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Old World October 2nd Updated Test Build

Test Branch 1.0.74282 Test 2024-10-02

[h2]Design[/h2]
  • Drunk trait now gives -20 opinion to religious and family heads, down from -40
  • Water shrines now give 2 money per water tile in the city instead of 10 per nets improvement (from previous test branch update)
  • Added turn delay to most event options with random traits or relationships


[h2]Programming[/h2]
  • Loading and exiting a team cloud game without changing the game state no longer locks the turn
  • Reimplemented Rally Defense to be more robust for mods
  • Suppressed Modio errors (i.e. Invalid Token) on game start


[h2]UI[/h2]
  • Shrine improvement pings can now be placed even if shrine already exists
  • Characters in mission target lists now sorted by importance
  • Made contact event truce flags more consistent in event options
  • Religion icon now shown on unit production buttons when applicable
  • Simplified religion tooltips


[h2]Bugs Fixed[/h2]
  • Fixed religious improvements being affected by other religions theologies
  • Fixed yield preview overlays getting stuck
  • Fixed ally declared war event trigger
  • Fixed monitor option setting
  • Timeline screen map now only shows city borders that player currently has visibility of. This fixes a bug where unrevealed borders could be shown.
  • Text and event fixes