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OPEN BETA - patch notes for 30/01/2025

Hello everyone!

We're now at the end of January and after some patching and experimentation earlier this month, it's time to move forward!
Today we begin the first open beta for the incoming community update for Northgard, focus on answering many feedback shared those past years!
[hr][/hr]
Community Update beta part 1
v3.6.54.41027-public-beta

Entering the year 2025 and the 8th year of development post-release of Northgard, we want to start by taking some time to address community requests.

Those changes will be added to the open-beta progressively and evolve based on community feedback.
We start with 2 main focuses this week : The PvP experience and Military balancing.


[h2]Quality of Life[/h2][hr][/hr]
[expand][h3]General[/h3]
  • It is now possible to transform a specialized worker back into a villager by assigning it to build or repair a building.

[h3]Pvp[/h3]
  • 2v2 mode is available for Quick and Ranked games
  • New pick system for 3v3 and 2v2
    • In Quick and Ranked team games, players will now have to select their clans one after another, in order to allow each team to see the strategy of their opponents, and react accordingly and suppress the problem of last-second picking.
  • New blind system for FFA and Duel
    • Following the same idea, clans picked in Quick and Ranked games in Duel and FFA modes will not be displayed to opponent players in the lobby, to avoid the same problems
[/expand]

[h2]Balancing[/h2][hr][/hr]
[h3]Military Units and Camps[/h3]

As many players have reported, Legion Military Path is currently not as interesting as the other two, and requires a complete rework. We want to take this opportunity to also shake-up a bit the overall military meta, to make diverse armies a viable option, as well as reinforcing the power triangle as it was originally intended.
Warriors > Shield-Bearers > Axe-Throwers > Warriors

As the two main points preventing multi-units armies to be viable currently are the investment represented in forging a unit, and upgrading camps associated with this unit, we are proposing those changes:


[expand]Military Camps

[expand]
  • All Military Camps upgrade bonus are now a flat stat bonuses, rather than an gain in % (except for attack-speed)
  • Those bonuses now impact the stats of ALL military units of the clan, and not just the type associated with the camp.
    • For example - Upgrading a Shield Camp increases the Defense of Warriors and Axe-Throwers, while upgrading and Axe Camp increases the Attack Power of Shield-Beares and Warriors as well
[/expand]

Warriors

Warriors currently feel like the “default” military unit, as they are useful in most if not all situations, and have advantages against both other units with their military forge. The charge allows them to reach the Axe-Throwers quickly, and the Armor-breaking impact also makes them a great counter to Shields.

In the meantime, before they are forged, they do not have any natural advantage against Shields, and are in fact stronger against Axe-throwers, which is not supposed to be the case.

So we’re introducing those changes:


[expand]
  • Warriors now have a native passive ability, allowing them to ignore 25% of the Defense of their target.
  • Warriors forge no longer gives them a charge ability.
  • Warriors forge armor-breaking ability now also reduces the target Projectile Resistance.
[/expand]

Shield Bearers

Shield-Bearers already DO have a natural advantage against Axe-Throwers, but their forge do not reinforce this superiority as much as it could.
That’s why we want to transfer the charge ability from the Warriors to the Shields, as it makes more sense for us to have Shield-Bearers charge enemy Axe-throwers to limit how much distant attack they’re taking.

This change also reinforces the overall utility of shields as tanks, as once forged, they will now naturally charge to be the first in contact with enemy units, making combos like Shields and Axe-throwers naturally more efficient while requiring way less micro.


[expand]
  • Shield-Bearers forge now unlock a charge ability (while also keeping the previous defensive effect)
[/expand][/expand]

[h3]Military Path: Legion[/h3]

To support all of those other changes, we wanted to rework the Legion Military Path to not be about supporting big armies, but about supporting multi-units armies instead.

[expand]Level 1 - Weapons rack
  • All military forges are free.
  • You generate Military XP based on your Max Warband (max: +10).
Level 2 - Tactical Formation
  • Military units recruitment costs only increase based on the number of units of the same type already recruited.
Level 3 - Polyvalent Training
  • Once a Military Camp is upgraded, the other camps in the zone are 50% cheaper to upgrade as well.
Level 4 - Bloodbath (unchanged)[/expand]

[h3]Known Issues[/h3]

[expand]
  • UI - Upgrading a warrior camp will not display the 5% earned on unit UI
[/expand]
[hr][/hr]
[h3]join the open beta and help us shape the Community Update![/h3]
To not affect the game, the following changes are available in the Public beta branch! You will be able to test them and send us feedback before it reach the actual game next week.

↓How to join the public beta branch↓

[expand]
If you want to test those features,

[/expand]

How will the beta work?
As always, we have opened some channels on Discord and Steam for you to share your feedback. Starting tomorrow, we will ask questions in those places to receive your constructive feedbacks on those points! An open feedback thread will also be created for us to receive your more generic feedback. Be sure to be constructive in those as well and to not start debates with other feedbacks.

Steam discussion | Discord


https://store.steampowered.com/app/466560/Northgard/
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Northgard join the Myths and Legends sale

Ohoï Viking!

Northgard and its expansions are part of the Myths and Legends sales!
For the occasion, the base game is 75% off its original price!


[hr][/hr][h2]Get the base game at 75% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Patch notes for 24/01/2025

v.3.6.51.40992

[h2]Bugfixes[/h2][hr][/hr]
  • Bifrost -
    • Fixed objectives being duplicated when a player reconnect to a game
    • Fixed turtle Warchief not decreasing the cost for upgrading a tower
    • Fixed lore Veiled Threats not working for clan other than the Wolf
  • Conquest -
    • Fixed No Gods no Masters issue with lore unlock
    • Fixed event in Cataclysm mission
  • Turtle -
    • Fixed crash when selecting a caravan of a Turtle player that lost the game
    • Fixed players being able to change the production of an enemy caravan
    • Fixed villager/worker running slowly when garrison is activated
  • Misc.
    • Story mode - Fixed happiness gain when doing great trade route
    • Text - Fixed text for first bonus in Leadership and Guardian military path
    • Snake - Fixed end game stuck if victory/defeat occurs when selecting a lore in stolen lore


[h2]Known Issues[/h2][hr][/hr]
  • Missing localisation
  • Possible crash when launching ranked (you can fix the issue on your side by following this process
  • Previous known issues not mentioned in bugfixes


https://store.steampowered.com/app/466560/Northgard/
[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Northgard at the RTS-Fest

Ohoï Viking!

Northgard and its expansions are part of the RTS-Fest!
For the occasion, the base game is 75% off its original price!


[hr][/hr][h2]Get the base game at 75% off its original price![/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Hounds | Clan of the Turtle not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

[hr][/hr]SOCIALS - DISCORD | REDDIT | X/TWITTER | FACEBOOK

Patch notes for 16/01/2025

v.3.6.45.40947

[h2]Gameplay & Balancing[/h2][hr][/hr]
  • Turtle Clan is now available in ranked multiplayer!
  • Njörd dodge chances is now 30%>15%
  • Befriending a faction now grants 100%>50% of the influence they had with Miklagard.
  • Added a buffer on ready button


Regarding the other features tested in beta test
Regarding the other additions that were tested in the beta test, they still need some more testing and, as it was already mentioned, were here for some early feedback. This includes the Jotnar changes as well as the Villager conversion button.

The latter one will go under other beta test before its integration
Thank you all for reading!


[h2]Turtle clan - Quality of Life[/h2][hr][/hr]
Based on the feedback you’ve provided we’ve made changes to increase the quality of life playing the Turtle clan.

  • When giving the order to a Caravan to deploy on a zone, a pre-visualisation of the placement is now displayed on the position until the Caravan deploys to help keep track of where it is going.
  • A counter of current and max number of Caravans is now displayed with the other resources of the clan to help keeping track of Caravans.
  • The tooltip displayed on the villager recruitment button now also displays the current Pop-Growth bonus to make the impact on villager price decrease easier to understand.
  • When packing a Caravan in a zone that would lead to buildings or units loss, a warning pop-up is now displayed.
  • A new option is available in the settings to enable or not all warning pop-ups (previously mentioned caravan warning, as well as woodcutter warning when not enough wood).
  • Quarantine conquest mission - Villager will spawn on each Town Hall when recruited and caravan bought will spawn on the selected Town Hall


[h2]bugfixes[/h2][hr][/hr]
  • Expedition/Achievement - Fixed new Trade victory not counting for Achievement/Expedition
  • Expedition - Fixed victory count not counted in the expedition
  • Bifrost - Fixed invite button being greyed out
  • Bifrost - Fixed SFX on Gulveig final form not being played at the correct time
  • Bifrost - Fixed Endless Tide not working for other clans than the Kraken
  • Bifrost - Fixed displayed timer from feast caused by Goat conquest bonus
  • Bifrost - Fixed Gulveig permanently running in first and second phases
  • Unit - Fixed scout stuck at the scout camp when assigned
  • Cross of Vidar - Fixed mission 4 Squirrel feast victory when starting the mission with cinematic
  • Raven/Snake - Fixed raids/scorched earth granting too much resources on caravan tile
  • Snake - Fixed issue with Skirmisher when attacking caravans
  • Boar - Fixed Bartering no increasing relation with Miklagard when trading Krown with the Market Place
  • Turtle - Fixed villager being transported with caravan if packed when one was assigned
  • Turtle - Fixed an issue when trading ore
  • Turtle - Fixed multiple ghost preview of caravan deployment not appearing in certain conditions
  • Lobby - Fixed lobby creation showing the wrong menu on certain conditions
  • Text - Fixed text relation gain when befriending a neutral
  • Text - Fixed french localization on Fox burrow conquest when selecting a Fox den tile
  • UI - Fixed little square on sheep/fish/crow/deer when a fight occurs on tile with this animals
  • Neutral - Fixed Jotunn champion not granted for other player when the first player to befriend them is killed
  • Gameplay - Fixed the last foes of a tile not granting effect (bonyard, pyre, etc) when killed from fire damage


[h2]Known Issues[/h2][hr][/hr]
  • Befriending a neutral faction after another player will not grant 50% of their remaining influence with Miklagard
  • Missing localisation
  • Previous known issues not mentioned in bugfixes



https://store.steampowered.com/app/466560/Northgard/
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