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Rec Room News

Rec Room PATCH - the "Last of the Year" Edition

[h2]TLDR[/h2]
  • Some avatar body updates, bug fixes, and a small movement update... plus toes!
  • We added beacons so you can now ping locations and communicate even quicker.
  • Winter Wonderland is here! Celebrate the holiday season with us in \^WinterWonderland.
  • This is our last update of the year! Thanks for being part of our community, this has been an amazing year and it's all because of you. Happy holidays and we'll be right back here with updates in a few weeks!
[h2]Avatars[/h2]
  • Improvements to existing culling groups and new avatar body models: futureproofing for new culling groups, improved hand deformation for bean avatars, and even toes for full body avatars!
  • Bean avatars can now try on pants and shoes in the watch store!
  • Your new bean avatar found its balance and now stands up straight!
  • The new bean also got some small updates to animations while moving around.
  • You'll now slide in the direction you're moving, instead of being based on your input.
  • Fixed a bug where the bottom half of a specific eye type could begin clipping through part of your mouth. Yucka.
[h2]Rooms 2[/h2]
  • Fixed an issue where frozen props inside a container could prevent you from using the Move, Rotate, Scale, Manipulate, or Delete tools on it
  • You can now delete frozen objects using the advanced creation mode hierarchy!
[h2]General Improvements & Bug Fixes[/h2]
  • VR players' beacon game is on point! No, literally - next time you're in a party or on a team in an RRO, point and press your controller's main trigger. You'll drop a beacon at the location the laser beam touches!
  • Added quick chat for everyone!
  • Changed the mobile app icon to something a little more chill.
  • Added a new volume slider to the Audio settings page that controls the volume of Party Voice Calls separately from other Room voices.
  • You will now open straight to party chat if you open chat and are in a party. Makes sense, right?
  • Added better visibility for rooms that require a version update.
  • The reaction wheel is now even snappier!
  • Fixed a bug where the "Join Room" button could be disabled if you canceled inviting friends to join a room with you.
  • Fixed a bug that prevented players from talking in Party Voice Call during loading screens.
  • Fixed a bug where unowned items are unlocked when entering the portfolio of another player who wears those items.
  • Fixed a bug where players with a large number of owned Avatar Items could not access said owned items.
  • Fixed "nada, no rooms found" overlapping room search results when browsing by category.
  • Fixed a bug that was causing the title screen to skip over the 'new account' page.
  • Updated UI Elements in the Influencer Support Code flow. Also fixed a typo.
  • Fixed an issue where players would crash when browsing carousels in the store.
  • Updated meetup code UI.
  • Now players with all room roles have access to view the Permissions tab in room settings!
  • Removed the cause of StackOverflow when multi-selecting with a dropdown in RRStudio.
[h2]Rec Room Studio[/h2]
  • You can now configure mood chips!
[h2]Experiments[/h2]

  • On Screens, we have released an experiment which improves the Place feature in several ways:

  • The object will now be maintained on the player Y axis when moved up and down.

  • There's now a yellow outline indicating if the object is overlapping with other collisions in the world while being placed.

  • Updates to the visual appearance of room cards across the pages of the Watch to show a "new" tag for rooms first published in the last month.
  • Starting an experiment that adds a new "Best Popular Match" card to the Rooms Search page to allow players to go to a room related to their search that is most likely to have other players to play with.
  • Some players will now be able to find events in the play menu!
  • Experiment to add a new feedback survey at the end of Party Voice Calls.
  • Adding a banner to shoes/bottoms tabs for experiment and design feedback.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the new Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "The Big One" Edition

[h2]TLDR[/h2]
  • Crescendo will be available on Mobile and Quest very soon!
  • Double shot is back!
  • A bajillion new chips (widdewawy) and a Smart Circuits recommendation system!
  • Bonky's Inferno is now available to play and to copy!
  • This is our first Major Update and first update on Nintendo Switch(tm), we've added some performance-improving fixes. Try them out and say hi to all our new friends!
[h2]Avatars (featuring special guest, Locomotion!)[/h2]
  • You can finally adjust the hat position of all of your favorite hats with Full Body Avatars! As part of this update, we also fixed the bug so you can "Use Legacy Position" once again for Full Body Avatars (and eventually for the floating bean) ;)
  • We increased the ranges for your mouth, eyes and nose placement for even more customization!
  • Tweaked the way upgraded bean eyes are mapped from classic bean outfits.
  • We've been having an issue with blue Full Body items, which have been fixed. Now you'll no longer be blue (da ba dee da ba di)
  • Fixed the reflection on the S.glitch Astronaut helmet.
  • New locomotion chips: Player Get Is Standing, Request Balance Animation, Player Get Is Balancing, Local Player Set Animation Param Balance, and Request Stop Avatar Locomotion Animation
  • New locomotion events: On Stand Stopped, On Slide Stopped, On Balancing Started, On Balancing Stopped
  • Fixed animation issue when modifying steering values and using FBA in third-person.
  • Request Slide now has a Min Duration so you can change how long slides last. It also supports infinite slides and changing the request parameters via a second request while sliding.
[h2]Circuits[/h2]
  • Added MakerPen Smart Circuits, a dialog accessible from the Connect Tool that recommends certain chips based on the port you drag from. A search bar is also available to find specific chips from the chip library without having to access the Maker Pen palette.
  • Added the ability to double-select a line in the logging console and teleport to the source chip.
  • Added search bars to more config menus for various nodes.
  • Added "Max Speed" and "Acceleration Duration" ports to the Locomotion Request Wall Climb Start chip, which allows you to control how quickly players climb! Ascend (or descend) to new heights more quickly!
  • Added a new Vector3 Angle node which calculates the angle between two Vector3s.
  • Added the Vector3 Mask chip, which lets you keep or zero out values by dimension in a Vector3.
  • Added the FormatValue chip! You can now use C# format operators to format integer, float, and string values!
  • Added New Outfit Tag chips, Player Get Equipped Avatar Item Tags and Player Outfit Slot Flag Constant! We'll have a developer blog on how to use these coming soon on rec.net!
  • Added a new Vertical Cylinder Contains Point chip, it checks whether a given point is inside a Vertical Cylinder or not.
  • Added a new AABB Contains Point chip, which checks whether a given point is inside an Axis-Aligned Bounding Box (AABB) or not.
  • Added a new If Is Valid chip that combines the "If" and "Is Valid" chips, making it easier and more convenient to check if something is valid. We used it on ourselves - it said Valid B)
  • Added Player Left/Right Hand Is Closed chips to detect if a player's hand is closed in circuits.
  • Added a CV2 chip to get a Room Offer by Name.
  • Added a new chip in beta that lets you adjust the field-of-view (FOV)! Friendly reminder that this chip is currently in beta and the limits for the chip may change as we tune things!
  • Added Closest Point On Line Segment & Closest Point On Line, Audio Player Get Current Volume, and Player Get Is AFK chips in beta.
  • Rounded out our rounding chipset with a couple of new entries: Round To Decimal Place and Truncate To Decimal Place.
  • Fixed a bug where you could get stuck for a very long time "waiting for a Circuits snapshot," and therefore couldn't edit Circuits in a room.
  • Fixed the
    Go To Room
    chip not working when the target is not the local player.
  • Fixed the Bug where the Equipment Slot Emphasize chip could fail if executed too quickly.
  • Fixed a bug that caused Room corruption after changing the type of a Data Table column when there were chips that referenced that column in the room.
[h2]Rooms 2[/h2]
  • Fixed a bug where VR players would sometimes be sent to their dorm when saving the room. You wouldn't believe us if we told you what the problem was. Seriously.
  • Fixed a bug which could cause large objects to rotate a little bit after a Room was saved. We think this bug may have friends... keep your eyes peeled and let us know if you see similar behavior!
  • Fixed a bug that would sometimes cause objects to fly all over the place when a Room was loaded. We informed Facilities - they assure us that they've bolted everything down.
  • Replicator Returned Objects and Target Objects will no longer be included in results from tag query chips (ie Get First With Tag, Get All With Tag).

  • R2 Beta Blocker Bug Fixes

  • Editing now works on Animation gizmos.
  • The Numeric field with +/- buttons now has correct icons.

  • Added type filtering to property list in Event Definition.

  • Fixed a bug where different people wouldn't agree on the scale of small objects. How small is 'small', really? Well, now you'll be able to see for sure!
  • Fixed an error where inventions with chips in R2 could not be selected.
  • Fixed a bug where shapes would sometimes appear with the wrong scale when joining a Room.
  • Fixed inconsistent scaling behavior when scaling multiple shapes simultaneously.
  • Improved tube scaling behavior to be more consistent.
  • Fixed a bug where the Projectile Launcher couldn't hit players.
  • Fixed an issue where Room Sun Modify's Blend Time input wouldn't work.
[h2]General Improvements & Bug Fixes[/h2]

  • Crescendo will soon be available on Mobile and Quest platforms! (Yes, we also fixed a few things on the Switch version too!)

  • Added occlusion culling, and optimized lighting for mobile. Yay, more frames!
  • Fixed a bug where the mirror kept shooting every second once fired. Everybody knows that the boss fight was too easy, right?
  • Re-added the Dracula bat animation. Now you know who's who.

  • Fixed an issue in Garden of Sorrows where the whip would not work in a specific spot.

  • Double Shot has returned for the bow!!! We worked on a fix for the longbow to allow Double Shot while still preventing infinite shot and have added it back. Shoutout to Boethiah for helping us bring this back and helping us get it right. Note that RecRoyale still won't have Double Shot, like always.
  • Added "Place", a new way to interact with objects! Now you can pick up and place objects with precision on screens, instead of dropping or yeeting them across the room.
  • Added a new option to choose if other players in the Room are muted and/or if you are muted to them while in a Voice Call.
  • The Voice Call icon in player nametags now changes to indicate if they are in your call or not, as opposed to just any call.
  • Some of the RRO rooms would cause an full body avatar or upgraded bean to look like it was animating at double speed on Nintendo Switch(tm). It did look pretty funny, but if you're reading this it's already been patched.
  • The addressable world is now 2 millimeters smaller in every direction. Reductio ad absurdum, the Roomiverse is a singularity in 16 million years (a few hundred millennia).
  • Adjusted the language of the notice you'd get regarding RR+ already being on another Rec Room account.
  • Fixed an issue accepting game invites from your phone's notification screen.
  • Fixed some jitters while using Share Camera selfie on Screens, and performance issues when using the Share Camera's settings.
  • Fixed a bug where the Manipulate Tool would scale both ends of a shape if the anchor setting was turned on.
  • Fixed an issue some players had when leaving R1 Rooms with spotlights.
  • Fixed an issue where Circuits were breaking spawner gadgets.
  • Fixed a bug that made it so the bow and goblin wand could be grabbed off center when passing between hands.
  • Fixed an issue where VR players could not reposition items when passing between hands. Enjoy your new Extendo arms!
  • Fixed several issues with viewing other players' outfit items on their profile page.
[h2]Rec Room Studio[/h2]
  • Added support for cloning RRS Rooms!
  • The new Material Conversion window assists you in converting third-party materials to render properly in Rec Room.
  • Added a dropdown menu to select age range settings for your Room.
  • Fixed an issue where Terrain with details (e.g. trees) would render those details in magenta when played in Rec Room.
[h2]Experiments[/h2]
  • We're trying out different tunings for the distance and volume at which voice calls activate. Let us know what you think!
  • Started an experiment that will autofocus the search bar when you navigate to the player search page to allow immediate typing.
  • Started an experiment where new users will see the categories page on the bulletin board in their dorm after completing orientation, or until they click the "show me all rooms!" button.

Please see here for convenient links to controls, tutorials, comfort options, news, and more:https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the new Creator Forum here: https://forum.rec.net/

Rec Room PATCH - the "Little Wonders" Edition

[h2]Beacons[/h2]

  • Have you ever needed to point something out to a friend, or ping strategic points in Paintball? Beacons are now the answer! Beacons are only visible to members of your party and/or team. Double-tap the screen on mobile, double-press the right bumper on controllers, or middle-click on PC while playing in a Party or Team to use beacons! All non-VR players have access to this feature right now, and VR access is coming soon!


[h2]General Improvements & Bug Fixes[/h2]

  • For VR players using grid snapping, twisting your arm while you're drawing a ribbon or tube no longer twists them, removing those strange twists and turns of shapes that randomly showed up.
  • Fixed an issue some players were having when accepting game invites from their phone's notification screen.
  • Fixed a bug that required you to reselect a player to gift when gifting through someone's wishlist.
  • Fixed a bug where room instances might become unjoinable if you edited a bunch of Circuits.
  • Fix a bug where unowned items are unlocked when entering the portfolio of another player who wears those items.


[h2]Mobile Home[/h2]

  • Enabled Landscape Mode for Mobile Home
  • Added better indicators of Rooms that require a version update.


[h2]Experiments[/h2]

  • Previously, we experimented with providing a feature to precisely Place Rooms 1.0 shapes set to Decoration or Environment on Screens. Now, we’re continuing that experiment with other objects that have physics like weapons, food, dodgeballs, etc. Thanks to all the great feedback so far we’ve been continuing to iterate on this feature, so please continue to let us know what you think!
  • We’ll soon be experimenting with controller controls on the watch menu. You will be able to use the L and R shoulder buttons to highlight the desired tab, then wait a second for the page to switch over. Let us know what you think!


Please see here for convenient links to controls, tutorials, comfort options, news, and more:
https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the new Creator Forum here: https://forum.rec.net/

Rec Room PATCH - the "Place Precisely" Edition

[h2]General Improvements & Bug Fixes[/h2]
  • Added "Place", a new way to interact with objects! Now you can pick up and place objects with precision on screens, instead of dropping or yeeting them across the room.
  • Fixed an issue with notifications disappearing once you've interacted with them. We're busting ghost (notifications) this spooky season B)
  • We fixed an issue with the FBA version of the Dirt Bike Chest Protector - should show up the correct color now!
  • Fixed several issues with viewing players' outfits on their profile page.
  • Even faster MakerPen load times.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Updated Update" Edition

[h2]TLDR[/h2]
  • No more double invites! You won't be asked to invite friends who are already in the room you're going to.
  • Gave some TLC to slide and teleport animations for FBA and Upgraded Bean.
  • Fixed some issues with broken Data Table UI, Customize Anywhere, and chip culling performance.
  • Added support for cloning RRS Rooms!
[h2]Avatars[/h2]
  • We heard your feedback and gave some love to our slide and teleport animations on both Full Body and Upgraded Bean Avatars. We hope this helps level the playing field for PvP games!
  • Customize Anywhere is now a tab in the Watch.
  • Fixed a bug where the Customize Anywhere button wouldn't take you to the Customize Anywhere page.
[h2]General Improvements & Bug Fixes[/h2]
  • Fixed an issue where a broken UI was preventing Data Tables from being viewed or edited.
  • Fixed an issue where the "back" arrow wouldn't appear on Watch store carousels.
  • Fixed certain item lists not updating.
  • Added search bars to more config menus for various nodes.
  • Players will no longer be asked to invite online friends who are already in the room they're going to.
  • Improvements to chip culling performance.
[h2]Rec Room Studio[/h2]
  • We've now added support for cloning RRS Rooms! Users will first have to confirm they own the right to use all assets within their room for it to be cloneable, then you'll be able to share your creations with everyone.
[h2]Experiments[/h2]
  • Started an experiment with audio settings where the microphone is turned off by default on new accounts and we're testing a variety of UI changes to let the player know their microphone is muted.
  • Rolling out a more performant chat experience to some players.

Please see here for convenient links to controls, tutorials, comfort options, etc.:https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.