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Call to Arms - Gates of Hell: Ostfront News

The 2025 Winter Sale is here!



Community members! Following the release of the “Finest Hour” DLC it is now time for something else. The Steam winter sale is here, and we’re taking part in it!

[h2]Finest Hour Release[/h2]
About 2 weeks ago, we announced the release of the “Finest Hour” DLC. We are very happy to see the enthusiasm with which it was received and the subsequent peak in player numbers told its own story.
We are very happy with the reception; however, we’re already taking the next step.

Community artwork by @Gama

[h2]Development[/h2]
We’ve continued working in every area of development. Plenty of plans for the future! Even if we might take a break around Christmas, we are not nearly done with the development of Call to Arms - Gates of Hell, as our plans reach beyond 2026.



[h2]Meanwhile…[/h2]
Call to Arms - Gates of Hell is on sale, starting today!
The Winter Sale will run for no less than 3 weeks, the perfect opportunity to complete your game and add a ton of replay value to your collection.
Have you tried Finest Hour yet? Have you seen your discount in the bundles?

https://store.steampowered.com/bundle/26447/Complete_Edition/

[h2]Did you know?[/h2]
  • The bundle contains close to 1000 weapons, vehicles and tanks
  • This sale is our 8th sale of the year 2025
  • Our Discord server has ranked PvP channels with a queueing system, which improve the waiting times and lower kicking in multiplayer

That’s it for now, see you on the battlefield!

Update 65: V 1.060.0 (Hotfix 6)

Change Log


[h2]Conquest[/h2]
  • Reverted economy changes for attacking AI in Conquest that were introduced in recent patch
  • Updated SAS sections to official TO&E
  • Updated Soviet defender to possible have higher tier (mid war soldiers) earlier in the campaign

  • Fixed German defender possibly having mkb42(h) to early in the campaign
  • Fixed prices for valentine mk10 and mk11 in conquest
  • Fixed 107mm_ml4_2_mortar_barrage costing 8 Research points in conquest (1 Point now)
  • Fixed Commonwealth AI airstrike setup/usage in conquest

  • Fixed some fences on DCG bergen radar
  • Fixed water inside of bunkers on DCG valkenburg airfield
  • Fixed pipes that caused pathing issues on DCG ruhr factory
  • Fixed flying haybales on DCG Hazebrouck
  • Fixed units stuck in buildings at spawn on DCG Hamburg
  • Fixed rails on bridge being destructible on DCG Elden landings
  • Fixed missing train cars under the bridge on DCG Bretteville sur odon
  • Fixed pathing issue around the railway platforms on DCG Ruhr factory
  • Fixed invalid "texmod" settings for maps
  • Fixed floating entities on dcg_flanders_fields_sum


[h2]Single Player[/h2]
  • Battle of Villers-Bocage(1944_07_13_villers-bocage_skirmish)
    - fixed Offensive doctrine hero unit not being limited to 3 buys.
    - fixed some carriers not have mg equipped.
    - Fixed roster of "Guards AD Squad" to match the icon used as this purchase also includes explosive and piat.

  • Battle of Arras(1940_05_20_arras_skirmish)
    - Defensive doctrine infantry purchase of Veteran squad changed as it did not exist in early war, price increased and changed to Black Watch Rifle Section.

  • Dynamo (1940_06_03_dunkirk)
    - fixed player medic at line 4 autoassign

  • Pegasus Bridge (1944_06_05_pegasus)
    - fixed progression blocker when starting optional objective

  • Arnhem Hell (1944_09_17_arnhem)
    - fixed text goes beyond the objectives window component

  • The Dash of XXX Corps(1944_09_20_marketgarden_skirmish)
    - fixed some carriers not have mg equipped.

    - Fixed Offensive doctrine hero unit not being limited to 3 buys.

  • Highlanders and Ghosts (1940_06_st_valery_en_caux)
    - Updated hms_boadicea to not sink but become completely disabled

  • Sword Beach(1944_06_swordbeach)
    - added missing event to fix secret task not working.
    - Fixed missing autosaves
    - deleted unnecessary placeholder line in localization
    - Fixed secret objective sherman dd not completing
    - Fixed narrator sounds 06 and 07 lines, they were swapped

  • Against the Tide(1944_06_tilly_sur_seulles)
    - fixed grille_k buy not hiding when back in menu.
    - fixed hattrick achievement.
    - fixed max 8 players same as other skirmishes.

  • Cutting The Highway (1944_09_koevering)
    - Fixed achievements not appearing and autosaves

  • The Black Friday (1944_10_woensdrecht)
    - Fixed secret objective 2 not starting and halftrack crew disappearing

  • NUTS!(1944_12_03_bastogne)
    - task 01/02 and "german capturing supplies" tasks and events clean up and logic fixes. This eliminates some of the progression issues.
    - task 06/07 completion logic fixes.
    - supplies recovered detection improved vs situation where if player left a helmet in them etc.
    - fixed overlapping talk lines.

  • Unbroken(1942_10_obsich)
    - Fixed bug which would prevent coop progress.

  • Winter Storm(1942_12_winterstorm)
    - Fixed bug causing being stuck in coop.

  • Fixed CooP issue with players getting stuck in cinematics in campaign missions
  • Fixed all skirmishes any 0 sec, 1 keyframe, scenarios to set camera after intro set to 0.3 sec to prevent coop bug
  • Fixed AT infantry purchase icons to reflect correct AT weapons in Finest Hour late war skirmishes


[h2]Multiplayer[/h2]
  • Added limit of 4 to doctrine_squad_carrier_late_irr
  • Increased cooldown of doctrine_squad_carrier_late_irr from 180 to 240
  • Increased cost of doctrine_churchill_mk8 from 45 to 50 dp
  • Increased cost of doctrine_76mm_land_mattress from 85 to 90 dp
  • Increased cooldown of doctrine_cruiser_mk2a_cs_early from 240 to 300
  • Increased cost of late and mid sas squad from 20 to 25 (due to extra sniper)

  • Updated SAS sections to official TO&E

  • Fixed friendly fire exploit in MP game modes (incorrect syntax for scripts)
  • Fixed Typhoon Recon plane to be on hold fire like other recon planes
  • Fixed missing unlock and cooldown timers for cruiser_mk1_cs in early war
  • Fixed doctrine_cruiser_mk3 cost (used previously present cruiser cs price)
  • Fixed doctrine_squad_carrier_late_irr cost (15 dp)
  • Fixed scf modifier for squad_1st_para_recce_late_all to be same as other squads on armed transports (15% cheaper)
  • Fixed flaregun ammo counts for eng signallers to be consistent with other factions (3 more for 88mm, one less for 203mm)
  • Fixed wrong cost value of humber_scout (75 to 130)
  • Fixed early war 221 cost to be same as in other periods (160 to 130)
  • Fixed 114mm_bl_4_5_mk1 missing from early war MP Doctrine roster
  • Fixed Commonwealth, Mid-War, All-Around doctrine, Tier 3 Forward observer missing CP cost

  • Last Stand gamemode on 4v4_eindhoven
    - fixed bot spawns as some would result in bots spawning 800 meters in map.
    - fixed defender bot waypoints.

  • Fixed spawns for Last Stand mode on 4v4_krasny_bor
  • Fixed some pathing issues around the railway station on 4v4_Remagen
  • Fixed ocean mask/water so that many areas don't end up with water when you dig trenches on 4v4_arras_countryside_sum and 4v4_vlissingen_breach
  • Fixed rubble in front of a door on 4v4_arras_countryside_sum
  • Fixed invalid "texmod" settings for maps


[h2]Everything Else[/h2]
  • Increased Comet/Challenger off-road speed but decreased max/road speed from 52 to 47kph
  • Increased Cromwell Mk7/8 max/road and off-road speed to match earlier Cromwell MKs

  • Updated interaction_entity/flora.inc to catch if bushes have a tex mode that isn't burned or bare and enable visible (vision blocking) for them automatically
  • Updated german 75mm APCBC slope modifier (mostly at +65 degree angles)

  • Disabled 'contact' for various volumes of the crashed horsa gliders in maps to help reduce/eliminate vehicles getting stuck on them following normal pathing of move orders

  • Fixed small memory leak in backconevisualizer

  • Fixed a crash that would happen with bf109_e4b if it was added to Multiplayer by modders, due to a define limiting non-existing bone.
  • Fixed planes propellers having a double mesh if the engine was destroyed while the plane was on the ground.
  • Fixed hurricane_mk2c carrying American bombs on plane model instead of eng 250lb_gp_bomb

  • Fixed Archer direct control aiming becoming inverted when any component is broken then repaired
  • Fixed wrong lamp position of qld truck engineer version and removed unnecessary textures.
  • Fixed missing volume for bush: evergreen_shrub
  • Fixed several building issues
  • Fixed cromwell8 enumerator1.ply having wrong .mtl attached to it
  • Fixed cromwell6 detail12 by replacing it with a shield extender instead.
  • Fixed some Dingo variations missing sound
  • Fixed unic304f track 'len' direction
  • Fixed name of Geschutzwagen and unic304f #camo1 textures to #camo instead
  • Fixed the Geschutzwagen Dunkelgelb (yellow camo) to be default and made the grey a pattern (#grey, as an optional camo)
  • Fixed geschutzwagen_39h volume hierarchy so destroyed textures and break animations play properly
  • Fixed missing valentine mk9 "late" x textures
  • Fixed cromwell6 random turret track shields
  • Fixed crusader_aa_mk2 playing reload animation after each shot
  • Fixed crusader_mk1_cs missing engine sound
  • Fixed armor values for m10_gmc (including all sub-variants), m36_gmc (including all sub-variants), achilles_mk2 and wolverine_mk1.
  • Fixed base bone position for all valentine tanks
  • Fixed valentine_mk10 and valentine_mk11 enumerator hierarchy.

  • Fixed incorrect audio layer assignment for 95mm
  • Fixed several map entities that were set to impregnability full instead of harmless allowing bullets to go through them
  • Fix to bridge001 Texture
  • Fix to french house 04 floating flags

  • Fixed all weather/environments in game that had weather FX type selected and density of 0. Caused problems like wrong explosion FX to play and other weather related scripts to trigger when they were not suppose to
  • Fixed button_4_eng with wrong number in name
  • Fixed missing 7th ad recon icon
  • Fixed localization issues
  • Fixed lewis gun recoil animation speed so that it looks better when firing fully automatic


r6300-6446

Update 64: V 1.059.0, Finest Hour - Hotfix 5

Change Log


[h2]Conquest[/h2]
  • Updated research cost of some units in commonwealth tech tree

  • Reduced CP cost for Crusader tanks in conquest
  • Reduced CP cost for Ostwind and Wirbelwind in conquest (-5)

  • Fixed missing in-game icons and localization for Commonwealth support strikes for conquest


[h2]Single Player[/h2]
  • Fixed map issue on 'Ghosts and Highlanders' (1940_06_st_valery_en_caux)
  • Fixed achievement on normal difficulty for 'Cutting the Highway' (1944_09_koevering)
  • Fixed an issue with a landing craft hitting a sherman dd on 'Sword beach' (1944_06_13_swordbeach)

  • Tears and Sweat (1940_05_13_dyle):
    - fixed AI medic stays idle if waypoint was interrupted by another medic
    - fixed reinforcements sniper may stuck if enemies are close to spawn point
    - fixed doctrine howitzer can be detached from the carrier before given to player
    - fixed reinforcement button for ally assault still visible after mission completion if not clicked before
    - fixed ally assault button hint still looped after mission completion if the button was not clicked before
    - fixed player infantry on Matilda has free move
    - fixed too quick scenario change at the start of phase 3
    - adjustments dialogues queue

  • Dynamo (1940_06_03_dunkirk):
    - fixed some enemy units still visible after outro
    - fixed player reinforcements could arrive after outro
    - fixed ammo pointers visible in outro cutscene
    - minor AI fixes
    - player's reinforcements arrive now 2 minutes later
    - fixed a building with blocked entrance

  • Pegasus Bridge (1944_06_05_pegasus):
    - fixed crate with mg ammo in the pillbox
    - fixed gamespeed not reset to normal when phase 2 begins
    - fixed bagpipes stop playing during outro cutscene
    - fixed task fail condition when player lost all units during phase 2

  • Goodwood (1944_07_18_caen_goodwood):
    - fixed reinforcements panel not hidden after outro if tanks category active
    - fixed wrong narrator assigned to voice lines for doctrine objective completions
    - changed positions of explosive objects during phase 1

  • To the End (1944_09_20_oosterbeek):
    - fixed fence collision issue

  • The Liberation of the Old (1945_03_24_varsity):
    - fixed soldier spawn during cutscene between phase 2 and 3
    - changed german soldier skin during cutscene between phase 2 and 3
    - replaced breed of narrator duplicate after outro

    - Battle of Arras (1940_05_20_arras_skirmish)
    - fixed case where player purchase could be close enough to the inactive matilda thats used for convoy recovery before actual task is spawned, and thus preventing from convoy soldiers being assigned later.
    - relaxed requirements for both secret achievements(increased time).


[h2]Multiplayer[/h2]
  • Increased cost of doctrine_crusader_aa_mk2 from 15 to 20 DP
  • Updated an extra 88mm flare to be 127mm flare for soe_radio_op

  • Fixed 2v2 dunkirk dunes base flag order
  • Fixed road terrain causing pathing issue on ostfront map 2v2_countryside
  • Fixed all rivers to shallow water on 2v2_grave to improve units pathing
  • Fixed missing doctrine_84mm_qf18_2pa_early icons
  • Fixed binoculars to be inhand on spawn for soe_xo and soe_com
  • Fixed the minimap in the 2v2_Heelsum loading screen

  • Removed duplicate define for unit buys in multiplayer settings


[h2]Everything Else[/h2]
  • Added dx11 shader cache files
  • Added xx models for the British Destroyer

  • Fixed ENG Nationality and Scotish Voice added to Scotish soldiers mid war
  • Fixed missing spanish localization entries for british vehicles
  • Fixed Scotish Voice Assigned to Highlanders and Black Watch
  • Fixed Scotish Voice file errors fix
  • Fixed Comet 1p shot fix
  • Fixed Ml 4.2inch Mortar Distant sounds link
  • Fixed missing weapon sounds for hipower_1935 and pistol_no2_mk1

  • Fixed M22 Locust scale (not Long John version yet)
  • Fixed extra gun defines (gun5 and gun6) to fix the British Destroyer AA guns being not breakable.
  • Fixed 'sight' view of the 94mm_qf_3_7_aa to not aim at the crew
  • Fixed turn radius of Typhoon recon plane in Multiplayer
  • Fixed willys_mb_mg_eng from loosing access to the weapon when any component breaks
  • Fixed reload time for 20mm_polsten to be same as other box magazine fed 20mm AA guns
  • Fixed 20mm_oerlikon and 20mm_polsten not able to shoot after reloading due to magazine volume blocking barrel

  • Fixed uk helmet mk3 chinstrap on 2 models
  • Fixed German Early War SMG NCO not having correct pouches or rank.

  • Fixed euro water tank 01 Destruction
  • Fixed industrial containers pathing
  • Fixed euro barbedwire01 obstacles
  • Fixed arnhem factory building obstacles
  • Fixed dutch manor01 pivots
  • Fixed euro hay bale volume thickness
  • Fixed dutch fence 03 obstacles
  • Fixed dutch bridge 08 railing volumes

  • Fixed missing unit icon for mortar_carrier_mk2
  • Fixed missing unit icon for the wasp_mk2c
  • Fixed various localization issues

r6243-6299

Finest Hour - Hotfix 4

This update will only download for players who play in turkish or chinese.

Fixed missing turkish translation to the game
Fixed some missing entries in the chinese translation

Update 63: V 1.058.0 (Hotfix 3)

Update 63: V 1.058.0, third hotfix after the release of Finest Hour


Change Log


[h2]Conquest[/h2]
  • Added M22 locust littlejohn to Conquest tech tree

  • Fixed duplicate squad entry in conquest for GER bot
  • Fixed missing icon for Typhoon support airstrike in conquest


[h2]Single Player[/h2]
  • Fall Gel b(1940_05_arras) fixed halftrack spawn without tags
  • The Bridge Too Far(1944_10_tornio)
    - fixed 2 vehicles from "ger_reinf" events not resetting from invincible at entry to normal after assignment.
    - fixed some [Invalid amount for non-stack item in stuff holder (0, must be 1)] inventory entries.

  • Battle of Arras(1940_05_20_arras_skirmish)
    - fixed heavy rifle inf purchase image not showing up.
    - fixed secret 1 achievement not counting properly.


[h2]Multiplayer[/h2]
  • Fixed missing finest hour post-battle result icons
  • Fixed eng early and late sniper hp to be same as other snipers
  • Fixed doctrine_84mm_qf18_2pa_early buy
  • Fixed latewar eng defensive t2+ timers
  • Fixed commonwealth T2 infantry having 1 less CP then they should.

  • Updated several eng t1 dp cooldowns to be more consistent

  • Increased cost of doctrine_staghound_mk2 from 20 to 25 dp
  • Increased cost of staghound_mkaa from 250 to 260 mp
  • Increased cost of staghound_mk2 from 360 to 380 mp

  • Reverted airstrike price increase. Underlying bug should be fixed now.


[h2]Everything Else[/h2]
  • Fixed missing late british texture for "little john" adaptor
  • Fixed sound signal conflict
  • Fixed missing sound layer Welrod pistol
  • Fixed blue reflected light off one variant of the soviet SSH40 helmet
  • Fixed Stuart6 issues with suspension
  • Fixed cruiser_mk1_cs aux_gun_rot rotation issues
  • Fixed valentine_mk9 enumerator bones not following the turret
  • Fixed for most planes, disappearing on explosion and propellers vanishing upon destruction.
  • Fixed hurribomber_mk2c to have correct bombs in its weapon/inventory
  • Fixed tetrarch and vickers mk6 texture problem
  • Fixed pathing for Rotterdam01 building
  • Fixed RU language briefings

  • Disabled Morric Cs9 to shoot weapons on its own while in direct control of player. (Fights player for control of where the turret aims if it does)
  • Removed not needed texture variant for UK humanskins

  • Updated UK human models:
    - Fixed reversed Navy Officer rank epaulettes.
    - Fixed Navy Commandos using two badges, one being duplicative and redundant.
    - Changed Polish breeds to use some sidecaps for variation.
    - Changed RN crew humanskin.
    - Changed Veteran Late War UK Gloster regiment to a different texture for more visibility.
    - Changed Veteran Late War UK Gloster regiment sergeant's headwear to a blank service cap due to not having the badge for their specific regiment.
    - Fixed other texture related issues.

r6166-6242