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Survive the Nights News

Hotfix - 1.41.1

[p]We’re releasing a quick hotfix today to our default branch. Please check against the changelog below and report any issues directly to the team in game or via our Discord.

[/p][h3]Patch Notes - Hotfix 1.41.1[/h3]
  • [p]Fix for storage containers causing server crash[/p]
  • [p]World saves folder becoming broken now resolved[/p][p][/p]
[p][/p][h3]Links[/h3][p]Discord[/p][p]Changelog[/p][p]X[/p][p]Facebook[/p][p]YouTube[/p][p]Website[/p][p]Merch[/p]

1.41 (Community Requested Fixes Pt.2, Features & Balance | Watchtowers++)

[p]We’ve been busy cracking along with all the bug reports you guys have provided. Along with bug fixes, we’ve introduced some of your suggestions and things are starting to polish up nicely! Below is a quick run down on just some of what we’ve done. Be sure to check the entire changelog at the bottom of this blog.[/p][p][/p][h3]Party UI[/h3][p]We heard you and we’ve come through in 1.41. We’ve incorporated the party commands right into the player window. You can invite, kick, accept and reject invites etc. right through the player tab now. Check it out below![/p][p][/p][p]Party menu[/p][p][/p][h3]Party (shared ownership)[/h3][p]Players in your party can now more. You can lock and unlock each others vehicles. Party members can open and close each others gates and move traps and barricades.[/p][p][/p][h3]Oldtown Strip Mall Rework[/h3][p]We’ve made some changes to the strip mall area in Oldtown. The original design had 3 builds with dome duplicated shops. We’ve removed one, set the structures back further creating a little parking area in front of the two shops that remain. Adding some proper access to the roof tops along with some fortifications. If you like these changes, which in our opinion are bit more gamey and fun let us know and we’ll continue to tweak the world.[/p][p][/p][p]Oldtown Update 1[/p][p][/p][p]Oldtown update 2[/p][p][/p][p]Oldtown update 3[/p][p][/p][h3]Map Makers in Compass[/h3][p]As per many suggestions, we’ve added more map markers to the compass bar. You will now (when in range) see all of the shops in game on the compass, making getting around a bit easier and more fluid.[/p][p][/p][p][/p][p]More markers in compass (f)[/p][p][/p][h2]Watch Towers[/h2][p]We’ve had tons of requests for adding watchtowers since we introduced free standing walls. With the 1.40 update we introduced gates and in 1.41 you’ll have the first go at watchtowers. We’ll be adding more free placed fortifications in the future and have loved your suggestions so far so feel free to join us and let us know what you want to see.[/p][p][/p][p]Watch towers[/p][p][/p][p]Gap for killing stuff[/p][p][/p][p]Proper defenses[/p][p][/p][h2]Patch Notes - 1.41[/h2][h3]Bug Fixes (High Impact)[/h3]
  • [p]Zombies no longer appear bright-white in the Nazi Zombies scenario.[/p]
  • [p]Glowing-eye color is now standardized across all zombies in the Nazi Zombies scenario.[/p]
  • [p]Flamethrower ammunition no longer displays as “5.56.”[/p]
  • [p]Vehicles no longer drop to the ground when a player walks close to them.[/p]
  • [p]Vehicles no longer continue to power an electric meter after driving away.[/p]
  • [p]The “Trapping Zombie” achievement is awarded only when a bear trap is used.[/p]
  • [p]Picking up a bear trap now correctly frees trapped players and AI.[/p]
  • [p]Fuel can no longer be pumped at gas stations when the breaker or meter is off, even if global power is on.[/p]
  • [p]Window fire traps no longer trigger when objects are placed near windows.[/p]
  • [p]Orange industrial door now has the correct material on its handle.[/p]
  • [p]NEW: Fixed a crash that occurred when the game was paused in true offline mode.[/p]
[hr][/hr][h3]Performance & Persistence[/h3]
  • [p]Container-locking and state synchronization have been improved for more reliable operation and data persistence.[/p]
  • [p]Locked vehicles no longer appear unlocked after reconnecting.[/p]
  • [p]Rested-time progress is now saved between sessions.[/p]
  • [p]Players can now rest their character while logged out; rest gained is based on the comfort level at logout.[/p]
[hr][/hr][h3]UI Enhancements[/h3]
  • [p]Map markers now appear on the compass, with distance-based visibility.[/p]
  • [p]Incorrect gun-store icons have been removed from the map.[/p]
  • [p]Crafting recipe page now allows crafting of multiple items at once.[/p]
  • [p]Crafting dropdown no longer closes between crafts, making cancellation easier.[/p]
  • [p]Typing in the server-list filter now automatically starts a search.[/p]
  • [p]Waypoints hide whenever menus are open, the drone camera is active, or the game is paused in single-player mode.[/p]
  • [p]Interaction UI hides while the map is open or the game is paused in single-player mode.[/p]
  • [p]Multiplayer and Connection settings are greyed out when the Single-player toggle is enabled.[/p]
  • [p]Party functionality is now integrated directly into the player-list view.[/p]
[hr][/hr][h3]Party Features[/h3]
  • [p]Party members can lock and unlock each other’s vehicles.[/p]
  • [p]Party members can open and close one another’s gates.[/p]
  • [p]Party members can move each other’s barricades.[/p]
  • [p]A party is now created automatically when you invite another player.[/p]
[hr][/hr][h3]Gameplay & Balance[/h3]
  • [p]Electricity meters no longer require an extension cord.[/p]
  • [p]Portable generators now require an extension cord.[/p]
  • [p]Chainsaw damage to forts has been reduced.[/p]
[hr][/hr][h3]Building & Construction[/h3]
  • [p]Blueprint-based guard/watchtowers that snap to free-placed wall barricades have been added.[/p]
  • [p]Cement mixers can now be harvested.[/p]
[hr][/hr][h3]Admin Tools & Commands[/h3]
  • [p]A crosshair now appears when you press Shift + Q, allowing precise aim before teleporting.[/p]
  • [p]Teleport behavior for Shift + Q + E has been improved for smoother movement.[/p]
  • [p]Added /build command, which instantly completes all blueprints within the specified radius.[/p]
[hr][/hr][h3]Multiplayer & Networking[/h3]
  • [p]Connecting to a single-player server from outside the local network is no longer possible.[/p]
  • [p]Connection-denied messages no longer return “banned” as the reason.[/p]
[hr][/hr][h3]World & Visual Improvements[/h3]
  • [p]Duplicate strip mall removed from Old Town.[/p]
  • [p]Proper rooftop access added to Old Town strip malls.[/p]
  • [p]Additional detailing added around and atop Old Town strip malls.[/p]
  • [p]Tree removed from the road and bushes/young trees cleared at the strip mall on Terrain 46.[/p]
  • [p]Colliders added to dock-mooring points.[/p]
  • [p]Floating fences and street signs fixed in Blackrock.[/p]
  • [p]Various missing-design areas across the map have been addressed.[/p]
  • [p]Visual quality of branch details improved.[/p]
[p][/p][h3]Links[/h3][p]Discord[/p][p]Changelog[/p][p]X[/p][p]Facebook[/p][p]YouTube[/p][p]Website[/p][p]Merch[/p]

1.40 (Community Requested Fixes, Features & Balance ++)

[p]We had a great week for the player base! Steam gave us the Daily Deal and we’ve introduced a bunch of new players to the community. As many of you may know, we’re a tiny team so you all are our EA testers. We will be rolling out more of these community driven updates and improvements so please be sure to join us on the official Discord. We’re here and we’re listening![/p][p][/p][p]The community has been busy and you all have found some issues and suggested some great ideas. This quick update focuses solely on these changes. Thanks so much for the support, feedback and suggestions! Check the full changelog below to see exactly what we’ve been up to. This blog will showcase just a few of the community improvements.[/p][p][/p][h3]Free Placed Gates[/h3][p]This has been a big request since we introduced free placed fortification walls. Gates will be introduced in 1.40 and allow players to create a more complete barricade system around structures or wherever you would like to use them.[/p][p][/p][p]Gates[/p][p][/p][p][/p][p]Wooden gate in action[/p][p][/p][h3]Pause Screen[/h3][p]1.39 introduced a proper single player, with pausing! However, it was lacking a proper pause screen as some of you mentioned so we’ve added it in this build. Enjoy the solo play and take it at your own pace.[/p][p][/p][p]Single player pause screen[/p][p][/p][p][/p][p]Pause in action[/p][p][/p][h3]Oldtown Cleanup[/h3][p]A lot of our world was designed before vehicles even functioned in the game. Roads in and around towns are cluttered up with trash, which does add to the general post-event vibe but creates a rather annoying driving experience. We’ve spent some time cleaning up Oldtown just a little, just enough to make roads feel easily navigable. If you all like this change we’ll apply it to the entire island.[/p][p][/p][p]Oldtown cleanup[/p][p][/p][h3]Harvest Adjustments[/h3][p]Many of you have requested a bit of harvest balance in the world. We’ve pulled back on interior harvest requirements so you can get to cleaning up structures and properties around them sooner.[/p][p]Many of you requested that we re-add the pool and junked out cars as harvest machines and we have. You’ll need a level 10 harvest to get those suckers out of your way but it’s once again possible![/p][p][/p][p]Pool harvest returns[/p][p][/p][p]Harvest junkers[/p][p][/p][h3]STN+ Free Trial![/h3][p]We introduced STN+ a while back as many in the community wanted to give a little more towards the development of Survive the Nights. This past update expanded the current community and some new players didn’t like that we have a sub/game store. We’ve now introduced a 7-day 100% free trial. If you don’t like the bonus content (ALWAYS COSMETIC) feel free to cancel at any time. For those that have already subscribed to STN+, we thank you for the continued support! All funds go directly to funding development.[/p][p][/p][p]STN Trial[/p][p][/p][h3]Patch Notes - 1.40[/h3][p][/p][p]Community Requested Features[/p]
  • [p]Added free placed barricade gates.[/p]
  • [p]Screen fades to black and white while paused[/p]
  • [p]“PAUSED” text is shown during single player pause[/p]
  • [p]Game UI now hides when paused in single player[/p]
  • [p]Disabled melee punching with right click[/p]
  • [p]Added STN+ free trial/discounts [/p]
  • [p]Added fortress wall gate skin (stn+)[/p]
[p]Community Requested Fixes[/p]
  • [p]Tutorial correctly resetting between play sessions[/p]
  • [p]Newsfeed correctly hidden when pressing the 'tutorial' button[/p]
  • [p]Fix for pink textures in world[/p]
  • [p]Fuel pump extraction at fuel stations fixed[/p]
  • [p]Large plow craftable name fix[/p]
  • [p]Fix for vehicle interactions not working when standing far back[/p]
  • [p]Fix for server running single player breaking when leaving while paused[/p]
  • [p]Global stat incrementation issues fixed. (zombies killed, nights survived)[/p]
  • [p]Fixed nights survived achievements[/p]
  • [p]Fixed zombies killed achievements[/p]
  • [p]Achievement wording fixes.[/p]
  • [p]Fixed roadkill achievement[/p]
  • [p]Removed 'inspect stats' achievement as it no longer useful.[/p]
[p]Community Requested Balance[/p]
  • [p]Balance to harvest/scavenging unlock levels[/p]
  • [p]Brough back harvest/scavenging for large burnt out pickup trucks[/p]
  • [p]Cleanup of road junk in Oldtown (to gauge community opinion)[/p]
[p][/p][h3]Links[/h3][p]Discord[/p][p]Changelog[/p][p]X[/p][p]Facebook[/p][p]YouTube[/p][p]Website[/p][p]Merch[/p][p][/p]

The Zombies vs Vampires Fest is On!

Grab a copy for yourself or a friend at a great price - now through June 2nd! If you have any questions before purchasing, please join our friendly community on discord.

Our latest update [v1.39] includes some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization. Hop on in and check it out.

https://store.steampowered.com/app/541300


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Changelog: https://changelog.survivethenights.net

X: https://x.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive

1.39 (Party System | True Offline Mode | Sewers | Optimization | Fixes++)

Howdy! It’s been a while but we’ve got some great improvements for you all to check out! We’ve been hunkered down and focused on some much needed optimizations and feature requests! We’ve introduced new sewers in Blackrock, true offline mode, a really nice party system and some great fixes and optimization! Below is just a little showcase of a few of our fixes and features in 1.39. Be sure to checkout the changelog at the end of the blog for more details.

Unfortunately, a database increment will be required for this update. However, with version 1.0 just around the corner, this should be one of the last wipes we’ll have to deal with! We’re going to focus heavily on polishing things up for the best possible release coming out of early access!

[h3]Party System[/h3]
Probably the 2nd most requested feature next to real single player. The party system allows players to chat, share XP, it has its own ranks, custom name tags along with friendly-fire blockers! Check out the commands below.

Party commands

Party Chat

[h3]True Offline Mode[/h3]
Single player’s been your #1 request—and it’s finally here.

Full offline mode. Hop into your world-save settings, flip the Single Player toggle to ON (sets single player=true behind the scenes), connect via localhost, and play with zero internet.
Auto-pause. Step away from the keyboard: in single player the whole world freezes—zeds included. Jump back in whenever. (Online worlds still behave exactly as before.)

Heads-up: Steam achievements & stats won’t track while you’re offline; they need a live Steam connection. Also you will need to make at least one connection with internet enabled to authenticate with Steam but after that no more internet needed!


We hope this helps out those that want to play on the go or just don’t have great internet access. If you’re having any issues feel free to shoot a message over to us via Discord.

[h3]Quick Adding[/h3]
A nice quality of life improvement added in 1.39 is quick adding. You can now hold add and remove (+ and -) buttons on all machines to quickly add and remove items! This small detail really helps smooth machine interactions over.

Quick add fire

Quick add fuel/vehicle

[h3]Optimizations and Performance[/h3]
We’ve focused on a lot of optimization here. Sector lag is practically gone, the entire project just seems far more fluid. There have been major performance boosts to the server, world-loading, zombie hordes, startup, vegetation, barricades, DB, power-station load, sound dampening all kinds of really nice polish to push us towards a solid release.

Everyone should see a major improvement to performance across the board. With higher frame rates overall and significantly reduced world loading lag.

We’ve added support for AMD’s FidelityFX Super Resolution 3 (FSR 3), and it’s now the default anti-aliasing mode in the game.

FSR 3 boosts performance by rendering at a lower resolution and upscaling the image to maintain sharpness and detail. At higher settings, it also tends to look cleaner than traditional anti-aliasing, with smoother edges and fewer artifacts—without the same performance cost.
It works on all modern GPU types, not just AMD cards, so everyone can benefit regardless of hardware.

You can still switch to other options in the graphics settings, but FSR 3 offers a solid balance of visuals and performance by default.

[h3]Smoother Driving[/h3]
Another massive improvement is to vehicles and driving mechanics. Players will instantly noticed how much smoother driving around the map feels due to our efforts with optimization. Check out the short video below and enjoy the smoothness! Keep in mind watching the video that JB is driving and his skills are pretty unmatched so don’t be too jealous ;)

[previewyoutube][/previewyoutube]

Along with the far smoother experience when it comes to driving, we have also added the player owner tag on vehicles, so that should make figuring out who’s car is who’s much easier!

Car owner now displayed on the vehicles hover UI

Vehicle fuel usage is also now dynamic, based on engine load. This will allow players to idle vehicles and not worry about running out of fuel so quickly. Obviously you will also use more fuel based on how fast you’re going so take it easy ova hea!

[h3]Fortification Snapping[/h3]
We’ve added fortification placement snapping to free placed fortifications. Making walls and zombie blockers has never been easier, or neater!


Fortification snapping

[h3]Patch Notes - 1.39[/h3]

Bug Fixes
  • Fixed various location-based achievements that weren’t working correctly
  • Fix for rare electrical system errors


Performance Optimisations
  • Major performance optimisations to server
  • Major improvements to the environment loading system to reduce lag spikes
  • Reduced lag when many zombies are active
  • Reduced startup lag spikes
  • Vegetation performance improvements
  • Fixed low FPS caused by barricades
  • Reduced relevancy time for pickups to decrease non-essential overhead
  • Fixes and optimisations to database processes to improve performance and concurrency
  • Potential fix for lag caused by the power station when many players are online
  • Fixed background lag caused by the attribute page when it’s not open
  • Improved sound dampening performance


New Features (Core Gameplay)
  • Added party grouping system with:
    - In-group chat
    - Rank hierarchy (Member, Moderator, Leader)
    - XP sharing among online group members
    - Group member map and name tag visibility
    - Friendly fire protection for grouped players
  • Added dynamic fuel consumption based on engine load
  • Added full offline play support
  • Added full game pausing in offline/single player mode
  • Added hold-down controls to quickly add/remove items from machines and adjust attribute points more efficiently
  • Reviewed and adjusted attribute skill requirements for all harvest points in the game


World Improvements
  • Police station exit door now includes an emergency-only exit (testable in Addersfield)
  • Prison armory exit converted to an electric door with emergency-only exit to prevent re-entry exploits (testable)
  • Harvest machines set to “destroy only” no longer display hover UI (testable on shipping containers)


Building & Crafting
  • Introduced flat-placement mode for barricades
  • Enabled snapping between barricades with automatic rotation
  • Allowed steeper and more flexible placement angles for barricades


UI Enhancements
  • Clarified the difference between player level and attribute skill in the UI
  • Vehicle owner is now displayed in the hover UI for vehicles


STN+
  • Added new log barricade
  • Adjusted blueprint recipes and added new recipe for log barricade


[h3]Links[/h3]
Discord: https://discord.gg/survivethenights

Changelog: https://changelog.survivethenights.net

X: https://x.com/STNgame

Facebook: https://www.facebook.com/STNgame

YouTube: https://www.youtube.com/a2zinteractive

Website: https://www.survivethenights.net

Merch: https://teespring.com/stores/a2zinteractive