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In The Shadows v.1.1 Remastered + New Localization

It's been two years already! For In The Shadows anniversary I am happy to release an update that will bring some polish, fix a lot of bug and make the game now playable in 5 new languages!

You can now play In The Shadows in Simplified Chinese, Japanese, Korean, Spanish and Russian! The game is also available in English and French.



I Hope you enjoy this update, lots of little tweaks have been made here and there, new animations, new sound fx, almost every level have been revised in some way!

Here is a list of the important things in the change log for those interested:

Fixes
  • Fixed falling through platform while climbing ladder and moving left or right at the top
  • Fixed some levels name missing
  • Fixed gamepad buttons work for axies now
  • Fixed menu 'jump' from soundfx to occlusion (invisible menu option)
  • Fixed now remember custom gamepad selection if gamepad detected on game start
  • Fixed custom keyboard/gamepad mapping save properly and apply right away, no restart needed
  • Fixed sometimes getting stuck outside of the level in gravity flip levels
  • Fixed back button showing wrong button icon in menus
  • Fixed the player normalmap flip issue, light hits the player properly when facing left
  • Fixed Fade in/out from black/white, much smoother now
  • Fixed gravity flip level, crate getting stuck on ceilling
  • Fixed 16:10 ratio screen, tiles missing vertically in some levels (outside level boundary)


Tweaks & New Features
  • Added localization in Korean, Japanese, Spanish, Portuguese, Simplified Chinese
  • Changed better highlight on drawing in world map (now with contour highlight + light)
  • Added hud for current status of stars collected and secrets found, info in hubs
  • Better macOS Gamepad support
  • Better death animation (small pause then fade out)
  • Player death now flickers, pulse, when respawned with temporary invincibility
  • Falling in holes and touching vapor still kills you tho, even when in temprary invincibility
  • Added 2560x1440 screen resolution support
  • Added some visual clues (wires) in a bunch of levels to help players a little
  • Added some clues in first house. Too many players missed secrets
  • Made kickstarter secret room more interesting to find, new secret
  • Intro music on title screen start properly
  • Added some sound effects here and there
  • Tweaked painted cube fade out visual
  • Added lots of little visual tweaks to environement, animations, to make it feel more alive
  • Music fades out when leaving level, on loading screen, instead of abrupt stop
  • Sound effects fade out as well now
  • Tweaked some dialogs slightly.
  • The build is now 64bit on all platform, dropping support for 32bit
  • Better Load game menu, shows an image of the level in background when selecting save slot

If you have any issues, feel free to comment on the community forum or contact me at:
[email protected]

Nicolas