No more Submarine and Flying Rafts - P1
Patch 0.65.1.0 & 0.65e.1.0
We have exciting news!
We've identified the root cause of the Flying Raft or Submarine Raft bug, which has disrupted sailing and immersion in EtP. After receiving numerous bug reports and troubleshooting with your help, we're now 100% confident that the issue is fixed. In 2024 we focused mainly on fixing this one, and we're happy to present it to you.
We’ve successfully reproduced the bug and implemented a solution that works every time. Say goodbye to Flying and Submarine Rafts!
[previewyoutube][/previewyoutube]
To speed up the release, we're rolling out the fix in two parts. Part I (this one) addresses issues with common objects attached to the raft base (chests, boxes, bird cages, drying racks, beds, tables, stools) and sailing tools (rudder, sail mast, sail, anchor).
[h3]Changelog[/h3]
[expand]
[/expand]
Part II will address fixes related to all the building modules placed on the raft. While we’re confident that we've resolved the sinking/flying raft bug when colliding with attached items, you may still encounter issues when colliding with building modules (such as walls, ceilings, stairs, etc.). Please bear with us until Part II is released for the complete fix.
In the meantime, enjoy the first stage of the fix, and feel free to share your feedback with us!
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam
Hello Survivors!
We have exciting news!
We've identified the root cause of the Flying Raft or Submarine Raft bug, which has disrupted sailing and immersion in EtP. After receiving numerous bug reports and troubleshooting with your help, we're now 100% confident that the issue is fixed. In 2024 we focused mainly on fixing this one, and we're happy to present it to you.
We’ve successfully reproduced the bug and implemented a solution that works every time. Say goodbye to Flying and Submarine Rafts!
[previewyoutube][/previewyoutube]
To speed up the release, we're rolling out the fix in two parts. Part I (this one) addresses issues with common objects attached to the raft base (chests, boxes, bird cages, drying racks, beds, tables, stools) and sailing tools (rudder, sail mast, sail, anchor).
[h3]Changelog[/h3]
[expand]
- Fixed: Freely placed objects sliding or falling off the raft while sailing
- Fixed: Freely placed objects colliding with attached objects, causing the raft to submerge or launch into the air
- Fixed: Rotating rudder handle colliding with other objects, causing the raft to submerge or rocket into the air
- Fixed: Stepping on or jumping onto attached objects, causing the raft to submerge or launch into the air
- Fixed: Walking into or hitting attached objects, causing the raft to submerge or rocket into the air
- Fixed: Walking into or hitting the rudder, sail mast, or sail, causing the raft to submerge or launch into the air
- Fixed: Lowering sails to the ground and colliding with the raft, causing the raft to submerge or rocket into the air
- Fixed: Lowering sails to the ground and colliding with freely placed objects, causing the raft to submerge or rocket into the air
[/expand]
[h3]These fixes may seem straightforward, but identifying and resolving them was a real challenge. Coding complex game mechanics is no easy task, and it took a lot of effort to track down and fix these issues.
We appreciate your patience as we worked through them![/h3]
-- Peter
Part II will address fixes related to all the building modules placed on the raft. While we’re confident that we've resolved the sinking/flying raft bug when colliding with attached items, you may still encounter issues when colliding with building modules (such as walls, ceilings, stairs, etc.). Please bear with us until Part II is released for the complete fix.
In the meantime, enjoy the first stage of the fix, and feel free to share your feedback with us!
We would like to thank you for your support, bug reports and feedback.
Peter,
G4GTeam