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New Patch - v1.0.2

Hi everyone! I've continued working through all of the bugs that have been reported across Discord & the Steam bug thread. Today's update (v1.0.2) addresses the issues below:

  • Fixed issue with Raven leader, Carl Notts, displaying incorrect dialogue.
  • Fixed issue that could occur when interacting with lootbars while using a gamepad.
  • Added key rebinding for sprint.
  • Added key rebinding options for quicksave and quickload.
  • Added key rebinding for gun customisation.
  • Added and fixed some side missions across Salton and Chronos.
  • Added more missing VO for certain characters.
  • Polished VO.
  • Implemented missing side mission related to the Enlightened Cadet.
  • Added alternative ways to retrieve the Ravens’ keypass.
  • Fixed issue where players could get stuck on the 'Missions' screen.
  • Refined the UI for the perks screen to more accurately convey the requirements.
  • Fixed bug where melee enemies incorrectly displayed X/Y axis rings on their blade models.
  • Fixed issue where the 'Take All' and 'Close' buttons did not work when looting.
  • Fixed issue where the "Press Key to Bind" screen stayed on screen.
  • Fixed missing feedback for certain actions being unavailable, e.g., unable to enter storage facility door (now displays required information on the door).
  • Fixed issue with fast travel to Chronos resulting in returning to the main menu. Can now properly fast travel.
  • Fixed issue where disassembling only worked on grenades and mines, now works on weapons and armour.
  • Polished vendor inventory and dialogue to properly trigger vendor screens.
  • Fixed texture on the Vicis Corp building to be consistent with the rest of the building in Chronos.
  • Fixed issue in Chronos where a house had an unescapable area after walking up some stairs.
  • Fixed issue in Rose's Lounge where talking to the vendor could freeze the dialogue window.
  • Fixed issue with the general store in Chronos where talking to the shopkeeper would immediately return to gameplay instead of opening the shop menu.
  • Fixed game-breaking issue where opening the quest log could cause the mouse cursor to vanish. Mouse cursor now remains visible on the map screen.
  • Fixed issue where accepting the "In Distress" side quest could lock the dialogue window entirely, preventing mission progression.
  • Fixed issue where killing certain quest givers at the start of the game would allow them to respawn later. They now remain dead.
  • Fixed clipping issue when sliding into vents.
  • Fixed issue where picking up a nitrogen tank still allowed the player to shoot their gun despite not having it equipped.
  • Fixed issue where dropping a nitrogen tank caused it to float mid-air.
  • Added the ability to shoot nitrogen tanks, making them explode.
  • Fixed issue where sneaking up behind an android and using the "Scan" prompt could cause the info window to remain stuck on screen, even after opening other menus.
  • Fixed duplicate perk names in the Stealth perks list, where both were called "Efficient Intrusion" despite being different perks.
  • Fixed issue in the Social perks list where a perk was incorrectly named "Enum_Perks_MAX" instead of its actual name.
  • Fixed issue where, after confronting the traitor, the door back through the same path was locked and required a key. Repeated generator and traitor interactions are no longer possible.
  • Fixed issue where reloading the Avenger assault rifle and swapping to another weapon mid-reload could cause the magazine to get stuck in place, even after switching weapons.
  • Fixed incorrect map locations and naming discrepancies, e.g., Salton incorrectly shown as a cave and travel port labelled as a hangar but inaccessible.
  • Fixed issue where the "Recoil Stabiliser" armour mod did not grant any of the listed resistances when equipped. Also fixed the same issue for all other armour mods with missing resistances.
  • Fixed issue where the Tactical Cloak augment showed as level zero in 'Software' screen despite the character having the augment.
  • Input settings now properly display the correct inputs for each augment.
  • Added more checks to ensure weapons remain equipped during area transitions. (e.g., entering comms centre could cause the weapon to disappear, leaving the player's hands empty.)
  • Fixed issue where boosting a skill over 100 (e.g., by using a skill book) would cause its bonuses (accuracy reduction chance, damage increase, etc.) to drop to 0%. Skills can no longer exceed 100.
  • Fixed issue where the player could crouch or shoot while in the vendor menu/inventory.
  • Added vending machines/kiosks for Armis Tech/Vicis Corp in Pearl City.


There’s still more for me to tackle, and I’ll keep working on it. Thank you for your patience, understanding, and support! ❤️

- debdev