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Feudums News

Weekend Speed Round & Scheduled Update

[h3]Dear Ladies and Lords of the Realm,[/h3]

If you'd like more consistent, bite-size updates, consider joining our Discord, where I’m more active. You can subscribe to topics you’re interested in through self-assignable roles. Alternatively, sign up for the newsletter - I only send a mail about milestone community polls or major game updates.


[h2]Weekend Speed Round[/h2]

Over the weekend, alongside the normal games, I launched a smaller, test-run game mode with faster-paced action - ticks here are just 40 seconds long, so events move quickly. You’ll still earn extra administrative reserves for inactive periods, so it doesn’t require constant attention.
Give it a try and let me know if you'd like to see this mode stick around!



[h2]The Age of Pretenders - Update[/h2]

Although it was a close contest, it seems that no one has yet managed to overthrow the pretender, meaning House Elliott remains the claimant to the throne. The next round of the Pretender Wars will kick off around mid-next week (after the update - see more below!), giving you another chance to challenge their rule, bring order back to the realm - and claim the rewards.

You can still find a few starting tips in a new, bite-size steam guide here on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353070835


[h2]Update coming next week![/h2]

Soon after the ongoing games conclude (expected Monday afternoon), we'll have a technical break to update both the server and game client. During this time, no new games will start. This update isn't the major feature milestone (that will take more time, but we're getting there!), but it will include more than just bug fixes — it will lay the groundwork for significant new features and also bring new content, primarily focused on economic, military, and diplomatic aspects.

That's it for now, I hope that you appreciate the news. Long live the king! See you in Feudums!

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Pretender Wars

[h3]Dear Ladies and Lords of the Realm,[/h3]

If you'd like more consistent, bite-size updates, consider joining our Discord, where I’m more active. There you can subscribe to topics you’re interested in through self-assignable roles.

Alternatively, sign up for the newsletter - I only send a mail about milestone community polls or major game updates.


Hey everyone! New Pretender Wars round is up - and "unranked" games are also constantly being hosted!

[h3]The Age of Pretenders - Update[/h3]

While there were some timid attempts, it seems that no one managed to challenge the pretender in the first game, so House Elliott remains the pretender to the throne. The next Pretender Wars round has just started, giving you another chance to defeat them and restore order in the realm!

To make the reward a bit more enticing, if someone manages to win one of the Pretender Wars games, they'll not only receive unique heraldry elements but it'll be packed into a "Pretender Bloodline" achievement that will appear on their player profile. Additionally, the active Pretender will always receive a special, highlighted role on our discord server (if they are present there).

You can find a few starting tips in a new, bite-size steam guide here on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353070835

Bannerlords and ladies, to Arms!



[h3]Demo Games[/h3]

We also keep hosting demo games to fine-tune the existing rulebook settings, as well as to explore different scenarios (remember, all game rules are moddable!) based on community feedback and ideas. For everyone aspiring to defeat the pretender, or just wanting to check the game, it is a great place to practice or explore the game's basics!

Since the last demo update, there have been significant changes in both the economic and warfare settings - such as more pronounced differences between levies and mercenary (career soldier) units - and victory conditions for alliances have also been added, among a host of other changes.

Generally speaking, it’s worth checking these games weekly or bi-weekly to see what’s changed and, if you like, provide feedback on them even if the client doesn’t receive an update! Especially if you're a new player or returning after a break, sharing your experience would be a huge help. We're raffling off heraldry elements among those who provide feedback on our discord!

That's it for now, thank you for your time and I hope that you appreciate the news. See you in Feudums!

Join the Noble Houses!newsletter | discord | patreon

Upcoming 4X and grand strategy game Feudums confirms single-player mode

It's been a long time coming, but Civilization 7 finally feels real. We've still got some time to wait for the next installment in Firaxis' defining series, however, so you might be on the lookout for another strategy game to fill the gap. If so, you need to check in with Feudums, a beautiful blend of 4X and grand strategy games. With its in-development build currently available as a free demo on Steam, developer Kalamona Studios confirms that a single-player mode "will happen" as it continues to add features and functionality.


Read the rest of the story...

Devlog: Status Update & More

[h3]Dear Ladies and Lords of the Realm,[/h3]

First thing first, I apologize for the slower pace of updates recently, I've mentioned the reasons for this earlier. If you'd like more consistent, bite-size updates, please consider joining our Discord, where I’m more active. There you can subscribe to topics you’re interested in through self-assignable roles.

Alternatively, sign up for the newsletter - I only send a mail about milestone community polls or major game updates.


Hey everyone! I know I’ve been a bit quieter than last year, but no worries - development is still going strong! We've got some exciting stuff coming up, so let’s dive into what you can look forward to in the next few weeks!

[h2]Demo Games[/h2]
Although the demo doesn’t get updated every time, we keep hosting demo games to fine-tune the existing rulebook settings, as well as to explore different scenarios (remember, all game rules are moddable!) based on community feedback and ideas.

Since the last demo update, there have been significant changes in both the economic and warfare settings - such as more pronounced differences between levies and mercenary (career soldier) units - and victory conditions for alliances have also been added, among a host of other changes.

So it’s worth checking in every few weeks to see what’s changed and, if you like, provide feedback on them even if the client doesn’t receive an update!

[h3]The Age of Pretenders[/h3]

Additionally, starting today, we're launching games where winning the game (and thus defeating the house representing the previous winner (or us) - starting with our community manager in today's freshly started week long game - will earn the victors limited heraldic items. You can win solo, or alongside with someone in an alliance, it's up to you! But remember, you don't only compete with the pretender house...!

These games will be called "Pretender Wars" for now, but you can always check the description of the games for details or keep an eye on our discord. To arms!



[h3]...and next update when?[/h3]

Alright, yes, I'm also planning to update the demo build in early November... or when it's ready™ (I'd rather provide a good experience rather than rushing a deadline, but I'll do my best to deliver without delay).

The update will focus equally on Quality of Life improvements (both bugfixes and UX changes) and on adding new content and features for the economy (including the introduction of rogues in your lands), team play / diplomacy (including ways for more efficient options to fend off raiders and invasions) and warfare... but wait, I don't want to spoil everything. Stay tuned! :)



[h2]Community Poll Results[/h2]
This year, we had two important community polls, and I haven’t shared the results (here) yet. But before we dive into that, a big thank you to everyone for participating!

[h3]Of single player[/h3]

The decision here was clear: an overwhelming majority (85%) of you want to also see single-player content and almost everyone (92%) would pay for it, with about a third of them even willing to pay upfront (such as via crowdfunding). Although I’m a bit puzzled by that remaining 8%, as my friends and family shouldn't account for that many! ;), I'm extremely touched and grateful for the trust of the majority!

(There was also almost an equal split between those who preferred a DLC and those who favored a separate title, but a significantly larger portion of both groups said they didn't mind either option.)

So, single-player will happen!

I already have plans and potential collaborators lined up (some of whom you may recognize from other strategy games), but I can't promise a schedule just yet. Keep an eye on Feudums and community polls if you want to give single player a higher priority!

[h3]Of next Development MIlestone[/h3]

The result for this was already posted on discord, but here's a short recap: the vote ended with a rather unexpected tie between Warfare II and Vassalage.

Since I don’t want you to wait twice as long for the next milestone update as last time, but also don’t want to make an arbitrary, exclusive decision between the two, I’ve decided to cherry-pick parts from both features that can fit into a regular-length milestone update. My plan is to also release some of these in smaller portions in our regular updates, so you don't have to wait too long for the related features. Some bits will already be included in the next regular update.



That's it for now, thank you for your time and I hope that you appreciate the news. See you in Feudums!

Join the Noble Houses!newsletter | discord | patreon

Maintenance

[h2]Update[/h2]

Originally posted by Studios;4520010286981164264
For those who may not have been following on our discord, I am happy to report that the games have resumed. We recently wrapped up a week long game session without any issue, and another one is currently in progress.

The issue was likely caused by several simultaneous bugs introduced in the cloud services and infrastructure we use, but these have been resolved. To be safe, we've added some extra logging and monitoring to react more quickly if anything similar happens again.

Thank you for your patience!


[h3]Original Post[/h3]

Dear rulers and aspirants,

Unfortunately, it appears that with the latest update or the configuration changes executed simultaneously, we have caused a significant problem on the server, which has led to issues with the stability of game sessions. As a result, I need to suspend game launches for hopefully just a few days to investigate and resolve the issue.

I apologize for the inconvenience and I understand this is a disservice to our players - to you - but unfortunately, such accidents, and that it takes some time to realize and resolve these issues, are part of part-time indie game development and the pre-early access state. Fortunately, this is the first such instance since our Steam debut, and I don't intend to make a habit of it.

Therefore, I kindly ask for your understanding in this situation. We'll try to be as quick with a solution as possible.

As soon as it is over, alerts for new game sessions will be posted on our community discord.
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