
[h3]Changelog[/h3]
[expand]
- Fixed: Freely placed objects colliding with Building objects on Raft causing the raft to submerge or launch into the air
- Fixed: Walking into or hitting Building objects on Raft causing the raft to submerge or launch into the air
- Fixed: Walking into or hitting Objects attached to Building objects on Raft causing the raft to submerge or launch into the air
- Fixed: Stepping on or jumping onto Ramps on Raft causing the raft to submerge or launch into the air
- Fixed: Sails colliding with Building objects on Raft causing the raft to submerge or rocket into the air
- Fixed: Rudder colliding with Building objects on Raft causing the raft to submerge or rocket into the air
- Fixed: Jumping and hitting the Roof on Raft causing the raft to submerge or launch into the air
- Fixed: Attaching Objects to Building objects on Raft causing the raft to submerge or launch into
the air - Fixed: Opened doors & Windows colliding with other objects on Raft causing the raft to submerge or launch into the air
- Fixed: Building modules on Raft colliding with Sails, Rudders, Sail masts causing the raft to submerge or launch into the air
- Fixed: Not released Anchor sometimes disappears after game load
- Fixed: Released Anchor sometimes causes the raft to submerge or launch into the air after game load
- Changed: Improved Blueprint Preview aiming and placing for Pillars on raft
- Changed: Improved Blueprint Preview aiming and placing for all vertical building modules (Walls, Door & Window modules) on raft
- Changed: Improved Blueprint Preview aiming and placing for Side-beam frames on raft
- Changed: Improved Blueprint Preview aiming and placing for Floors & Roofs on raft
- Changed: Improved Blueprint Preview aiming and placing for Ramps on raft
[/expand]
Sailing has been significantly improved for a smoother experience. If you encounter any additional bugs, please don't hesitate to report them.
We extend our gratitude to all community members who assisted in identifying these persistent issues, with special thanks to Valcus for providing invaluable insights into troubleshooting many issues along with the glitches affecting rafts.
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam