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Update 54: V 1.049.0 - Community Update 4, part 2

Update 54: V 1.049.0
Community Update 4, part 2


Change Log


[h2]Highlights[/h2]
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)


[h2]Single Player[/h2]
  • Fixed gaps on the terrain on DCG Laisniemi
  • Fixed in USA mission: Battle of the Bulge [SKIRMISH] - 3 soldiers using invalid building place slots
  • Fixed in USA mission: Dropped into the Fire - a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed
  • Fixed in GER mission: Among the Heavens - a sequence of events that could block final end game
  • Fixed in RUS Skirmish Mission: "Battle of Smolensk" some soviet soldiers having German bandages



[h2]Multiplayer[/h2]
  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested
  • Updated panzer5a to use "heavy tank" unit timer modifier for Frontlines instead of medium tank
  • Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles
  • Moved gameDuration lobby setting for Frontlines into Advanced section

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
  • Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66
  • Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1
  • Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5
  • Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0
  • Increased initial unlock timer for m36_gmc_late from 360s to 720s

  • Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score
  • Reduced command point cost of 82nd_crew to be same as other crew types

  • Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup
  • Fixed timed explosives, detonating in humans hands not having an activator, giving the "world" credit for the kills instead of the human

  • Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges
  • Fixed missing building and floating wood stacks on 2v2 Olshanka
  • Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala

  • Fixed USA late war 101st_crew missing MP and CP cost
  • Fixed missing small icons for 2 squads



[h2]Everything Else[/h2]
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added friendly_fire flag to bullet and blast damages (can be checked in interaction script)
  • Added the chinstrap on SSH39-40 helmets down
  • Added new sapper variants human models

  • Increased blast resistance of pillbox and build-able Finnish 45mm_pillbox to require a 105mm or greater to break

  • Updated Finnish version of BT-5 and T-26 M1933 to NOT have mantlet lights and turret antenna
  • Updated head-wear of some Soviet soldiers to add more variety
  • Updated all soviet engineer pioneers with the the pioneer shovel
  • Updated Soviet Marines head-wear with more randomization
  • Updated Soviet Marine head-wear, removed red star from SSH36 helmets and gave pilotka variations to soldiers

  • Fixed issue introduced in v1.048.0 where vehicle secondary weapons do not shoot when in direct control
  • Fixed vehicle move behavior for AI controlled units to stop and engage enemy, instead of moving to flags/capture zones (same behavior before last patch)

  • Fixed commander pose of all 40mm Bofors variants
  • Fixed enumerator bone relocated onto shield component for KV1_40e
  • Fixed wrong fuel type on some BT, T28 and T35 models
  • Fixed position of break lights on M7B1
  • Fixed T-34-76 41 engine part's pivot bone problem
  • Fixed Finnish version of the 7.5cm Pak 40 and 5cm Pak 38 to have winter textures (used German textures as place holders for now)
  • Fixed flashing of base vehicle sprite in vehicle view when being repaired

  • Fixed missing roof volume for pillbox (Liberation entity)
  • Fixed a wooden fence door missing obstacle
  • Fixed grouped wooden barrel entities from playing crush FX infinitely when contacted by moving emplacements
  • Fixed obstacles and garrisons for train station tower

  • Fixed German bazooka ammo having blast-waves from interaction code instead of the ammo
  • Fixed Brandenburger late war soldier having too low rifle ammo
  • Fixed missing human movement sound fx for "rock" terrain fx
  • Fixed ssh35 helmet references in various soldier files (breeds) and missions with ssh36 equivalent
  • Fixed missing textures for veshmeshok gear
  • Fixed sapper breeds referencing wrong human models
  • Fixed Soviet Naval helmet textures
  • Fixed soviet capes mesh
  • Fixed soviet paratroopers get their characteristic smock in mid war and paratrooper helmet
  • Fixed missing material for ushanka
  • Fixed missing snow texmod to cossack cloak
  • Fixed commissar cap
  • Fixed ammo wrong pouches on several soldiers
  • Fixed all soviet paratroopers use the jumpsuit

  • Fixed various localization issues
  • Fixed soviet localization for soviet border guard militia

  • Removed Tsarist navy insignia from Soviet Naval Helmets


r506-791