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Update 54: V 1.049.0 - Community Update 4, part 2

Update 54: V 1.049.0
Community Update 4, part 2


Change Log


[h2]Highlights[/h2]
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)


[h2]Single Player[/h2]
  • Fixed gaps on the terrain on DCG Laisniemi
  • Fixed in USA mission: Battle of the Bulge [SKIRMISH] - 3 soldiers using invalid building place slots
  • Fixed in USA mission: Dropped into the Fire - a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed
  • Fixed in GER mission: Among the Heavens - a sequence of events that could block final end game
  • Fixed in RUS Skirmish Mission: "Battle of Smolensk" some soviet soldiers having German bandages



[h2]Multiplayer[/h2]
  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested
  • Updated panzer5a to use "heavy tank" unit timer modifier for Frontlines instead of medium tank
  • Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles
  • Moved gameDuration lobby setting for Frontlines into Advanced section

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
  • Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66
  • Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1
  • Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5
  • Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0
  • Increased initial unlock timer for m36_gmc_late from 360s to 720s

  • Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score
  • Reduced command point cost of 82nd_crew to be same as other crew types

  • Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup
  • Fixed timed explosives, detonating in humans hands not having an activator, giving the "world" credit for the kills instead of the human

  • Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges
  • Fixed missing building and floating wood stacks on 2v2 Olshanka
  • Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala

  • Fixed USA late war 101st_crew missing MP and CP cost
  • Fixed missing small icons for 2 squads



[h2]Everything Else[/h2]
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added friendly_fire flag to bullet and blast damages (can be checked in interaction script)
  • Added the chinstrap on SSH39-40 helmets down
  • Added new sapper variants human models

  • Increased blast resistance of pillbox and build-able Finnish 45mm_pillbox to require a 105mm or greater to break

  • Updated Finnish version of BT-5 and T-26 M1933 to NOT have mantlet lights and turret antenna
  • Updated head-wear of some Soviet soldiers to add more variety
  • Updated all soviet engineer pioneers with the the pioneer shovel
  • Updated Soviet Marines head-wear with more randomization
  • Updated Soviet Marine head-wear, removed red star from SSH36 helmets and gave pilotka variations to soldiers

  • Fixed issue introduced in v1.048.0 where vehicle secondary weapons do not shoot when in direct control
  • Fixed vehicle move behavior for AI controlled units to stop and engage enemy, instead of moving to flags/capture zones (same behavior before last patch)

  • Fixed commander pose of all 40mm Bofors variants
  • Fixed enumerator bone relocated onto shield component for KV1_40e
  • Fixed wrong fuel type on some BT, T28 and T35 models
  • Fixed position of break lights on M7B1
  • Fixed T-34-76 41 engine part's pivot bone problem
  • Fixed Finnish version of the 7.5cm Pak 40 and 5cm Pak 38 to have winter textures (used German textures as place holders for now)
  • Fixed flashing of base vehicle sprite in vehicle view when being repaired

  • Fixed missing roof volume for pillbox (Liberation entity)
  • Fixed a wooden fence door missing obstacle
  • Fixed grouped wooden barrel entities from playing crush FX infinitely when contacted by moving emplacements
  • Fixed obstacles and garrisons for train station tower

  • Fixed German bazooka ammo having blast-waves from interaction code instead of the ammo
  • Fixed Brandenburger late war soldier having too low rifle ammo
  • Fixed missing human movement sound fx for "rock" terrain fx
  • Fixed ssh35 helmet references in various soldier files (breeds) and missions with ssh36 equivalent
  • Fixed missing textures for veshmeshok gear
  • Fixed sapper breeds referencing wrong human models
  • Fixed Soviet Naval helmet textures
  • Fixed soviet capes mesh
  • Fixed soviet paratroopers get their characteristic smock in mid war and paratrooper helmet
  • Fixed missing material for ushanka
  • Fixed missing snow texmod to cossack cloak
  • Fixed commissar cap
  • Fixed ammo wrong pouches on several soldiers
  • Fixed all soviet paratroopers use the jumpsuit

  • Fixed various localization issues
  • Fixed soviet localization for soviet border guard militia

  • Removed Tsarist navy insignia from Soviet Naval Helmets


r506-791

Call to Arms - Gates of Hell: command and dominate!



Strategy lovers and friends! Meet Call to Arms - Gates of Hell, the Strategy game that is much more than just a strategy game. In this short message, we explore which elements make up its insane replay value.

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

[h2]The Game[/h2]
Call to Arms - Gates of Hell is unlike any game in its theme. We’d like to think that is because of how it was designed; the elements that set it apart are its replay value, realism, and the use and recreation of actual historical battlegrounds.
It offers PvE and PvP options and five game modes.



The main goal of this game was to create something intricate while not entirely forgetting about entertainment value. We spent a lot of time making 3d models and maps, researched historical scenarios for SP campaigns, and recreated the associated landscapes from real locations, resulting in a pretty realistic-looking game that is still fun to play.

[h2]Damage model[/h2]
In Call to Arms - Gates of Hell, the internal components of tanks and vehicles are modeled.
That means it matters where you hit your opponent’s tank, which can be decisive in battle. Combine this with the fact that landscapes in this game are recreated from the actual battlegrounds, and you will have a situation in which real-life tactics actually work!



[h2]Instantly Switchable Views[/h2]
Besides the classic top-down views, this game also offers (instantly switchable) first-person views of vehicles, tanks, and artillery.
For infantry, the top-down view is also available. However, you can choose to play infantry in 3rd person view as well! Some infantry units offer 1st person views, such as snipers and officers carrying binoculars. Regular infantry can be used in 3rd person view.
The main thing is that you can directly control every unit to make it do exactly what you want it to. These views are available in every game mode and can be entered and exited with a single keystroke, so they’re extremely easy to use, and you can have total control of your units.
This also means that you can play exactly how you like to, in a way that suits your personal playstyle best; you can go for the gut reaction skill-based shooter appeal just like you can go for the top-down “armchair general” playstyle.



[h2]Skill[/h2]
Will a game like this be easy to learn? Probably not.
The difference with other games is the level of micro-management it allows and requires.
In Call to Arms - Gates of Hell, a series of extensive tutorial missions is available; these are highly recommended, especially if you are new to the game, but even seasoned players have confessed that they learned something from these tutorials. We’ve extracted and bundled the tutorials into a set of 3 videos, available on our YouTube channel in a separate playlist that can be found by clicking HERE.
If you want to see what content creators have produced for this game lately, check YouTube or Twitch.

[h2]Content of the WW2 bundle[/h2]
The WW2 bundle currently contains the following;
  • 4 factions
  • 59 single-player missions, of which five tutorial missions
  • 16 skirmish missions
  • 98 multiplayer maps
  • 5 Multiplayer game modes
  • A Dynamic Campaign Generator
  • 31 dynamic campaign maps
  • Over 750 different tanks, vehicles and weapons
  • Thousands of high-quality map assets
  • Action in Eastern, Northern and Western Europe
  • A built-in editor

Since we will keep developing this game, you can be sure this list will be updated to show higher numbers as we continue adding more content.
In 2025, we will add the British Commonwealth on the Western front.
We encourage you to compare the list above to similar games; alternatively, skip that step and go straight for the bundle:

https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

So there you have it. Call to Arms - Gates of Hell will be on sale for just one week; if you’re that strategy lover looking to get something that’s endlessly replayable, exciting, and intricate, this is your chance!
If you have questions, you can get quick answers and support by joining our official Discord server by clicking below.

Developer blog #154



Community members and friends! We hope you all had a smooth transition into the new year.
As far as Call to Arms - Gates of Hell is concerned, we simply continue developing in 2025, and we’ll still be doing the same thing several years from now - we’re not nearly done!
We wish everyone a prosperous year and we look forward to the first thing we have planned for the new year, which is to give the community another free update. So what’s in it?

[h2]Human Models[/h2]
We announced last year that we would be upgrading the human models for the Soviet Union, and we will. This kind of upgrade is quite a lot of work, but it looks like the new uniforms will be ready in time to be published with the rest of “Part 2”.
here’s a few images of work in progress:



[h2]Frontlines maps[/h2]
In part 1 of CU4 we included the new game mode, Frontlines. We call it a new mode, since it works differently from what players were used to in previous games. For this mode, we’ve now produced some more maps. The initial set was mainly for “Ostfront”, this second set includes a number of maps for the various DLCs as well.
There will be 7 new maps in this update and we’re quite sure you’ll like them!



[h2]Open Beta[/h2]
For this part of Community Update 4 we have planned a short open beta once again.
The beta will start a few days before the planned introduction, and we’ll announce it when it happens (soon). We have a special section for open beta feedback on our Discord server that has proven very useful before; however, there are a thousand other reasons to be on there. You can join by clicking HERE or on the banner below.

[h2]Did you know?[/h2]
    Call to Arms - Gates of Hell is Barbedwire Studios’ first and (so far) only title
    We released 13 game updates in 2024
    GoH related design choices are stated on the studio’s website


      Season’s greetings!



      Community members and friends! We wish everyone an excellent end to 2024 and a brilliant start to 2025. Today, we just want to take a short look back and another short look to the future as well.

      [h2]The year in review[/h2]
      So what would be our highlights? For us as a team, anything we release is a highlight of the highest order. The year started well in that respect, with the game on sale. Then, we announced Community Update 3 and published it in 2 parts. Then, we announced Airborne around the summer sale.
      Airborne was released October 17th.
      The player base grew quickly in this phase, you have undoubtedly noticed that. We listened to the feedback on Airborne and made some improvements as part of Community Update 4, which we released a week ago. This update also includes the long awaited new/ old gamemode, Frontlines, and improved some important aspects of the game in general. Since Airborne was released, Call to Arms - Gates of Hell is the world’s most played RTT in the WW2 theme at times, that’s what we see in the statistics.
      That was already a great experience, which was recently followed by passing 30K members on Discord!
      Of course, we would not have been able to do a lot of this without the relentless support from our community.

      HD Link

      [h2]Our community[/h2]
      We want to thank everyone that made 2024 special for us. As you may know, we enjoy a lot of support from volunteers that help create the game and its community. It would absolutely not be the same without these people. A big thank you goes to
      • Our moderators, making and keeping the GoH Discord server a civilized place for all walks of life
      • Our translators from around the world, who tirelessly do the localisation of existing and new content
      • Our fan wiki and thread moderators, who help keep information clear and concise
      • Our beta testers, who help deliver a good game
      • Our technical supporters, who cure technical issues in the community
      • Everyone else that contributed, be it by making great mods or video content, or by answering community questions; thank you all!

      [h2]The future[/h2]
      The year 2025 will start off nicely as the current Winter Sale (the 6th GoH sale of 2024) lasts until January 2nd. With part 2 of Community Update 4 dropping in late January, followed immediately by the Steam Strategy Fest on January 20th, we’ll be off to a good start in 2025 for sure!
      In 2025, we will officially announce the British faction as well; we’ll publish a trailer when that happens of course. The British, as a faction, is a huge job, but it’s progressing.
      Besides all of the above, maybe we might release another - small - DLC, there will be more about that next year.

      https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

      If 2024 is anything to go by, the next year will be over before you realise it; just remember that our plans reach well beyond 2025 and we’ll keep you updated on every development as usual. This year might be over, but nothing stops here. We’re not nearly done yet.

      That’s it for today, thanks for stopping by; have a great time, be safe everyone, and we’ll see you in 2025!

      Winter sale & Community Update 4



      Community members!
      First of all, the Winter Sale just started and the discount is juicy, to say the least!
      Secondly, as expected, we have ended the Open Beta of Community Update 4; now it’s time to introduce this update to everyone, in time for the holiday season.
      Since we have already specified almost everything in our previous blog and in the changelog, this will be a short message. So, it's time for the winter sale, have you seen the discount?

      https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

      [h2]Open Beta and Part 2[/h2]
      Community Update 4 has 2 parts; the first one, which is being released today, has had a successful open beta the past few days; we have read the feedback, thanks for everyone that contributed! A few tweaks were made, based on the feedback. You can read the change log HERE.
      This update was meant to be ready when the Winter sale starts, and we’re glad we made it.
      The second part will probably be ready just before the Real-Time Strategy Fest, which starts January 20th, 2025.
      We will do a separate devblog for part 2 to list what’s going to be in there, stay tuned!

      HD Link

      [h2]Airborne[/h2]
      After reading all of the feedback over the past two months, we have decided to make some important changes to the Airborne DLC. The mission progression lock has been removed, which means that from now on, players can freely pick any mission in the campaign to be played any time. It was added because we wanted the players to complete the storyline missions in a chronological order, but the initiative was not well received.
      Another important change to the Airborne campaign is that practically all enemy equipment and vehicles can now be captured and used. This wasn’t the case before, because we wanted to adhere to the historical manner in which the campaign events took place. However, many of our players complained that being able to loot and reuse enemy equipment is an integral part of the game, and there was criticism towards the inability to do so in Airborne missions. These changes will also be included in today’s Part 1 of CU4, as it is clearly based on community feedback.

      [h2]Holiday Season[/h2]
      We’d like to thank everyone for their support this year! It has been quite a ride, and with the first part of Community Update 4 out today, we will now carry on to complete part 2 while most of the world indulges in festivities of some kind.
      If you have some time off in the next few weeks, and friends to play with, this is the moment to gift them something great that will keep on giving replay value long after the winter (and the sale) has ended!

      https://store.steampowered.com/bundle/26447/Call_to_Arms__WW2/

      Anyone who picks up Call to Arms - Gates of Hell in this sale would probably benefit from playing the reworked tutorial missions, or watching the tutorial videos that we keep on our YouTube channel; and if any questions remain, the quickest way to support is - without a doubt - our Discord server. Click below to enter;


      That’s it for now, thanks for stopping by and have a great holiday season! Will you be on vacation, or just continue to play? Let us know in the comments!