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Call to Arms - Gates of Hell: Ostfront News

Nominate Call to Arms - Gates of Hell for the Steam awards!



Community members! Now’s your chance to help Call to Arms - Gates of Hell in getting elected for the "Labor of Love" Steam Award!

In a few days' time, we will make our next big announcement.
Before that, please vote- thank you for your support in the past 4 years!

The Open Beta for update 61 ends



Community members! We want to thank all those that contributed to testing our 61st game update. It goes live today!

[h2]Open Beta ends[/h2]
With the end of this open beta test, “game update 61” becomes game version 1.056.0.
A number of changes, including a few QoL improvements are introduced to the game:
  • The “Unit info” cards have returned in multiplayer
  • Cinematics are now skippable in co-op
  • Fixed a few crashes
  • Added the ability to select and move camera keyframes in the editor
  • Adjustments to the aiming codes

The full list of changes in this update is quite a bit longer; you can find every detail in our changelog.

[h2]Game Version 1.056.0[/h2]
If you opted in for this beta, your game will automatically be the same as the live version. If you wish to revert to another version to finish a campaign, you can do so by right- clicking your game in the Steam library. Go to “Properties” - “Betas” and select the previous version of the game.


[h2]Finest Hour[/h2]
In the meantime, have you seen the trailer for our next DLC, “Finest Hour”?
https://youtu.be/b-43QDMhUOw?si=aPUie8RtEDlH1K5D
Its store page is also live, wishlist “Finest Hour” today:

https://store.steampowered.com/app/3691330/Call_to_Arms__Gates_of_Hell_Finest_Hour/

That’s it for today, have a great weekend – and we’ll see you on the battlefield!

The “Finest Hour” store page is live!



Community members! We have just opened the Steam store page for the “Finest Hour” DLC.
Testing is in full swing. The release will take place in 1 or 2 months from now at the latest, depending on timing against the upcoming winter sale. We will communicate the exact date as soon as possible.

We have already revealed a lot of its content in Devblog #161, and now you can find out every detail on the official store page.

So, without further ado, check out the store page and wishlist “Finest Hour” today:

https://store.steampowered.com/app/3691330/Call_to_Arms__Gates_of_Hell_Finest_Hour/

[h2]Trailer[/h2]
Check out the trailer to find out how Finest Hour got its name:

https://youtu.be/b-43QDMhUOw

See you on the battlefield!

Time for a Community Appreciation Sale!



Dear community members, we have decided to do something fairly unusual.
We are aware of the amount of community support we’ve always had; it wouldn’t have been the same without your support, feedback, and passion.
This week, we want to give a little something in return: a week of “Community Appreciation Sale”!

Check the discount:
https://store.steampowered.com/bundle/26447/Complete_Edition/
This sale also happens to be a golden opportunity to anticipate our upcoming DLC release titled “Finest Hour”, which will add the British Commonwealth to the game.

However, the intention of this sale is to serve as a thank-you for every shoutout, stream, and war story you’ve ever shared with us!

Game Update 61 is in Open Beta



Community members! We have been working on a game update that contains a few features and improvements. It is in Open Beta as of today; it will go live in a few days.

[h2]New Features[/h2]
We will be introducing a few QoL features that have been requested multiple times. Apart from
that, we have some fixes and gameplay improvements to introduce, and there’s something for users of the editor to enjoy as well. These are the highlights:
  • The “Unit info” cards have returned in multiplayer! In this first implementation, you will be able to see the armour, speed, crew, and penetration stats of your tanks in multiplayer by right-clicking on a particular unit. It’s currently in a rough state, but do not panic. We will make further improvements to this system in future updates and add more useful information, especially to squad info windows, which are empty for now.
  • Cinematics are now skippable in co-op, and tactical (mid-mission) videos can play like in singleplayer. For skipping, the host is currently the one with the power to skip them or see them through for everybody.
  • Fixed a few crashes
  • Added the ability to select and move camera keyframes in the editor, which is very useful for cinematographers and modders.
  • Adjustments to the aiming codes




There are many more small changes and fixes, as usual, these can be found in the changelog for what will become version 1.056.0 in a few days.

[h2]Opting in[/h2]
To join the beta, you only need to switch your game to the beta version. Later, when the beta becomes the live version, you don’t need to do anything at all to reverse the process.
If you want to participate, go to your Steam library, right-click on the game, select properties - betas - open beta. You can switch back to the current version at any time, using the same process.

That’s it for now, enjoy the beta!