0.66: New Debuffs, Skills, Roles and news about Creative Mode
Patch 0.66.0.0
Before we talk about the new features, we'd like to briefly remind the community about the important Raft Physics fix, that kept us busy the majority of 2024.
We've linked the respective Announcements below, for you to read more about it.
So far, we dedicated the majority of our efforts to working behind the scenes, focusing on enhancing the game’s overall stability and tackling long-standing bugs that had been lingering for months. Our goal was to ensure a smoother, more polished experience by refining core mechanics, optimizing performance, and resolving persistent issues. As a result, the game is now more stable, reliable, and ultimately more enjoyable for all players.
[hr][/hr]
Now let's talk what's new in store with this update.
[h2]New Passive Debuffs[/h2]
A passive debuff is a negative effect that happens automatically due to environmental conditions or player status, rather than being triggered by a specific action.

The core mechanics behind these "hidden" debuffs have been in the game for a long time, but they weren’t clearly visible to players. We've completely reworked the code to integrate them with the new Buff/Debuff system. Now, they are displayed on the HUD and stats page, giving you better insight into your character’s condition. This should make it easier to identify what’s causing health loss and help you take the right steps to survive another day.
[h2]New Skills[/h2]
Triangulate, Sextant, and Looter are now available on the Skills page. As you progress, these skills will make their respective actions easier to perform.

[h2]New Roles[/h2]
We've introduced new roles to enhance your gameplay! Survivors get a balanced experience, Builders craft, repair, and dismantle more efficiently, Explorers navigate faster and use tools more accurately, while Looters find more valuable items.

[h3]Survivor[/h3]
This role is the standard role, with a balanced mix of all skills. This is how the devs intended the game to be played. This was called "Normal" before this update.
[h3]Builder[/h3]
As a builder you will be able to craft, build and repair items more easily, and when dismantling stuff you'll get more resources back.
[h3]Explorer[/h3]
As an Explorer you'll be able to paddle faster, triangulate islands that are further away, and you'll be able to get an accurate reading with the Sextant even when the time of day is not exactly 12:00 noon.
[h3]Looter[/h3]
As a Looter you will find more of the useful stuff in lootable chests.
For now, roles provide a head start in certain skills. In the future, they will also grant exclusive blueprints or knowledge automatically, while other players will need to find, loot, or study to unlock them.
With the new roles we aim to create a more diverse gameplay experience!
[hr][/hr]
[h2]What we are working on next[/h2]
Alongside various improvements and fixes, the next update will primarily focus on:
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam
Hello Survivors!
Before we talk about the new features, we'd like to briefly remind the community about the important Raft Physics fix, that kept us busy the majority of 2024.
We've linked the respective Announcements below, for you to read more about it.
So far, we dedicated the majority of our efforts to working behind the scenes, focusing on enhancing the game’s overall stability and tackling long-standing bugs that had been lingering for months. Our goal was to ensure a smoother, more polished experience by refining core mechanics, optimizing performance, and resolving persistent issues. As a result, the game is now more stable, reliable, and ultimately more enjoyable for all players.
[hr][/hr]
Now let's talk what's new in store with this update.
[h2]New Passive Debuffs[/h2]
A passive debuff is a negative effect that happens automatically due to environmental conditions or player status, rather than being triggered by a specific action.

The core mechanics behind these "hidden" debuffs have been in the game for a long time, but they weren’t clearly visible to players. We've completely reworked the code to integrate them with the new Buff/Debuff system. Now, they are displayed on the HUD and stats page, giving you better insight into your character’s condition. This should make it easier to identify what’s causing health loss and help you take the right steps to survive another day.
[h2]New Skills[/h2]
Triangulate, Sextant, and Looter are now available on the Skills page. As you progress, these skills will make their respective actions easier to perform.

[h3]Example for Sextant usage (Technical - Simplified)[/h3]
Level 0Level 4
- To get an accurate measurement, you'll have to perform the measurement within 2 hours from noon and your mirror offset by 10 degrees.
Level 7
- To get an accurate measurement, you'll have to perform the measurement within 2.8 hours from noon and your mirror offset by 14 degrees.
- To get an accurate measurement, you'll have to perform the measurement within 3.4 hours from noon and your mirror offset by 17 degrees.
In short: The higher your skill, the easier it is to get accurate measurements in less-than-ideal conditions.
[h2]New Roles[/h2]
We've introduced new roles to enhance your gameplay! Survivors get a balanced experience, Builders craft, repair, and dismantle more efficiently, Explorers navigate faster and use tools more accurately, while Looters find more valuable items.

[h3]Survivor[/h3]
This role is the standard role, with a balanced mix of all skills. This is how the devs intended the game to be played. This was called "Normal" before this update.
[h3]Builder[/h3]
As a builder you will be able to craft, build and repair items more easily, and when dismantling stuff you'll get more resources back.
[h3]Explorer[/h3]
As an Explorer you'll be able to paddle faster, triangulate islands that are further away, and you'll be able to get an accurate reading with the Sextant even when the time of day is not exactly 12:00 noon.
[h3]Looter[/h3]
As a Looter you will find more of the useful stuff in lootable chests.
For now, roles provide a head start in certain skills. In the future, they will also grant exclusive blueprints or knowledge automatically, while other players will need to find, loot, or study to unlock them.
With the new roles we aim to create a more diverse gameplay experience!
[hr][/hr]
[h2]What we are working on next[/h2]
Alongside various improvements and fixes, the next update will primarily focus on:
- Roles expansion
- Farmer
- Hunter
- Farmer
- New Game Mode: Creative
- Illness and Cure System
- New Island Type
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam