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Call to Arms - Gates of Hell: Ostfront News

Game update 58: Open Beta



Community members! We have put together a game update that addresses several community-reported issues and adds a highly requested feature, made possible by the revenue from the Supporter Pack DLC. This feature, a cooperative multiplayer function, has been requested many times and is expected to be quite welcome. There are other minor updates and adjustments as well.

[h2]Highlights[/h2]
We will introduce several changes to single-player, conquest, and multiplayer.
Our wizard programmers at DMS have added a feature that has been requested many times.
  • Added new feature to the cooperative gamemode that allows the hosts to change how purchased reinforcements are distributed to the players:
    - If “Buyer gets units” is on, it enables reinforcements to go to the player who buys the unit from the reinforcements tab
    - If “Buyer gets units” is off, reinforcements are distributed to all players, prioritizing those who have fewer units in the field, which is the behaviour that existed until now. This means that the player who bought the unit didn’t necessarily get it. Good for balancing, but not necessarily the preferred option for group games with friends.

  • Fixed recently introduced crash for conquest when resupplying or buying new units on the campaign screen
  • Fixed crash if an explosion occurs before the GUI is entirely created
  • Fixed crash during scene destruction

Note that the new co-op reinforcement feature is the very first change made possible thanks to the revenue from the Supporter Pack, and this is only the start. If you would like more of these changes, you could consider getting the Supporter Pack:

https://store.steampowered.com/app/3588040/Call_to_Arms__Gates_of_Hell_Supporter_Pack/

We have begun work on more highly requested features thanks to your support. We will let you know more details when we are ready to announce them. We’d like to take this opportunity to thank the players who have purchased the supporter pack in this first month since its release, and are, effectively, sponsors of this upgrade to the cooperative game mode.

This is how you set the new feature

There is a lot more to this game update, as you will be able to read in the Changelog, which has over 50 entries.

[h2]Planning[/h2]
The Open Beta for this version will start now and will run for a few days before becoming the live version.
While this is being added, we continue working on the game and new content.
The Finest Hour DLC is steadily taking shape.
When it’s done, it will be one of the biggest DLCs we’ve made, if not the biggest! Here are a couple of screenshots:



[h2]Opting in[/h2]
To join the open beta, you only need to switch your game to the beta version. Later, when the beta becomes the live version, you don’t need to do anything at all to reverse the process.
To participate, go to your Steam library, right-click on the game, select properties - betas - open beta. You can switch back to the current version at any time, using the same process.

That’s it for now; enjoy the beta, and don’t forget to join our Discord server by clicking below.

The summer sale is almost over



Just a quick reminder of the fact that the Summer sale ends Thursday, July 10th. Time to make the tactical decision to complete your game; there’s not much time left!

[h2]High discount[/h2]
The discount is good, but bundles are even better! You get an additional 10% off whenever buying one of the bundles. Check your bundle discount here:

https://store.steampowered.com/bundle/26447/Complete_Edition/

[h2]New to the game?[/h2]
If you have any questions about Call to Arms - Gates of Hell, or if you want to find players, you should really join the official Discord by clicking on the banner below.

For those who have been unaware, our next release will feature the British Commonwealth on the Western Front. Here’s a teaser image:




See you on the battlefield!

This is for the Strategy lovers!



Calling all strategy adepts to join the fastest growing WW2 RTS/RTT community!
Call to Arms - Gates of Hell is a fairly realistic game, in which you can control each unit on the battlefield as you like. It offers the option to switch views between top-down and 3rd person, or 1st person for tanks and vehicles. Its content is based on historical battles, which includes maps depicting the original WWII battlefields.



We released our first title, “Ostfront”, in June of 2021. Since then, we have added several nations to the roster by releasing DLCs. Current development is for the Commonwealth faction, which we will depict on the Western Front, from the start to the end of the war. This will be released late in 2025, and further development is planned for years to come.



Added together, this is what the base game plus the DLCs contain so far:
  • 4 factions
  • 62 singleplayer missions, of which 5 are tutorial missions
  • 16 skirmish missions
  • 103 multiplayer maps
  • 4 multiplayer game modes
  • A Dynamic Campaign Generator
  • 89 dynamic campaign maps
  • Over 750 different tanks, vehicles, and weapons
  • Thousands of high-quality map assets
  • Action in Eastern, Northern, and Western Europe
  • A built-in editor

As you can see, there’s plenty of replay value, and with the current sale, it’s beyond great! Check the store page:

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

[h2]Learning the game[/h2]
Many people joined the Call to Arms - Gates of Hell community in recent months.
For novice players, this is a game that takes a while to fully master. It features a vast array of mechanics for an RTS.
Some of these are unique and play an important part in the game’s realism and immersion; it’s not the easiest or most forgiving gameplay. In other words, there is a learning curve.

We therefore recommend playing the in-game tutorial missions. These tutorials show you the basic ways of playing our game. They’re available on YouTube, you can find them HERE.



[h2]Jubilee[/h2]
Last week, we celebrated 10 years of Barbedwire Studios. To commemorate this milestone, we released the Supporter Pack and the Jubilee DLC. The Jubilee DLC is our gift to the community in return for the support we’ve had these 10 years. It would be fair to say that our community has helped shape the game ever since its inception!
This week, however, it’s all about the Steam Summer Sale. Tell all your friends, the discount is up there:

https://store.steampowered.com/app/400750/Call_to_Arms__Gates_of_Hell_Ostfront/

[h2]Supporter Pack[/h2]
Simultaneously with the Jubilee DLC, we have launched the Supporter Pack. It contains some extraordinary visuals, such as an artbook, a Windows theme, UI elements, and more. The proceeds of this DLC will go toward improving the game engine architecture further, to tackle the most pressing issues that we've been unable to address thus far, and ensure the game is as future-proof as possible. You don’t need to buy this to enjoy the game, but if you choose to, you’re helping shape its future. And for that, we’d be incredibly grateful.

This is the store page for the Supporter Pack:
https://store.steampowered.com/app/3588040/Call_to_Arms__Gates_of_Hell_Supporter_Pack/

If you should have questions or require support, the quickest way to get answers is the official Discord server. You can join by clicking the image below.

Releasing the "Twin DLC"



10 years of Barbedwire Studios starts with a bang! We will release 2 DLCs today, while commemorating the past and looking to the future. We proudly present the “Jubilee” DLC and the “Supporter Pack”!

[h2]Jubilee DLC[/h2]
The Jubilee DLC, is a free addition to the game featuring bonus missions, nostalgic locations and assets, and a bunch of easter eggs.
It’s a celebration of the history of games in the GEM franchise, and a way for us to say “thank you” to our community and friends.

The store page is live!

https://store.steampowered.com/app/3588030/Call_to_Arms__Gates_of_Hell_Jubilee/

[h2]Supporter Pack[/h2]
As per our earlier devblog, and as requested by many community members, today we launch a way to support the game further.
The Supporter Pack will contain out-of-game items like the Gates of Hell artbook, windows theme, and more.
And as a reminder, the proceeds of the Supporter Pack will go toward improving the game engine architecture further, to tackle the most pressing issues that we've been unable to address thus far, and ensure the game is as future proof as possible.

This is the store page for the Supporter Pack:

https://store.steampowered.com/app/3588040/Call_to_Arms__Gates_of_Hell_Supporter_Pack/

We have also set up a Deluxe Bundle:

https://store.steampowered.com/bundle/55502/Deluxe_Edition/

[h2]Turkish localisation[/h2]
Thanks to @Rum Nova we have added the Turkish language to Call to Arms - Gates of Hell! It’s part of the update. We hope the Turkish community enjoys the game even better now.

[h2]Did you know?[/h2]
  • We have opened an account on Bluesky
  • Our Subreddit now has over 13K subscribers
  • Our community has grown by over 20% in 2025
  • The official GoH Discord now has a server tag

Update 57: V 1.052.0

Update 57: V 1.052.0
[p]
[/p]
Change Log
[p]
[/p][h2]Highlights[/h2]
  • [p] Added Jubilee DLC content to game files (in preparation for today's release) [/p]
  • [p] Added Supporter Pack content to game files (in preparation for today's release)
    [/p]
  • [p] Added Turkish localization
    [/p]
  • [p] Updated unit in-scene hint text color respect relations to user in editor and single player (red vs green color text for enemy vs friendly)
    [/p]
  • [p] Fixed several coop crashes related to auto-revive medic feature
    [/p]
[p]
[/p][h2]Conquest[/h2]
  • [p] Fixed broken textures on dcg_lalobbe map
    [/p]
  • [p] Fixed ai mg spawn emplacement location on dcg_samree_depot map
    [/p]
  • [p] Fixed barn on DCG Sainte Marie du Mont map
    [/p]
[p]
[/p][h2]Single Player[/h2]
  • [p] Fixed several coop crashes related to auto-revive medic feature
    [/p]
  • [p] Fixed Liberation DLC skirmish missions sniper purchases

    [/p]
  • [p] Street to Street(1943_11_kiev)
    - Fixed stranded crew of kv8 tanks as they had old crew setup saved

    [/p]
  • [p] The Koenigsberg Cauldron(rus 10)
    - Fixed case where rus_part2 tanks when destroyed or knocked out before part3 assignment kicks in, their crew would not be player# switched and assigned
    - Fixed 203 arty crew counts(rus_part3)

    [/p]
  • [p] Hedgerow Hell (usa 02)
    - fixed german ger_column arrival so they don't telefrag each other.
    - fixed so that initial clip is smaller thus allowing for ger_column tank column to arrive nicely and as the task2 appears the clip expands to original larger 01 clip, this also prevents player from blocking tanks and rest being stuck in fog.

    [/p]
  • [p] Last stand at the Ruhr (ger west 06)
    - Fixed bug where all passengers of pershing tanks and half tracks from "surrender_cutscene" units were not switched to enemy and fight player once player chosen to "fight".
    - Fixed logic issues with fight/surrender choice or not making a choice at all.
    [/p]
[p]
[/p][h2]Multiplayer[/h2]
  • [p] Reduced cost of doctrine_m4a2_75_late_rus from 35 to 30 dp
    [/p]
  • [p] Reduced cost of doctrine_churchill3_valentine9 from 55 to 50 dp

    [/p]
  • [p] Updated spawns on 3v3_barricady to be further from map border
    [/p]
  • [p] Updated second frontline zones on 4v4 siegfried line
    [/p]
  • [p] Updated layout of following maps in Domination gamemode
    - 2v2_monastery
    - 2v2_olshanka
    - 2v2_suburbs
    - 3v3_brozha
    - 4v4_grassland

    [/p]
  • [p] Updated layout of following maps in Battlezones gamemode
    - 1v1_farmstead
    - 1v1_farmland
    - 2v2_kavichy_factory
    - 2v2_mannerheim
    - 2v2_suburbs
    - 3v3_brozha
    - 3v3_sopheke_quarry
    - 4v4_fields
    - 4v4_grassland
    - 4v4_hills

    [/p]
  • [p] Fixed evacuation script not using includes on 4v4_dubovka
    [/p]
  • [p] Fixed broken textures on MP Lalobbe
    [/p]
  • [p] Fixed cliff on 3v3_sopheke_quarry quarry
    [/p]
  • [p] Fixed minor issues on frontlines map 2v2_Tali_Ihantala
    [/p]
  • [p] Fixed mappoint value for spawn_point in lane 3 of frontlines / 4v4_mannerheim
    [/p]
  • [p] Fixed cases where vehicles would have missing body parts when being destroyed viva friendly fire in Multiplayer
    [/p]
[p]
[/p][h2]Everything Else[/h2]
  • [p] Added Jubilee DLC content to game files
    [/p]
  • [p] Added Supporter Pack content to game files
    [/p]
  • [p] Added Turkish localization
    [/p]
  • [p] Added scope view to MG34/42 laffete
    [/p]
  • [p] Added check to humans if they are in revive state (personage) and in too deep of water that medic cannot reach them, they instantly die/drown
    [/p]
  • [p] Added new "weapon view" entity for searchlights to replace the binoculars placeholder
    [/p]
  • [p] Added entity pier_ladder
    [/p]
  • [p] Added variants of mooring_wall entities with obstacles for the edges built-in

    [/p]
  • [p] Increased Finnish 203mm HE shell HE filler
    [/p]
  • [p] Increased Finnish 203mm HE range (+20m)
    [/p]
  • [p] Increased Finnish 203mm HE max spread radius at max range (~2m)
    [/p]
  • [p] Increased reload time for Tiger 2 from 10s to 12.5s

    [/p]
  • [p] Updated unit in-scene hint text color respect relations to user in editor and single player (red vs green color text for enemy vs friendly)
    [/p]
  • [p] Updated HMG weapons damage and penetration to fall-off faster beyond max range
    [/p]
  • [p] Updated concrete texture (goh_pavement/concrete_light and concrete_dark)

    [/p]
  • [p] Fixed issue with LVT4 and other vehicles not shooting at enemies
    [/p]
  • [p] Fixed hatch volume name on t26_38
    [/p]
  • [p] Fixed texture of stug3g_late missing alpha channel
    [/p]
  • [p] Fixed stug3g_late missing hatch
    [/p]
  • [p] Fixed 20mm_flak38 wrong frame animation for aim_v and aim_h anim
    [/p]
  • [p] Fixed missing exhaust fx on tanks with more than 2 exhaust ports
    [/p]
  • [p] Fixed gun break animation and shield/armor volumes around mantlet for Ferdinand
    [/p]
  • [p] Fixed cannon 57mm_m1 gun barrel length
    [/p]
  • [p] Fixed T28 and T35 main turret to be electric drive, changed turret speed and sounds
    [/p]
  • [p] Fixed crash for US para goggle helmets headwear

    [/p]
  • [p] Fixed action to place medic revive zone to be disabled when placed in center hotbar and non-medic units are selected
    [/p]
  • [p] Fixed tunic LOD issue for soviet late war antitank man
    [/p]
  • [p] Fixed missing helmet for Brandenburger
    [/p]
  • [p] Fixed semi-auto rifles not having separate infantry overhead icon from standard bolt-rifles
    [/p]
  • [p] Fixed german summer textures being used too much for late war uniforms

    [/p]
  • [p] Fixed several military crates/boxes so that they can be interacted with and view their inventories
    [/p]
  • [p] Fixed specific wooden barrel not "crushing" when run over by a cannon class vehicle
    [/p]
  • [p] Fixed collision on a section of steel_beams_small_1 entity
    [/p]
  • [p] Fixed volumes for steel_beam_pile
    [/p]
[p]
r1950-2335[/p]