1.36 Update (Power Plant | Whole Island Power | Future Plans++)
First off, we want to apologize for the delay with this update. Redesigning the entire power plant area and implementing the functionality for powering the entire island was no small task. It’s been a huge undertaking, and we’re thrilled to finally share it with you.
On a more personal note, we also experienced a loss in the a2z family. In October, John Towle—Jay’s stepfather and Jill’s husband—passed away. John was one of the original co-founders of a2z Interactive. Without his support from the beginning, we wouldn’t be where we are today. He’ll be deeply missed, and we appreciate your understanding during what has been a very difficult time for our team.
The past few months have been hectic, to say the least, but we’re so excited for you all to get your hands on this build.
[h3]About This Update[/h3]
This update brings some massive changes to Survive the Nights, and we’ll be honest—our small (and admittedly overworked) team hasn’t been able to test every aspect thoroughly. As always, we appreciate you helping us by reporting any issues you encounter. If (when!) you find bugs, you can report them via the F1 menu in-game or reach out directly in our official Discord.
Power Plant
The original power plant was modeled after a real-world UK power station. While impressive, it was impractical for gameplay. For 1.36, we’ve completely redesigned the area to make it more functional and engaging.
The power plant now features four main structures that need to be activated to restore power to the entire island. Each structure is zombie-infested, so you’ll need to fight your way through to reach the activation consoles.
Powering up!
One of the 4 control panels
[previewyoutube][/previewyoutube]
Full Island Power
Powering the entire island has always been one of our big goals, and we’re thrilled to see it come to life in this update. Island-wide power is now a server configuration setting. By default, servers will start with power active for a set amount of days (4 days by default). Once the power goes out, it’s up to the player base to bring it back online.
Looking ahead, we plan to introduce new features tied to power, such as temperature control, electrical traps, alarm systems, and more. Stay tuned—it’s going to get even more exciting!
Sage Creek
Addersfield almost seems safe
Power plant all lit up
Power!
Who’s paying the electric bills around here?
[h3]What’s the Plan?[/h3]
We plan on hunkering down now and really focusing on quality of life improvements. There are quite a few issues we need to work through to really smooth out the experience. We have most of the core features we wanted in and now it’s time to make everything even better. You can count on us to improve game-play over the coming builds and expand on currently implemented features. Improving everything we’ve added while slowly adding new fleshed out features.
Expand on electrical systems
Expand on weapons
Expand on vehicles
Expand on player models
Expand on STN+ and Workshop
[h3]STN+ Support Store[/h3]
We’re excited to introduce a new way for you to support Survive the Nights—the STN+ Support Store. Many of you have asked for additional ways to contribute to development, and this is our way of offering that while giving something fun in return.
The store is all about cosmetics—items that let you personalize your experience without impacting gameplay. You can subscribe to STN+ to unlock the full bundle of goodies, or pick up individual store bundles at your own pace.
We’ve always approached these kinds of features with a lot of care because we value fairness and transparency in our community. So, we’re keeping it simple: the store is just there if you feel like checking it out. No pressure—your continued support means the world to us! You’ll find the store as a tab in-game.
Thanks for sticking with us on this journey.
Support Store
[h3]Patch Notes - 1.36[/h3]
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive
On a more personal note, we also experienced a loss in the a2z family. In October, John Towle—Jay’s stepfather and Jill’s husband—passed away. John was one of the original co-founders of a2z Interactive. Without his support from the beginning, we wouldn’t be where we are today. He’ll be deeply missed, and we appreciate your understanding during what has been a very difficult time for our team.
The past few months have been hectic, to say the least, but we’re so excited for you all to get your hands on this build.
[h3]About This Update[/h3]
This update brings some massive changes to Survive the Nights, and we’ll be honest—our small (and admittedly overworked) team hasn’t been able to test every aspect thoroughly. As always, we appreciate you helping us by reporting any issues you encounter. If (when!) you find bugs, you can report them via the F1 menu in-game or reach out directly in our official Discord.
Power Plant
The original power plant was modeled after a real-world UK power station. While impressive, it was impractical for gameplay. For 1.36, we’ve completely redesigned the area to make it more functional and engaging.
The power plant now features four main structures that need to be activated to restore power to the entire island. Each structure is zombie-infested, so you’ll need to fight your way through to reach the activation consoles.


[previewyoutube][/previewyoutube]
Full Island Power
Powering the entire island has always been one of our big goals, and we’re thrilled to see it come to life in this update. Island-wide power is now a server configuration setting. By default, servers will start with power active for a set amount of days (4 days by default). Once the power goes out, it’s up to the player base to bring it back online.
Looking ahead, we plan to introduce new features tied to power, such as temperature control, electrical traps, alarm systems, and more. Stay tuned—it’s going to get even more exciting!





[h3]What’s the Plan?[/h3]
We plan on hunkering down now and really focusing on quality of life improvements. There are quite a few issues we need to work through to really smooth out the experience. We have most of the core features we wanted in and now it’s time to make everything even better. You can count on us to improve game-play over the coming builds and expand on currently implemented features. Improving everything we’ve added while slowly adding new fleshed out features.
Expand on electrical systems
- Electrical traps
- House alarms
- Heating systems
- Working stoves
- More lighting in towns and roadways
- Light towers
- Functioning water pumps (water tied to power)
Expand on weapons
- New weapons
- Improved handling
Expand on vehicles
- New vehicles
- Trailers
- Light aircraft!!
Expand on player models
- Character customization
Expand on STN+ and Workshop
- More furniture
- Structure painting
- Holiday lights and decorations
- Proper Steam Workshop implantation
- Working arcade’s with API
[h3]STN+ Support Store[/h3]
We’re excited to introduce a new way for you to support Survive the Nights—the STN+ Support Store. Many of you have asked for additional ways to contribute to development, and this is our way of offering that while giving something fun in return.
The store is all about cosmetics—items that let you personalize your experience without impacting gameplay. You can subscribe to STN+ to unlock the full bundle of goodies, or pick up individual store bundles at your own pace.
We’ve always approached these kinds of features with a lot of care because we value fairness and transparency in our community. So, we’re keeping it simple: the store is just there if you feel like checking it out. No pressure—your continued support means the world to us! You’ll find the store as a tab in-game.
Thanks for sticking with us on this journey.

[h3]Patch Notes - 1.36[/h3]
- Power Plant Rework: Fully redesigned power station POI.
- Island Power System: Activate the power plant to provide power to the entire island.
- New Config Options: Servers now support global power cut-off settings.
- Working Streetlights: Lights up the island once the power is restored.
- Performance Improvements: Optimizations for additional light sources.
- Crafting UI Update: Hovering over recipe names now shows a preview of the resulting item.
- Steam Item Store: Cosmetic items available for purchase.
- STN+ Subscription: Support continued development and gain access to exclusive cosmetics.
[h3]Links[/h3]
Discord: https://discord.gg/survivethenights
Changelog: https://changelog.survivethenights.net
Twitter: https://twitter.com/STNgame
Facebook: https://www.facebook.com/STNgame
YouTube: https://www.youtube.com/a2zinteractive
Website: https://www.survivethenights.net
Merch: https://teespring.com/stores/a2zinteractive