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Within the Cosmos News

New Patch - v1.0.3

Hey everyone, I've received many reports that the bandits/ravens mission isn't progressing as expected. I have implemented some fixes to hopefully resolve these issues. This update is a small one, as the main aim was to resolve the mission issues.


  • Fixed Brokenhill Side Mission breaking if the objective is completed before receiving the mission.
  • Ravens leader should now give a keypass for every possible ending.
  • Bandit leader can now be told that he can return to Salton.
  • Resolved issue where holstering/unholstering a weapon would break reloading/firing/missing attachments.


Please let me know how it goes! Thank you for sticking with me through this.

- debdev

New Patch - v1.0.2

Hi everyone! I've continued working through all of the bugs that have been reported across Discord & the Steam bug thread. Today's update (v1.0.2) addresses the issues below:

  • Fixed issue with Raven leader, Carl Notts, displaying incorrect dialogue.
  • Fixed issue that could occur when interacting with lootbars while using a gamepad.
  • Added key rebinding for sprint.
  • Added key rebinding options for quicksave and quickload.
  • Added key rebinding for gun customisation.
  • Added and fixed some side missions across Salton and Chronos.
  • Added more missing VO for certain characters.
  • Polished VO.
  • Implemented missing side mission related to the Enlightened Cadet.
  • Added alternative ways to retrieve the Ravens’ keypass.
  • Fixed issue where players could get stuck on the 'Missions' screen.
  • Refined the UI for the perks screen to more accurately convey the requirements.
  • Fixed bug where melee enemies incorrectly displayed X/Y axis rings on their blade models.
  • Fixed issue where the 'Take All' and 'Close' buttons did not work when looting.
  • Fixed issue where the "Press Key to Bind" screen stayed on screen.
  • Fixed missing feedback for certain actions being unavailable, e.g., unable to enter storage facility door (now displays required information on the door).
  • Fixed issue with fast travel to Chronos resulting in returning to the main menu. Can now properly fast travel.
  • Fixed issue where disassembling only worked on grenades and mines, now works on weapons and armour.
  • Polished vendor inventory and dialogue to properly trigger vendor screens.
  • Fixed texture on the Vicis Corp building to be consistent with the rest of the building in Chronos.
  • Fixed issue in Chronos where a house had an unescapable area after walking up some stairs.
  • Fixed issue in Rose's Lounge where talking to the vendor could freeze the dialogue window.
  • Fixed issue with the general store in Chronos where talking to the shopkeeper would immediately return to gameplay instead of opening the shop menu.
  • Fixed game-breaking issue where opening the quest log could cause the mouse cursor to vanish. Mouse cursor now remains visible on the map screen.
  • Fixed issue where accepting the "In Distress" side quest could lock the dialogue window entirely, preventing mission progression.
  • Fixed issue where killing certain quest givers at the start of the game would allow them to respawn later. They now remain dead.
  • Fixed clipping issue when sliding into vents.
  • Fixed issue where picking up a nitrogen tank still allowed the player to shoot their gun despite not having it equipped.
  • Fixed issue where dropping a nitrogen tank caused it to float mid-air.
  • Added the ability to shoot nitrogen tanks, making them explode.
  • Fixed issue where sneaking up behind an android and using the "Scan" prompt could cause the info window to remain stuck on screen, even after opening other menus.
  • Fixed duplicate perk names in the Stealth perks list, where both were called "Efficient Intrusion" despite being different perks.
  • Fixed issue in the Social perks list where a perk was incorrectly named "Enum_Perks_MAX" instead of its actual name.
  • Fixed issue where, after confronting the traitor, the door back through the same path was locked and required a key. Repeated generator and traitor interactions are no longer possible.
  • Fixed issue where reloading the Avenger assault rifle and swapping to another weapon mid-reload could cause the magazine to get stuck in place, even after switching weapons.
  • Fixed incorrect map locations and naming discrepancies, e.g., Salton incorrectly shown as a cave and travel port labelled as a hangar but inaccessible.
  • Fixed issue where the "Recoil Stabiliser" armour mod did not grant any of the listed resistances when equipped. Also fixed the same issue for all other armour mods with missing resistances.
  • Fixed issue where the Tactical Cloak augment showed as level zero in 'Software' screen despite the character having the augment.
  • Input settings now properly display the correct inputs for each augment.
  • Added more checks to ensure weapons remain equipped during area transitions. (e.g., entering comms centre could cause the weapon to disappear, leaving the player's hands empty.)
  • Fixed issue where boosting a skill over 100 (e.g., by using a skill book) would cause its bonuses (accuracy reduction chance, damage increase, etc.) to drop to 0%. Skills can no longer exceed 100.
  • Fixed issue where the player could crouch or shoot while in the vendor menu/inventory.
  • Added vending machines/kiosks for Armis Tech/Vicis Corp in Pearl City.


There’s still more for me to tackle, and I’ll keep working on it. Thank you for your patience, understanding, and support! ❤️

- debdev

Upcoming Patch - v1.0.2

Hi everyone! I've continued working through all of the bugs that have been reported. I will upload a patch when Steam allows me to. In the meantime, here's a look at the things fixed so far in this upcoming patch.


  • Fixed issue with Raven leader, Carl Notts, displaying incorrect dialogue.
  • Fixed issue that could occur when interacting with lootbars while using a gamepad.
  • Added key rebinding for sprint.
  • Added key rebinding options for quicksave and quickload.
  • Added key rebinding for gun customisation.
  • Added and fixed some side missions across Salton and Chronos.
  • Added more missing VO for certain characters.
  • Polished VO.
  • Implemented missing side mission related to the Enlightened Cadet.
  • Added alternative ways to retrieve the Ravens’ keypass.
  • Fixed issue where players could get stuck on the 'Missions' screen.
  • Refined the UI for the perks screen to more accurately convey the requirements.
  • Fixed bug where melee enemies incorrectly displayed X/Y axis rings on their blade models.
  • Fixed issue where the 'Take All' and 'Close' buttons did not work when looting.
  • Fixed issue where the "Press Key to Bind" screen stayed on screen.
  • Fixed missing feedback for certain actions being unavailable, e.g., unable to enter storage facility door (now displays required information on the door).
  • Fixed issue with fast travel to Chronos resulting in returning to the main menu. Can now properly fast travel.
  • Fixed issue where disassembling only worked on grenades and mines, now works on weapons and armour.
  • Polished vendor inventory and dialogue to properly trigger vendor screens.
  • Fixed texture on the Vicis Corp building to be consistent with the rest of the building in Chronos.
  • Fixed issue in Chronos where a house had an unescapable area after walking up some stairs.
  • Fixed issue in Rose's Lounge where talking to the vendor could freeze the dialogue window.
  • Fixed issue with the general store in Chronos where talking to the shopkeeper would immediately return to gameplay instead of opening the shop menu.
  • Fixed game-breaking issue where opening the quest log could cause the mouse cursor to vanish. Mouse cursor now remains visible on the map screen.
  • Fixed issue where accepting the "In Distress" side quest could lock the dialogue window entirely, preventing mission progression.
  • Fixed issue where killing certain quest givers at the start of the game would allow them to respawn later. They now remain dead.
  • Fixed clipping issue when sliding into vents.
  • Fixed issue where picking up a nitrogen tank still allowed the player to shoot their gun despite not having it equipped.
  • Fixed issue where dropping a nitrogen tank caused it to float mid-air.
  • Added the ability to shoot nitrogen tanks, making them explode.
  • Fixed issue where sneaking up behind an android and using the "Scan" prompt could cause the info window to remain stuck on screen, even after opening other menus.
  • Fixed duplicate perk names in the Stealth perks list, where both were called "Efficient Intrusion" despite being different perks.
  • Fixed issue in the Social perks list where a perk was incorrectly named "Enum_Perks_MAX" instead of its actual name.
  • Fixed issue where, after confronting the traitor, the door back through the same path was locked and required a key. Repeated generator and traitor interactions are no longer possible.
  • Fixed issue where reloading the Avenger assault rifle and swapping to another weapon mid-reload could cause the magazine to get stuck in place, even after switching weapons.
  • Fixed incorrect map locations and naming discrepancies, e.g., Salton incorrectly shown as a cave and travel port labelled as a hangar but inaccessible.
  • Fixed issue where the "Recoil Stabiliser" armour mod did not grant any of the listed resistances when equipped. Also fixed the same issue for all other armour mods with missing resistances.
  • Fixed issue where the Tactical Cloak augment showed as level zero in 'Software' screen despite the character having the augment.
  • Input settings now properly display the correct inputs for each augment.
  • Added more checks to ensure weapons remain equipped during area transitions. (e.g., entering comms centre could cause the weapon to disappear, leaving the player's hands empty.)
  • Fixed issue where boosting a skill over 100 (e.g., by using a skill book) would cause its bonuses (accuracy reduction chance, damage increase, etc.) to drop to 0%. Skills can no longer exceed 100.
  • Fixed issue where the player could crouch or shoot while in the vendor menu/inventory.
  • Added vending machines/kiosks for Armis Tech/Vicis Corp in Pearl City.


By the time the patch launches, this list will have grown, as I am currently continuing to work through all of the bugs. I hope you'll look forward to the next patch!

- debdev

Launch Day Patch - v1.0.1.

28 March 2025 - Launch Day Patch - v1.0.1


Hi everyone! I still can't believe the game has launched! 🎉 Thank you so much for all of your support, your kindness really means the world to me.

Since launch, I’ve received several bug reports and have been working hard to work through them. I just submitted a patch that addresses a bunch of issues. Here’s what’s included:


Fixes & Improvements:
  • Fixed an issue where players could get stuck while looting items.
  • Added missing voice-over (VO) for certain characters.
  • Added missing side missions in Brokenhill, Salton, and Chronos.
  • Fixed several broken side missions.
  • Resolved an issue with certain enemies respawning incorrectly.
  • Added more reactive dialogue and barks for certain characters.
  • Fixed issues with some interior building textures displaying incorrectly.
  • Homes across Berith II and Alios now contain more content.
  • Polished dialogue audio to fix lines that began or ended incorrectly.
  • Fixed a bug where software was not displaying properly.
  • Resolved an issue where gun scopes would not reappear after using the 'CLOAK' augment.
  • Polished hair meshes for certain characters.
  • Added waypoints to several missions.
  • Added vendors in Salton.
  • Fixed issue with dialogue with vendor in Chronos.
  • Fixed issue with the cadet in the cave's dialogue breaking.
  • Fixed issue where the cadet could be spoken to again after being handcuffed.
  • Added Quick Load option (F6).
  • Fixed soft lock issue with the Ravens/Bandits mission.



I truly appreciate your patience, understanding, and support. I’m continuing to work through the remaining bug reports and will keep improving the game with future updates. ❤️ I look forward to continuing to build the game together!

If you'd like to hear about upcoming updates first, the Discord server is the first place to hear about them. Join us to get early info, share feedback, and be part of the growing community!
Click here to join the Discord server!

Upcoming Launch Day Patch - v1.0.1

(Not yet live, will keep updating this list as I fix things)

Hey everyone,
I’ve been hard at work on the first big patch, bringing more content and improvements based on your feedback. This update will add new side missions, enhance interiors, and polish dialogue, while also addressing some key issues with textures, mission waypoints, and enemy respawns.


Fixes & Improvements:

  • Fixed an issue where players could get stuck while looting items.
  • Added missing VO for certain characters.
  • Added missing side missions in Brokenhill, Salton, and Chronos.
  • Fixed some broken side missions.
  • Resolved an issue with certain enemies respawning incorrectly.
  • Added more reactive dialogue and barks for certain characters.
  • Fixed issues with some interior building textures displaying incorrectly.
  • Homes across Berith II and Alios now have more content.
  • Polished dialogue audio to fix lines that began or ended incorrectly.
  • Fixed a bug where software was not displaying properly.
  • Resolved an issue where gun scopes would not reappear after using the 'CLOAK' augment.
  • Polished hair meshes for certain characters.
  • Added waypoints to several missions.



Thank you so so much for your support and patience. Creating a game of this scale is a huge undertaking, and I'm truly relying on your feedback to continue improving this. I’m excited to get this patch out to you soon! I'll keep adding things to the list as I fix them, please keep the reports coming! ❤️