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Old World March 5th Updated Test Build

[h2]Test Branch 1.0.76691 Test 2025-03-05[/h2]

[h3]Design[/h3]

Launch Offensive changes:
  • Offensive effects do not apply to the leader unit
  • Cannot launch offensive when on cooldown
  • Leader unit goes on new launched offensive cooldown
  • For team games, bonus orders from the offensive go to the unit owners


Other design changes
  • Critical hits on cities are no longer possible
  • Stun is now possible when attacking a unit in a city without any HP left
  • Commander leaders always grant +10XP per turn to all units (previously units had to be idle)
  • Free improvements are now allowed on resource tiles with a generic improvement ping. Placing a free urban improvement on a resource removes the resource without harvesting it
  • Adjusted ambition threshold calculations so a greater variety of ambitions gets offered
  • Events where the AI offers Truce on breaching a city now trigger when the city is captured instead
  • Can no longer build roads and improvements in territory of an ally
  • Water tiles no longer need to be adjacent to land in order to transfer them from one of your cities to another
  • Units that earn XP past the maximum level convert that XP to training
  • Ezana's Evangelist trait only gives new units Christianity/Adept in city where he is governor (Wrath of Gods)


[h3]Programming[/h3]

  • Rendering API change: Linux / Steam Deck now default to Vulkan. Windows supports Vulkan with a command-line switch
  • Epic Mac build now runs natively when run outside of the Epic launcher, i.e. using alternative launcher such as Heroic
  • Improved UI responsiveness when cycling through workers
  • Performance improvements
  • AI combat improvements
  • Improved AI use of Launch Offensive
  • Improved AI order predictions when planning moves
  • AI is more aggressive in moving towards enemy cities when at war
  • AI more likely to place ranged units in forest when defending its territory with a Tactician leader
  • AI fort building now less common
  • AI tries harder to delay using anchored units so that land units don't get stranded
  • AI now less eager to build some wonders that are not very useful (e.g. Jebel Barkal without world religion)
  • Added ALLOW_CITY_CRITICAL_HITS to globalsInt, for use by modders


[h3] UI[/h3]

Setup screen changes:
  • Removed Options Preset dropdown from Simple setup and added Event Level
  • Added Reset Options button to Advanced and MP setup screens
  • Added difficulty mode to Advanced setup screen
  • Simple setup settings are saved separately from advanced setup settings. Going back and forth between Advanced and Simple screens retains only nation and dynasty settings
  • Entering the setup screens with a premade map that restricts nation choices stored in the options file will no longer keep that map choice, to ensure all nations are shown
  • Enabled DLC no longer gets reset every time


Other UI changes:
  • Selected characters now appear in the upper right side of the screen and Ambitions in the upper left
  • Strategic resource icons for unit production shown on city categories when available
  • Temporary unit effects now show the remaining turn count on their icons
  • Changed all happiness/discontent yield displays to use relevant icon instead of signed text
  • Added worker list to tile tooltip when multiple workers are stacked
  • Selecting a character centers the camera on job-relevant city or unit
  • Research UI is now always shown regardless of selection
  • Added reminder for pillaged tiles
  • Added ability to hide improvement tooltips by holding CTRL
  • Timeline now shows map terrain changes over time
  • Timeline now shows current revealed-not-visible state for borders when it is set to show the current turn
  • With a land unit selected, hovering over a water tile in anchor range will show "Must end move on land tile"
  • Network games are now paused automatically when the game is over
  • Cannot surrender a multiplayer game if you are the last player remaining
  • World tile text now shows over city UI
  • Unworked wonders show Requires Worker text with worker selected
  • Right-click toggles tab panel menus off if already open
  • Improved unit strength tooltip text
  • Updated premade map descriptions
  • Removed some of the yield breakdown from the specialist tooltip and added modified total yield
  • Removed line break from event option tooltips that start goals
  • Removed 'New Event in Wizard' button from Event Browser
  • City links that do not open the city screen now pan the camera to the city when clicked (i.e. tribal raid notifications)
  • Starting a game using a parameter string no longer updates the options file with the game's settings
  • Added custom savegame prefix to standalone scenarios
  • Added more promotion and effectUnit information to encyclopedia
  • Updated Shapur's dynasty description to clarify that Strike applies to melee and ship units (Wonders and Dynasties)
  • Plague flies are only shown on units with the Plagued effect. Plague fog effect is confined to city territory (Wrath of Gods)
  • Wildfire visual effect is less extreme (Wrath of Gods)


[h3]Bugs Fixed[/h3]
  • Fixed workers and ships in cities with no defenses not taking damage from attacks
  • Fixed clicks on parts of the UI selecting map elements behind them
  • Fixed Continents map script bug
  • Fixed Caravans being unable to travel through anarchy territory
  • Fixed improvements being repairable inside hostile territory
  • Fixed unit health bars appearing incorrectly for some attack previews
  • Fixed the Ignore Map Nation Starts option not working on some maps
  • Fixed Family Seat founding bonus not showing in the setup screens and in game before player has founded their capital
  • Fixed Road To overlay not updating when changing mouseover tile
  • Fixed flickering issue when hovering over build recommendations on some parts of the screen
  • Fixed bug where AI could still win in some cases when player achieves victory on the same turn
  • Fixed goal threshold bug incorrectly making ambitions invalid
  • Fixed Barbarian Horde MP achievement not working in hotseat
  • Fixed Greek and Assyrian capitol buildings not being shown when adjacent to rivers
  • Fixed Allow Negative Cognomens option appearing when no characters option selected
  • Fixed Free Court Minister encyclopedia entry with null icon
  • Fixed encyclopedia prompt showing on traits with no encyclopedia page
  • Fixed encyclopedia null references
  • Fixed succession law preview tooltip showing wrong law
  • Fixed Courtiers Added stat not increasing when recruiting an existing foreign courtier
  • Fixed Organized tribes not healing
  • Fixed some AI bugs
  • Fixed research UI not updating immediately when yield rates change
  • Fixed Carthage scenarios giving a lower-tier victory than earned if one of the goals was completed indirectly
  • Fixed Calamities causing city sites to become impassable
  • Fixed Flood not displaying correctly in some cases (Wrath of Gods)
  • Fixed Calamity level showing on in-game difficulty mode and game parameters tooltips, if the content is disabled in the current game (Wrath of Gods)
  • Text and event fixes