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  3. Update 6 - Gameplay and combat fixes

Update 6 - Gameplay and combat fixes

Hi everyone!
1.06 has been now pushed to the beta (dev) branch.
Incase you missed the discussion post I made, I will now be uploading dev builds every Saturday (afternoon/evening) London time instead of Friday.

Developer branch
As reminder,
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

Changelist
  • Tweaked - Forest Combat Map
  • Add - Added faction icons to the Combat loading screen
  • Fixed - Disables camera scrolling when the Combat UI is active
  • Fixed - Removes the Hover UI over units when Combat UI is active
  • Tweaked - Ability UI
  • Tweaked - Ability UI extra information
  • Fixed - Fixed search ranges for Combat units
  • Fixed - Fixed Game not ending if the player is destroyed with other factions alive
  • Fixed - Fixed the game ending when a player unit died but the base is stil alive
  • Fixed - Fixed Trading offer refusal UI
  • Added - Upkeep
  • Added - Marketplace levels affects Trading offers
  • Tweaked - The Security room increases Defence aswell as Current Health


Known bugs

If you find issues please let me know via the form :)

The Next Build
For 1.07 and the coming week I will still be looking continuing to look into combat and the transition between World and Combat levels. I will also be making those levels look abit more fleshed out and polished!

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!