Patch Notes - 07/31/2019 - Gameplay Adjustments More

It's time for another patch Wizards!
With this latest update, you'll find that various bugs have been fixed and that we've made further gameplay changes to Citadel with the help of your feedback and support. As always, feel free to share your thoughts and feedback on these changes in our forums. Take a look below to see what has changed with today's update:
Gameplay Changes:
- Increased sickly heart drop rates for abomination mini-boss and in Blood Soul
- Low level players that throne structures with level requirements over 30 will be flagged for PVP
- Increased stone rewards in most quests
- Made changes to encourage NPCs to hunt each other a bit more
- Adjusted spice recipe, now crafts on workbench
- Increased eagle skull drops on giant eagles, added minor chance to drop on birds
- Reduced duration of freezing slowness debuff
- Increased mystical conjurer unicorn blood requirement from 2-5, added sickly heart as requirement, increased item generation time from 2 to 4 hours, increased maximum item storage from 1 to 2, increased mana drain such that a full capacity will generate the maximum 2 items that it can now hold
NOTE: it was always intended that these be difficult to construct and maintain, however the old mana drain values were incredibly underwhelming - Increased restorative values for all vitality vials/flasks/potions
- Doubled hare base health, added new attack which unlocks at level 20
- Increased boar spawn rates in forest, while decreasing wolf spawn rates
- Increased the level differences between daytime NPC spawns versus at night
- Birds can now be tamed but not mounted, minor adjustments to bird spawn levels and loot
- Adjustments to AI-controlled dragon and eagle flight turn-rates in attempt to reduce circling behaviors
- Unicorns now defend owners
- Improved giant eagle peck attack, better flying attack hit rate
- Reduced salted meat requirements in pulled boar sandwich and stuffed bird from 4 to 2
- Reduced dark plasma requirements in level 40 iron armour set by roughly half, swapped blackened iron in as requirement for blue gold for consistency
- Swapped regular wood for frostwood in the Reawakened recipe
- Tweak to rabbit's foot in attempt to provide more 100-value trinkets
- Minor adjustments to undead loot
- Adjusted minimum range of NPC melee attacks to help prevent them from standing on the player
- Increased concentrated storm cooldown from 3s to 4s, increased minimum damage value from 60% to 80% to compensate
- Minor adjustments made to medium dragon loot
- Minor adjustments made to orc loot
- More appropriate rareness tiering of vials/flasks/potions
- Minor rarity tweaks made for some items
Aesthetic Adjustments:
- Material and scale adjustments to make beach/sand stones easier to locate
- Disabled mana generator audio while previewing for building
- Tweaks made to NPC corpse terrain positioning
- Adjusted bottom-right notification materials to make them stand out a bit more
- Cleaned up particle effects on essence transmuter
Technical Fixes:
- Fixed single players being unable to shoot the broomstick league ball
- Essence transmuters should render cheaper
- Armor is now ignored in negative regen calculations (Ward's do a lot more damage in PVP)
- Fixed a bug where the "player speaking" would get stuck if the player was muted
- Fixed an issue with deconstructors not working if a player has had over 32k items in their inventory
- Fixed a client crash related to chain lightning