
Another patch is ready to roll out Wizards! Today we're releasing another one of our bigger patches which focuses on polishing and improving overall gameplay. Today’s update tidies up some lingering issues NPC aesthetics while also acting on some of the community’s reported suggestions. We've also done a big pass on NPC health and mana regeneration values as well as NPC perception ranges.
Have a look at our notes below while you take a moment to let your game client update and give the servers a moment to come back up with the latest version of the game.
Gameplay Adjustments
- Swapped boars for elk in FTUE quest and made a minor increase in boar spawn rate around starting areas, now rewarding salted boar instead of salted elk
- Adjusted buff rewards of buff towers to be more appropriate based on location and approximate player ability
- Elixir of destruction now provides 2% siege damage, adjusted recipe
- Minor adjustments to dark iron and reinforced iron armor crafting recipes
- Adjusted unstable gem recipe
- Setting farm plot unlock from 1 KP to 2 as originally intended
- Minor tweaks made to phoenix, undead, eagle, bird, abomination, and unicorn loot
- Tweaked item rewards in pink resource rocks, iron rocks, all harvestable world rocks, giant rune crystals, and giant mushrooms
- Re-ordered the bleeding and leech spell modifier hierarchies to improve the craftability of their associated elixirs at their unlock levels
- Flour now crafts on workbench
- Wheat now grows similar to the generic forest plants
- Increased lifespan of mature plants from 48 to 72 hours
- Sickly hearts are now a rare item
- Doubled duration of barkskin and shock armour spells
- Adjusted bloodlust to be 20% more damage and 40% more health
- Adjusted locations of golem spawners
- Decreased raider's stone HP from 2250 to 1200
- Fixes made for some griefable rocks

In addition to the notes above, there was a balance pass done on NPC health and mana regeneration values, as well as their spell mana requirements. The following values represent both the health and mana regeneration values:
- Hare: 1
- Bird: 1
- Deer: 1
- Horse: 1
- Direwolf: 1
- Bear: 2
- Boar: 2
- Sprite: 3
- Skeleton: 3
- Orc Melee: 3
- Undead Melee: 3
- Orc Ranged: 3
- Burning Skeleton: 3
- Undead Ranged: 3
- Undead Caster: 4
- Imp: 4
- Armoured Skeleton: 4
- Dark Soul: 5
- Forest Guardian: 5
- Troll: 5
- Giant Eagle: 5
- Medium Dragon: 6
- Golem: 7
- Abomination: 8
- Unicorn: 9
- Large Dragon: 10
- Phoenix: 11
- Massive Dragon: 12
- Giant Demon: 13
NPC perception ranges were also modified, their changes have been listed as follows in the format: old vision, old hearing, new vision, new hearing:
- Hare: 2750, 3000, 2500, 2500
- Bird: 2000, 1000, 2000, 1000
- Deer: 3500, 3000, 2500, 2500
- Horse: 2500, 2750, 2500, 2250
- Direwolf: 2500, 2000, 2000, 2000
- Bear: 2600, 1850, 1750, 1750
- Boar: 2200, 1500, 1500, 1500
- Sprite: 1750, 1000, 1750, 750
- Skeleton: 1500, 750, 1500, 750
- Orc Melee: 1500, 1200, 1250, 1000
- Undead Melee: 1000, 1500, 750, 1250
- Orc Ranged: 2200, 900, 1750, 750
- Burning Skeleton: 2200, 900, 1750, 750
- Undead Ranged: 1500, 1500, 1000, 1250
- Undead Caster: 1750, 1750, 1500, 1250
- Imp: 1000, 2000, 750, 2000
- Armored Skeleton: 2750, 1250, 2500, 1000
- Dark Soul: 1900, 1500, 1500, 1500
- Forest Guardian: 1500, 1500, 1500, 1500
- Troll: 1250, 1250, 1250, 1250
- Giant Eagle: 5000, 3000, 4000, 2000
- Medium Dragon: 5500, 4000, 3500, 3000
- Golem: 1500, 2000, 1000, 2000
- Abomination: 1200, 1200, 1000, 1000
- Unicorn: 3500, 3500, 3000, 3000
- Large Dragon: 7000, 6000, 5000, 4000
- Phoenix: 5000, 4000, 5000, 5000
- Massive Dragon: 8000, 7000, 6000, 5000
- Giant Demon: 1500, 1500, 1250, 1000

Aesthetic Adjustments
- Cleaned up NPC melee spell effects and animations
- Better transitions now in place for mounted NPC attack animations
- Adjustments made to NPC corpse position offsets
- Adjusted position of safe zone map marker icons to make town travel towers easier to access
- Eliminated underwater horizon light bloom
Technical Changes
Added on screen indicators when players are talking
Player speaking indicator shows on hotbar when open mic is hearing the player's voice
Server browser rows sort correctly while loading in rather than once everything is loaded
Server browser correctly shows a refresh animation and can be stopped
Voice sessions are further differentiated from each other to avoid session conflicts
NPC have dynamic avoidance while in combat to avoid stacking on top of each other
Fixed client crashes
Fixed server crash
Added macro textures to structures for distance aesthetics
Fixed a bug where ambient music could stop and start unexpectedly
Fixed an issue where AI spells would not play audio or impacts
Fixed a world frame when joining single player or listen server games
Fixed an issue where some emitters would appear "stuck" or would not draw at all
Fixed issues with PVP protection
Improved NPC performance in single-player
Voice channels are not joined until the client has finished loading
Fixed an issue where elixir of amnesia would break the knowledge screen
Fixed an issue where the raid notification would break input if another window was open
Guild mates can hit each other, forcing the player to drop the broomstick league ball
Added corpse offsets for grounded corpses
Fixed a crash with the broomstick league ball
Upgraded the game's mature word dictionary to include additional offensive terms
Fixed a bug where single player characters could be stuck attached to the mount if logging off while mounted