Rec Room UPDATE - the "Hands-On" edition
[h2]Rooms 2.0[/h2]
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
- The Link Button and Creator Feedback Buttons are now available!
- Improved the reliability of inventory item transactions.
- Fixed the bug where Dialogue UI does not work properly with Room Reset.
- We adjusted the hand animations on VR and screen mode for full-body avatars. Opening and closing your hands in VR should now feel less "sticky." Jumping, climbing, and prone hand positions now look more like you would expect. Have fun with your new clean hands!!!
- Adjusted foot animations to be more grounded when idle and turning in place.
- We eliminated the ability to mute other players while on a junior account, since juniors aren't able to hear other players anyways.This saves some memory and also clutter from your UI!
- Added a fix for blocky avatars on Quest 2. Avatars were incorrectly being selected for low quality settings.
- Added a fix for the holotar projector momentarily displaying the previous holotar recording when multiple holotar recordings are assigned in succession to a single projector. Clarence won't randomly appear in other storefronts anymore,
Press F to pay respek :,(
- Fixed a bug that prevented the 'Split Shapes' button from working in Costume Dummy props.
- Fixed room settings UI appearing to allow changes incorrectly.
- Fixed a bug that made it hard to grab or put objects in your backpack.
- Helmet hair now works for the Skeletor Hood and S. Hoods
- Removed some unused textures in \^Park.
- Fixed a bug where Undo and Redo after creating a new Studio Object prefab could result in incorrect room save states.
- Improved Studio Function UI to handle cases where changing the method call target can preserve which method is called.
- Ended our experiment with
. Now you should have a visible shadow when using the bean avatar to help you navigate the world!
- We're testing variations of the room chat bubble visuals again. This time, the new look should still remain visible and clear to read. Let us know what you think!
- We're testing variations of a new feature where tapping players opens a
with a few quick options instead of going directly to their profile in the watch.
- We're trying out a few more variations around the Picture-in-Picture view of your avatar, including layout/icon adjustments and making the resolution higher again on certain graphics settings.
- We will be testing a new "Across Room Voice Chat" feature in the future, which will allow you to speak with members of your party while in a different room. Look out for notes about it soon!
Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.